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Mega Alakazam animated sprite
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Pokemon Champions profile

Mega Alakazam

Rank #121BST 600
SeasonSeason 4
Format
Battle data is recorded for AlakazamMega Alakazam has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 600
HP
55
Atk
50
Def
65
SpA
175
SpD
105
Spe
150

Type defenses

Type defenses

Mega Alakazam takes damage from each attacking type below.

Weak to
Bug2xGhost2xDark2x
Resists
Fighting1/2xPsychic1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x1x1x1x1/2x2x1x2x1x2x1x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison1x
Ground1x
Flying1x
Psychic1/2x
Bug2x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega AlakazamType unchangedAbility: Synchronize / Inner Focus / Magic Guard -> TraceHP +0 / Atk +0 / Def +20 / SpA +40 / SpD +10 / Spe +30

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalProtect63.1%
  2. 2PsychicPsychic-
  3. 3PsychicExpanding Force-
  4. 4FightingFocus Blast-

Held Items

Item usage
10
  1. 1Alakazite56.2%
  2. 2Focus Sash-
  3. 3Life Orb-
  4. 4Twisted Spoon-

Nature

Set usage
10
  1. 1TimidSpeedAttack63.7%
  2. 2ModestSp. AtkAttack-
  3. 3HastySpeedDefense-

Abilities

Set usage
3
  1. 1Inner Focus64.8%
  2. 2Magic Guard-
  3. 3Synchronize-

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3242.5%
  2. 2HP0Atk0Def0SpA32SpD2Spe32-
  3. 3HP0Atk0Def2SpA32SpD0Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Guard Split--10The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Cut7010020The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Role Play--10The user mimics the target completely, copying the target's Ability.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Speed Swap--10The user exchanges Speed stats with the target.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Tri Attack8010012The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.