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Mega Alakazam animated sprite
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Mega Alakazam

Mega Ability

Trace

On switch-in, this Pokemon copies a random opposing Pokemon's Ability. Abilities that cannot be copied are As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Teraform Zero, Tera Shell, Tera Shift, Trace, Zen Mode, and Zero to Hero. If no opposing Pokemon has an Ability that can be copied, this Ability will activate as soon as one does.

Before Mega: Synchronize / Inner Focus / Magic Guard

BST 600
SeasonM-6
Format
Battle data is recorded for AlakazamMega Alakazam has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 600
HP
55
Atk
50
Def
65
SpA
175
SpD
105
Spe
150

Type defenses

Type defenses

Mega Alakazam takes damage from each attacking type below.

Weak to
Bug2xGhost2xDark2x
Resists
Fighting1/2xPsychic1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x1x1x1x1/2x2x1x2x1x2x1x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison1x
Ground1x
Flying1x
Psychic1/2x
Bug2x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega AlakazamType unchangedAbility: Synchronize / Inner Focus -> TraceHP +0 / Atk +0 / Def +20 / SpA +40 / SpD +10 / Spe +30

Battle Data

Common choices

Moves

Move usage
10
  1. 1PsychicExpanding Force89.8%
  2. 2NormalProtect73.7%
  3. 3FightingFocus Blast45%
  4. 4GhostShadow Ball40.5%

Held Items

Item usage
10
  1. 1Alakazite71.1%
  2. 2Focus Sash12.7%
  3. 3Life Orb6.9%
  4. 4Psychic Seed2.6%

Nature

Set usage
10
  1. 1TimidSpeed↑Attack↓61.5%
  2. 2ModestSp. Atk↑Attack↓33.5%
  3. 3HastySpeed↑Defense↓1.3%

Abilities

Set usage
3
  1. 1Inner Focus58%
  2. 2Magic Guard35.6%
  3. 3Synchronize6.4%

Stat Points

Set usage
30
  1. 1HP2Atk0Def0SpA32SpD0Spe3248.4%
  2. 2HP0Atk0Def0SpA32SpD2Spe3213.2%
  3. 3HP0Atk0Def2SpA32SpD0Spe329.9%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Ally Switch--15The user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch.
Attract-10015Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Body Slam8510015Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Calm Mind--20Raises the user's Special Attack and Special Defense by 1 stage.
Dazzling Gleam8010010No additional effect.
Disable-10020For 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Max or G-Max Move.
Double Team--15Raises the user's evasiveness by 1 stage.
Drain Punch7510010The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Encore-1005For its next 3 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Assist, Blazing Torque, Combat Torque, Copycat, Dynamax Cannon, Encore, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Sketch, Sleep Talk, Struggle, Transform, or Wicked Torque.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Energy Ball9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Expanding Force8010010If the current terrain is Psychic Terrain and the user is grounded, this move hits all opposing Pokemon and has its power multiplied by 1.5.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Fire Punch7510015Has a 10% chance to burn the target.
Fling-10010The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability.
Focus Blast120705Has a 10% chance to lower the target's Special Defense by 1 stage.
Foul Play9510015Damage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal.
Future Sight12010010Deals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Doom Desire is already in effect for the target's position.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Grass Knot-10020This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
Guard Split--10The user and the target have their Defense and Special Defense stats set to be equal to the average of the user and the target's Defense and Special Defense stats, respectively, rounded down. Stat stage changes are unaffected.
Guard Swap--10The user swaps its Defense and Special Defense stat stage changes with the target.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Ice Punch7510015Has a 10% chance to freeze the target.
Imprison--10The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active.
Iron Tail1007515Has a 30% chance to lower the target's Defense by 1 stage.
Light Screen--20For 5 turns, the user and its party members take 0.5× damage from special attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Magic Room--10For 5 turns, the held items of all active Pokemon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokemon. If this move is used during the effect, the effect ends.
Mega Kick120755No additional effect.
Nasty Plot--20Raises the user's Special Attack by 2 stages.
Power Swap--10The user swaps its Attack and Special Attack stat stage changes with the target.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Psychic9010010Has a 10% chance to lower the target's Special Defense by 1 stage.
Psychic Terrain--10For 5 turns, the terrain becomes Psychic Terrain. During the effect, the power of Psychic-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot be hit by moves with priority greater than 0, unless the target is an ally. Camouflage transforms the user into a Psychic type, Nature Power becomes Psychic, and Secret Power has a 30% chance to lower the target's Speed by 1 stage. Fails if the current terrain is Psychic Terrain.
Psycho Cut7010020Has a higher chance for a critical hit.
Psyshock8010010Deals damage to the target based on its Defense instead of Special Defense.
Rain Dance--5For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Recover--5The user restores 1/2 of its maximum HP, rounded half up.
Reflect--20For 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Role Play--10The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero.
Round6010015If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Safeguard--20For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side.
Shadow Ball8010015Has a 20% chance to lower the target's Special Defense by 1 stage.
Skill Swap--10The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Wonder Guard, Zen Mode, or Zero to Hero.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Snore5010015Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Speed Swap--10The user swaps its Speed stat with the target. Stat stage changes are unaffected.
Stored Power2010010Power is equal to 20+(X × 20), where X is the user's total stat stage changes that are greater than 0.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Taunt-10020Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Thief6010020If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Thunder Punch7510015Has a 10% chance to paralyze the target.
Thunder Wave-9020Paralyzes the target. This move does not ignore type immunity.
Tri Attack8010010Has a 20% chance to either burn, freeze, or paralyze the target.
Trick-10010The user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability.
Trick Room--5For 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends.
Wonder Room--10For 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends.
Zen Headbutt809015Has a 20% chance to make the target flinch.
Pokémon Champions — Regulation Set M-C
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New Season - Battle Ready