Champions Dex
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Watchog animated sprite
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Pokemon Champions profile

Watchog

Rank #232BST 420
SeasonSeason 4
Format

Base Stats

Stat spread

BST 420
HP
60
Atk
85
Def
69
SpA
60
SpD
69
Spe
77

Type defenses

Type defenses

Watchog takes damage from each attacking type below.

Weak to
Fighting2x
Resists
None
Immune to
Ghost0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x2x1x1x1x1x1x1x0x1x1x1x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting2x
Poison1x
Ground1x
Flying1x
Psychic1x
Bug1x
Rock1x
Ghost0x
Dragon1x
Dark1x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalSuper Fang42.0%
  2. 2FightingDetect36.4%
  3. 3FightingLow Kick35.9%
  4. 4IceIce Punch31.5%

Held Items

Item usage
10
  1. 1Chople Berry25.3%
  2. 2Sitrus Berry15.2%
  3. 3Focus Sash14.6%
  4. 4Quick Claw8.0%

Nature

Set usage
10
  1. 1AdamantAttackSp. Atk31.6%
  2. 2ImpishDefenseSp. Atk23.3%
  3. 3JollySpeedSp. Atk19.4%

Abilities

Set usage
3
  1. 1Analytic60.5%
  2. 2Keen Eye21.5%
  3. 3Illuminate18.0%

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3223.1%
  2. 2HP32Atk2Def32SpA0SpD0Spe013.5%
  3. 3HP32Atk32Def0SpA0SpD2Spe07.2%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
After You--15The user helps the target and makes it use its move right after the user.
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Bullet Seed2510020The user forcefully shoots seeds at the target two to five times in a row.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Crunch8010016The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Detect--5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Energy--20The user takes a deep breath and focuses so that critical hits land more easily.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gunk Shot120808The user shoots filthy garbage at the target to attack. This may also poison the target.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Mean Look--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mud Shot559516The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Screech-8520An earsplitting screech harshly lowers the target’s Defense stat.
Seed Bomb8010016The user slams a barrage of hard-shelled seeds down on the target from above.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stomping Tantrum7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Super Fang-9012The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Swords Dance--20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.