Moves
Move usage- 1
Strength Sap
54.7% - 2
Giga Drain
- - 3
Sludge Bomb
- - 4
Protect
-

Base Stats
Type defenses
Mega Victreebel takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 2x | 1/2x | 1/2x | 1/4x | 2x | 1/2x | 1x | 1x | 2x | 2x | 1x | 1x | 1x | 1x | 1x | 1x | 1/2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acid Spray | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Bug Bite | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||
| Bullet Seed | 25 | 100 | 20 | The user forcefully shoots seeds at the target two to five times in a row. | ||
| Clear Smog | 50 | - | 15 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | ||
| Encore | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Gastro Acid | - | 100 | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | ||
| Giga Drain | 75 | 100 | 12 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Grass Knot | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||
| Grassy Glide | 55 | 100 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||
| Grassy Terrain | - | - | 10 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||
| Growth | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Ingrain | - | - | 20 | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | ||
| Knock Off | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ||
| Leaf Blade | 90 | 100 | 16 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ||
| Leaf Storm | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ||
| Leech Life | 80 | 100 | 12 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ||
| Lunge | 80 | 100 | 16 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | ||
| Poison Jab | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ||
| Poison Powder | - | 75 | 20 | The user scatters a cloud of poisonous dust that poisons the target. | ||
| Pounce | 50 | 100 | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. | ||
| Power Whip | 120 | 85 | 12 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Seed Bomb | 80 | 100 | 16 | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
| Sleep Powder | - | 75 | 16 | The user scatters a big cloud of sleep-inducing dust around the target. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Sludge Bomb | 90 | 100 | 12 | Unsanitary sludge is hurled at the target. This may also poison the target. | ||
| Sludge Wave | 95 | 100 | 12 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Spit Up | - | 100 | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||
| Stockpile | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||
| Strength Sap | - | 100 | 10 | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. | ||
| Stun Spore | - | 75 | 20 | The user scatters a cloud of numbing powder that paralyzes the target. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sucker Punch | 70 | 100 | 8 | This move enables the user to attack first. This move fails if the target is not readying an attack. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Swallow | - | - | 12 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||
| Sweet Scent | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ||
| Swift | 60 | - | 20 | Never misses. | ||
| Swords Dance | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ||
| Synthesis | - | - | 8 | The user restores its own HP. The amount of HP regained varies with the weather. | ||
| Thief | 60 | 100 | 20 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ||
| Tickle | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
| Toxic | - | 90 | 12 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||
| Toxic Spikes | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||
| Trailblaze | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||
| Venoshock | 65 | 100 | 12 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ||
| Weather Ball | 50 | 100 | 12 | This attack move varies in power and type depending on the weather. | ||
| Worry Seed | - | 100 | 12 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | ||
| Wrap | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |