Moves
Move usage- 1
Blizzard
94.5% - 2
Freeze-Dry
91.8% - 3
Protect
66.6% - 4
Ice Shard
54.5%

Base Stats
Type defenses
Vanilluxe takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 2x | 1x | 1x | 1x | 1/2x | 2x | 1x | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 1x | 2x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acid Armor | - | - | 20 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||
| Ally Switch | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | ||
| Astonish | 30 | 100 | 15 | Has a chance to make the target flinch. | ||
| Attract | - | 100 | 15 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | ||
| Aurora Veil | - | - | 20 | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | ||
| Autotomize | - | - | 15 | Raises the user's Speed by two stages and halves the user's weight. | ||
| Avalanche | 60 | 100 | 12 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||
| Beat Up | - | 100 | 10 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | ||
| Blizzard | 110 | 70 | 8 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
| Chilling Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Explosion | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Flash Cannon | 80 | 100 | 12 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ||
| Freeze-Dry | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ||
| Frost Breath | 60 | 90 | 10 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Hyper Voice | 90 | 100 | 12 | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
| Ice Beam | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
| Ice Shard | 40 | 100 | 20 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | ||
| Ice Spinner | 80 | 100 | 16 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ||
| Icicle Crash | 85 | 90 | 12 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | ||
| Icicle Spear | 25 | 100 | 20 | The user launches sharp icicles at the target two to five times in a row. | ||
| Icy Wind | 55 | 95 | 16 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ||
| Imprison | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||
| Iron Defense | - | - | 16 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Magnet Rise | - | - | 12 | The user levitates using electrically generated magnetism for five turns. | ||
| Mirror Coat | - | 100 | 20 | A retaliatory attack that counters any special move, inflicting double the damage taken. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Self-Destruct | 200 | 100 | 8 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||
| Sheer Cold | - | 30 | 5 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Snowscape | 0 | - | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| Weather Ball | 50 | 100 | 12 | This attack move varies in power and type depending on the weather. |