Champions Dex
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Pokemon Champions profile

Umbreon

Rank #108BST 525
SeasonSeason 4
Format

Base Stats

Stat spread

BST 525
HP
95
Atk
65
Def
110
SpA
60
SpD
130
Spe
65

Type defenses

Type defenses

Umbreon takes damage from each attacking type below.

Weak to
Fighting2xBug2xFairy2x
Resists
Ghost1/2xDark1/2x
Immune to
Psychic0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x2x1x1x1x0x2x1x1/2x1x1/2x1x2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting2x
Poison1x
Ground1x
Flying1x
Psychic0x
Bug2x
Rock1x
Ghost1/2x
Dragon1x
Dark1/2x
Steel1x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1DarkFoul Play77.0%
  2. 2PoisonToxic43.8%
  3. 3FairyMoonlight42.3%
  4. 4DarkSnarl39.8%

Held Items

Item usage
10
  1. 1Leftovers60.0%
  2. 2Sitrus Berry18.5%
  3. 3Chople Berry5.3%
  4. 4Quick Claw2.6%

Nature

Set usage
10
  1. 1BoldDefenseAttack36.6%
  2. 2ImpishDefenseSp. Atk15.8%
  3. 3CalmSp. DefAttack14.9%

Abilities

Set usage
2
  1. 1Inner Focus79.5%
  2. 2Synchronize20.5%

Stat Points

Set usage
8
  1. 1HP32Atk0Def32SpA0SpD2Spe021.7%
  2. 2HP32Atk0Def20SpA0SpD14Spe010.3%
  3. 3HP2Atk0Def32SpA0SpD32Spe07.1%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Baby-Doll Eyes-10020The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Bite6010020The target is bitten with viciously sharp fangs. This may also make the target flinch.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Copycat--20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet6010025The user endearingly approaches the target, then steals the target's held item.
Crunch8010016The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
Curse--12A move that works differently for the Ghost type than for all other types.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Detect--5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flail-10015The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Focus Energy--20The user takes a deep breath and focuses so that critical hits land more easily.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Lash Out751005The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Last Resort1401005This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Mean Look--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Moonlight--8The user restores its own HP. The amount of HP regained varies with the weather.
Mud-Slap2010012The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Roar--20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Screech-8520An earsplitting screech harshly lowers the target’s Defense stat.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snarl559516The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Tickle-10020The user tickles the target into laughing, reducing its Attack and Defense stats.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic-9012A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Weather Ball5010012This attack move varies in power and type depending on the weather.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.