Moves
Move usage- 1
Toxic
96.5% - 2
Baneful Bunker
95.1% - 3
Infestation
93.1% - 4
Wide Guard
78.1%

Base Stats
Type defenses
Toxapex takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1/2x | 1/2x | 2x | 1x | 1/2x | 1/2x | 1/2x | 2x | 1x | 2x | 1/2x | 1x | 1x | 1x | 1x | 1/2x | 1/2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acid Spray | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | ||
| Baneful Bunker | - | - | 10 | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | ||
| Bite | 60 | 100 | 20 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
| Blizzard | 110 | 70 | 8 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Chilling Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||
| Cross Poison | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Gunk Shot | 120 | 80 | 8 | The user shoots filthy garbage at the target to attack. This may also poison the target. | ||
| Haze | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
| Hex | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | ||
| Hydro Pump | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Ice Beam | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
| Ice Spinner | 80 | 100 | 16 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ||
| Icy Wind | 55 | 95 | 16 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ||
| Infestation | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can't flee during this time. | ||
| Iron Defense | - | - | 16 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Liquidation | 85 | 100 | 12 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ||
| Lunge | 80 | 100 | 16 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | ||
| Mud Shot | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ||
| Muddy Water | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||
| Pain Split | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Pin Missile | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||
| Poison Jab | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ||
| Pounce | 50 | 100 | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Recover | - | - | 8 | Restoring its own cells, the user restores its own HP by half of its max HP. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Sludge Bomb | 90 | 100 | 12 | Unsanitary sludge is hurled at the target. This may also poison the target. | ||
| Sludge Wave | 95 | 100 | 12 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ||
| Smack Down | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Spit Up | - | 100 | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||
| Stockpile | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Surf | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | ||
| Swallow | - | - | 12 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||
| Tera Blast | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. | ||
| Toxic | - | 90 | 12 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||
| Toxic Spikes | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||
| Venoshock | 65 | 100 | 12 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ||
| Water Pulse | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
| Wide Guard | - | - | 12 | The user and its allies are protected from wide-ranging attacks for one turn. |