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Galarian Slowbro animated sprite
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Pokemon Champions profile

Galarian Slowbro

Rank #145BST 490
SeasonSeason 4
Format

Base Stats

Stat spread

BST 490
HP
95
Atk
100
Def
95
SpA
100
SpD
70
Spe
30

Type defenses

Type defenses

Galarian Slowbro takes damage from each attacking type below.

Weak to
Ground2xGhost2xDark2x
Resists
Grass1/2xPoison1/2xFairy1/2xFighting1/4x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1/2x1x1/4x1/2x2x1x1x1x1x2x1x2x1x1/2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1/2x
Ice1x
Fighting1/4x
Poison1/2x
Ground2x
Flying1x
Psychic1x
Bug1x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1/2x

Forms / Mega

Available forms

Base vs Mega

Mega SlowbroType unchangedAbility: Oblivious / Own Tempo / Regenerator -> Shell ArmorHP +0 / Atk +0 / Def +70 / SpA +30 / SpD +0 / Spe +0

Battle Data

Common choices

Moves

Move usage
10
  1. 1PoisonShell Side Arm85.6%
  2. 2PsychicPsychic-
  3. 3PsychicTrick Room-
  4. 4IceIce Beam-

Held Items

Item usage
10
  1. 1Quick Claw61.9%
  2. 2Sitrus Berry-
  3. 3Leftovers-
  4. 4Life Orb-

Nature

Set usage
10
  1. 1QuietSp. AtkSpeed42.2%
  2. 2ModestSp. AtkAttack-
  3. 3RelaxedDefenseSpeed-

Abilities

Set usage
3
  1. 1Quick Draw76.3%
  2. 2Regenerator-
  3. 3Own Tempo-

Stat Points

Set usage
8
  1. 1HP32Atk0Def0SpA32SpD2Spe020.5%
  2. 2HP32Atk0Def2SpA32SpD0Spe0-
  3. 3HP2Atk0Def32SpA32SpD0Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acid Spray4010020The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.
Amnesia--20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Avalanche6010012The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Belch1209010The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum--10The user maximizes its Attack stat but loses HP equal to half its max HP.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block--5The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Body Press8010012The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulldoze6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Curse--12A move that works differently for the Ghost type than for all other types.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Dive8010010The user dives on the first turn, then floats up and attacks on the next turn.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Earthquake10010012The user sets off an earthquake that strikes every Pokémon around it.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Blast110858The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gunk Shot120808The user shoots filthy garbage at the target to attack. This may also poison the target.
Haze--30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heal Pulse--12The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hydro Pump110808The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Fang659516The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Defense--16The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Liquidation8510012The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Mud Shot559516The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Muddy Water908512The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Poison Jab8010020The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Power Gem8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Razor Shell759510The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rock Blast259012The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Sandstorm--12A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shell Side Arm9010010This move is either physical or special—whichever will inflict more damage. This may also poison the target.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Slack Off--12The user slacks off, restoring its own HP by up to half of its max HP.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Sludge Bomb9010012Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Wave9510012The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Smack Down5010015The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snowscape0-10The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Toxic-9012A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes--20The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Tri Attack8010012The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Venoshock6510012The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
Water Pulse6010020The user attacks the target with a pulsing blast of water. This may also confuse the target.
Waterfall8010016The user charges at the target and may make it flinch.
Weather Ball5010012This attack move varies in power and type depending on the weather.
Whirlpool358516The user traps the target in a violent swirling whirlpool for four to five turns.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.