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Rotom Wash animated sprite
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Pokemon Champions profile

Rotom Wash

Rank #36BST 520
SeasonSeason 4
Format

Base Stats

Stat spread

BST 520
HP
50
Atk
65
Def
107
SpA
105
SpD
107
Spe
86

Type defenses

Type defenses

Rotom Wash takes damage from each attacking type below.

Weak to
Grass2xGround2x
Resists
Fire1/2xWater1/2xIce1/2xFlying1/2xSteel1/4x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x1/2x1x2x1/2x1x1x2x1/2x1x1x1x1x1x1x1/4x1x
Normal1x
Fire1/2x
Water1/2x
Electric1x
Grass2x
Ice1/2x
Fighting1x
Poison1x
Ground2x
Flying1/2x
Psychic1x
Bug1x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel1/4x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1WaterHydro Pump96.5%
  2. 2ElectricThunderbolt-
  3. 3NormalProtect-
  4. 4FireWill-O-Wisp-

Held Items

Item usage
10
  1. 1Sitrus Berry24.2%
  2. 2Leftovers-
  3. 3Choice Scarf-
  4. 4Magnet-

Nature

Set usage
10
  1. 1ModestSp. AtkAttack33.9%
  2. 2TimidSpeedAttack-
  3. 3BoldDefenseAttack-

Abilities

Set usage
1
  1. 1Levitate100.0%

Stat Points

Set usage
8
  1. 1HP32Atk0Def12SpA15SpD1Spe616.3%
  2. 2HP2Atk0Def0SpA32SpD0Spe32-
  3. 3HP32Atk0Def0SpA32SpD0Spe2-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Charge--20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Discharge8010016The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Eerie Impulse-10015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain--10The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball-10012The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Electroweb559515The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hydro Pump110808The target is blasted by a huge volume of water launched under great pressure.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Poltergeist110905The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rising Voltage7010020The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Shock4010030Has a chance to paralyze the target.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Volt Switch7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.