Moves
Move usage- 1
Tailwind
73.2% - 2
Draco Meteor
65.5% - 3
Protect
39.1% - 4
Air Slash
36.5%

Base Stats
Type defenses
Noivern takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1/2x | 1/2x | 1x | 1/4x | 4x | 1/2x | 1x | 0x | 1x | 1x | 1/2x | 2x | 1x | 2x | 1x | 1x | 2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acrobatics | 55 | 100 | 16 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
| Aerial Ace | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | ||
| Agility | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||
| Air Cutter | 60 | 95 | 20 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | ||
| Air Slash | 75 | 95 | 16 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||
| Bite | 60 | 100 | 20 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Boomburst | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible explosive sound. | ||
| Breaking Swipe | 60 | 100 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Dark Pulse | 80 | 100 | 16 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||
| Defog | - | - | 15 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | ||
| Double Team | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Draco Meteor | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ||
| Dragon Cheer | 0 | 0 | 15 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | ||
| Dragon Claw | 80 | 100 | 16 | The user slashes the target with huge sharp claws. | ||
| Dragon Dance | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ||
| Dragon Pulse | 85 | 100 | 12 | The target is attacked with a shock wave generated by the user’s gaping mouth. | ||
| Dragon Rush | 100 | 75 | 12 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | ||
| Dragon Tail | 60 | 90 | 12 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Dual Wingbeat | 40 | 90 | 12 | The user slams the target with its wings. The target is hit twice in a row. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Flamethrower | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||
| Fly | 90 | 95 | 16 | The user flies up into the sky and then strikes its target on the next turn. | ||
| Focus Blast | 120 | 70 | 8 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Heat Wave | 95 | 90 | 12 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ||
| Hurricane | 110 | 70 | 12 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Hyper Voice | 90 | 100 | 12 | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
| Iron Tail | 100 | 75 | 16 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ||
| Leech Life | 80 | 100 | 12 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ||
| Moonlight | - | - | 8 | The user restores its own HP. The amount of HP regained varies with the weather. | ||
| Outrage | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psychic | 90 | 100 | 12 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ||
| Psychic Noise | 75 | 100 | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Roost | - | - | 12 | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Screech | - | 85 | 20 | An earsplitting screech harshly lowers the target’s Defense stat. | ||
| Shadow Ball | 80 | 100 | 16 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ||
| Shadow Claw | 70 | 100 | 16 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ||
| Sky Attack | 140 | 90 | 8 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Steel Wing | 70 | 90 | 20 | The target is hit with wings of steel. This may also raise the user’s Defense stat. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Super Fang | - | 90 | 12 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | ||
| Switcheroo | - | 100 | 10 | The user trades held items with the target faster than the eye can follow. | ||
| Tailwind | - | - | 16 | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Thief | 60 | 100 | 20 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ||
| U-turn | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| Water Pulse | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
| Whirlwind | - | - | 20 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Wild Charge | 90 | 100 | 16 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ||
| X-Scissor | 80 | 100 | 16 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |