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Pokemon Champions profile

Ninetales

Rank #121BST 505
SeasonSeason 4
Format

Base Stats

Stat spread

BST 505
HP
73
Atk
76
Def
75
SpA
81
SpD
100
Spe
100

Type defenses

Type defenses

Ninetales takes damage from each attacking type below.

Weak to
Water2xGround2xRock2x
Resists
Fire1/2xGrass1/2xIce1/2xBug1/2xSteel1/2xFairy1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x2x1x1/2x1/2x1x1x2x1x1x1/2x2x1x1x1x1/2x1/2x
Normal1x
Fire1/2x
Water2x
Electric1x
Grass1/2x
Ice1/2x
Fighting1x
Poison1x
Ground2x
Flying1x
Psychic1x
Bug1/2x
Rock2x
Ghost1x
Dragon1x
Dark1x
Steel1/2x
Fairy1/2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1FireHeat Wave77.0%
  2. 2GrassSolar Beam64.0%
  3. 3NormalProtect48.5%
  4. 4DarkFake Tears24.0%

Held Items

Item usage
10
  1. 1Choice Scarf28.0%
  2. 2Charcoal14.8%
  3. 3Heat Rock14.3%
  4. 4Focus Sash9.9%

Nature

Set usage
10
  1. 1ModestSp. AtkAttack47.8%
  2. 2TimidSpeedAttack40.2%
  3. 3BoldDefenseAttack4.4%

Abilities

Set usage
2
  1. 1Drought98.0%
  2. 2Flash Fire2.0%

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3234.8%
  2. 2HP0Atk0Def1SpA32SpD1Spe329.6%
  3. 3HP0Atk0Def2SpA32SpD0Spe326.9%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Baby-Doll Eyes-10020The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Burning Jealousy701005The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Extrasensory8010020The user attacks with an odd, unseeable power. This may also make the target flinch.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Fire Blast110858The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Spin358516The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Flail-10015The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flame Charge5010020Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz12010016The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Healing Wish--10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heat Wave959012The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Howl--20The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Inferno100508The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Memento-10010The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Mystical Fire7510010The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Overheat130908The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Roar--20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Scorching Sands7010010The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snarl559516The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Tail Slap258512The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Weather Ball5010012This attack move varies in power and type depending on the weather.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.