Moves
Move usage- 1
Protect
62.2% - 2
Expanding Force
- - 3
Psychic Terrain
- - 4
Fake Out
-

Base Stats
Type defenses
Meowstic Female takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 1x | 1x | 1x | 1x | 1/2x | 1x | 1x | 1x | 1/2x | 2x | 1x | 2x | 1x | 2x | 1x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Alluring Voice | 80 | 100 | 10 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | ||
| Baton Pass | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||
| Calm Mind | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||
| Charge Beam | 50 | 90 | 12 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||
| Charm | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ||
| Covet | 60 | 100 | 25 | The user endearingly approaches the target, then steals the target's held item. | ||
| Dark Pulse | 80 | 100 | 16 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||
| Dig | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. | ||
| Disarming Voice | 40 | - | 15 | Never misses. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ||
| Expanding Force | 80 | 100 | 10 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | ||
| Extrasensory | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fake Out | 40 | 100 | 12 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ||
| Fake Tears | - | 100 | 20 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
| Future Sight | 120 | 100 | 12 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Gravity | - | - | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Iron Tail | 100 | 75 | 16 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Magic Room | - | - | 10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||
| Magical Leaf | 60 | - | 20 | Never misses. | ||
| Nasty Plot | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Play Rough | 90 | 90 | 12 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psych Up | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | ||
| Psychic | 90 | 100 | 12 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ||
| Psychic Noise | 75 | 100 | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | ||
| Psychic Terrain | - | - | 12 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||
| Psyshock | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Role Play | - | - | 10 | The user mimics the target completely, copying the target's Ability. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Safeguard | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | ||
| Shadow Ball | 80 | 100 | 16 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ||
| Skill Swap | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Stored Power | 20 | 100 | 12 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sucker Punch | 70 | 100 | 8 | This move enables the user to attack first. This move fails if the target is not readying an attack. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Tail Slap | 25 | 85 | 12 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ||
| Thunder Wave | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | ||
| Thunderbolt | 90 | 100 | 16 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||
| Tickle | - | 100 | 20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
| Trailblaze | 50 | 100 | 20 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||
| Trick | - | 100 | 12 | The user catches the target off guard and swaps its held item with its own. | ||
| Trick Room | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||
| Wonder Room | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||
| Yawn | - | - | 12 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||
| Zen Headbutt | 80 | 90 | 16 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |