Champions Dex
Pokédex
Meowstic Female animated sprite
Back to Pokédex

Pokemon Champions profile

Meowstic Female

Rank #182BST 466
SeasonSeason 4
Format

Base Stats

Stat spread

BST 466
HP
74
Atk
48
Def
76
SpA
83
SpD
81
Spe
104

Type defenses

Type defenses

Meowstic Female takes damage from each attacking type below.

Weak to
Bug2xGhost2xDark2x
Resists
Fighting1/2xPsychic1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x1x1x1x1/2x2x1x2x1x2x1x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison1x
Ground1x
Flying1x
Psychic1/2x
Bug2x
Rock1x
Ghost2x
Dragon1x
Dark2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega MeowsticType unchangedAbility: Keen Eye / Infiltrator / Prankster -> TraceHP +0 / Atk +0 / Def +0 / SpA +60 / SpD +20 / Spe +20

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalProtect62.2%
  2. 2PsychicExpanding Force-
  3. 3PsychicPsychic Terrain-
  4. 4NormalFake Out-

Held Items

Item usage
10
  1. 1Meowsticite69.2%
  2. 2Focus Sash-
  3. 3Sitrus Berry-
  4. 4Bright Powder-

Nature

Set usage
10
  1. 1TimidSpeedAttack54.1%
  2. 2ModestSp. AtkAttack-
  3. 3BoldDefenseAttack-

Abilities

Set usage
3
  1. 1Competitive85.6%
  2. 2Infiltrator-
  3. 3Keen Eye-

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3237.5%
  2. 2HP0Atk0Def2SpA32SpD0Spe32-
  3. 3HP0Atk0Def0SpA32SpD2Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Covet6010025The user endearingly approaches the target, then steals the target's held item.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Disarming Voice40-15Never misses.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Extrasensory8010020The user attacks with an odd, unseeable power. This may also make the target flinch.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out4010012This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magical Leaf60-20Never misses.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Role Play--10The user mimics the target completely, copying the target's Ability.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Tail Slap258512The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tickle-10020The user tickles the target into laughing, reducing its Attack and Defense stats.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.