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Mega Raichu Y animated sprite
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Pokemon Champions profile

Mega Raichu Y

Rank #147BST 585
SeasonSeason 4
Format
Battle data is recorded for Alolan RaichuMega Raichu Y has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 585
HP
60
Atk
100
Def
55
SpA
160
SpD
80
Spe
130

Type defenses

Type defenses

Mega Raichu Y takes damage from each attacking type below.

Weak to
Ground2x
Resists
Electric1/2xFlying1/2xSteel1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1/2x1x1x1x1x2x1/2x1x1x1x1x1x1x1/2x1x
Normal1x
Fire1x
Water1x
Electric1/2x
Grass1x
Ice1x
Fighting1x
Poison1x
Ground2x
Flying1/2x
Psychic1x
Bug1x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel1/2x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega Raichu XType unchangedAbility: Static / Lightning Rod -> Electric SurgeHP +0 / Atk +45 / Def +40 / SpA +0 / SpD +15 / Spe +0
Mega Raichu YType unchangedAbility: Static / Lightning Rod -> No GuardHP +0 / Atk +10 / Def +0 / SpA +70 / SpD +0 / Spe +20

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalFake Out59.2%
  2. 2PsychicPsychic-
  3. 3ElectricThunderbolt-
  4. 4NormalProtect-

Held Items

Item usage
10
  1. 1Focus Sash60.4%
  2. 2Life Orb-
  3. 3Magnet-
  4. 4Quick Claw-

Nature

Set usage
10
  1. 1TimidSpeedAttack54.0%
  2. 2ModestSp. AtkAttack-
  3. 3HastySpeedDefense-

Abilities

Set usage
1
  1. 1Surge Surfer100.0%

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3242.4%
  2. 2HP0Atk0Def2SpA32SpD0Spe32-
  3. 3HP0Atk0Def0SpA32SpD2Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charge--20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Discharge8010016The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Eerie Impulse-10015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain--10The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball-10012The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Electroweb559515The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out4010012This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feint3010010This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Flail-10015The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Nuzzle2010020The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quick Attack4010020The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal-10015An all-out attack that becomes more powerful the less HP the user has.
Rising Voltage7010020The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Speed Swap--10The user exchanges Speed stats with the target.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Sweet Kiss-7512The user kisses the target with a sweet, angelic cuteness that causes confusion.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tickle-10020The user tickles the target into laughing, reducing its Attack and Defense stats.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Upper Hand6510015The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Volt Switch7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle12010015The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Wild Charge9010016The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Zap Cannon120505The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.