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Pokemon Champions profile

Mega Medicham

Rank #156BST 510
SeasonSeason 4
Format
Battle data is recorded for MedichamMega Medicham has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 510
HP
60
Atk
100
Def
85
SpA
80
SpD
85
Spe
100

Type defenses

Type defenses

Mega Medicham takes damage from each attacking type below.

Weak to
Flying2xGhost2xFairy2x
Resists
Fighting1/2xRock1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x1x1x2x1x1x1/2x2x1x1x1x2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison1x
Ground1x
Flying2x
Psychic1x
Bug1x
Rock1/2x
Ghost2x
Dragon1x
Dark1x
Steel1x
Fairy2x

Forms / Mega

Available forms

Base vs Mega

Mega MedichamType unchangedAbility: Pure Power / Telepathy -> Pure PowerHP +0 / Atk +40 / Def +10 / SpA +20 / SpD +10 / Spe +20

Battle Data

Common choices

Moves

Move usage
10
  1. 1NormalFake Out65.8%
  2. 2FightingClose Combat-
  3. 3PsychicPsycho Cut-
  4. 4PsychicZen Headbutt-

Held Items

Item usage
10
  1. 1Medichamite46.4%
  2. 2Focus Sash-
  3. 3Choice Scarf-
  4. 4Life Orb-

Nature

Set usage
10
  1. 1AdamantAttackSp. Atk37.9%
  2. 2JollySpeedSp. Atk-
  3. 3BraveAttackSpeed-

Abilities

Set usage
2
  1. 1Pure Power93.4%
  2. 2Telepathy-

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3232.1%
  2. 2HP32Atk32Def2SpA0SpD0Spe0-
  3. 3HP0Atk32Def2SpA0SpD0Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acupressure--30The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Aerial Ace60-20The user confounds the target with speed, then slashes. This attack never misses.
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Aura Sphere80-20The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Axe Kick1209010The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Blaze Kick859012The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up--20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Bullet Punch4010020The user strikes the target with tough punches as fast as bullets. This move always goes first.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Close Combat1201008The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Coaching--10The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Counter-10020A retaliatory attack that counters any physical move, inflicting double the damage taken.
Detect--5This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dynamic Punch100505The user attacks by punching the target with full concentrated power. This also confuses the target.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out4010012This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Feint3010010This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
High Jump Kick1309012The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep6510020The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Poison Jab8010020The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick--10The user employs its psychic power to switch its Attack stat with its Defense stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Cut7010020The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quick Guard--15The user protects itself and its allies from priority moves.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal-10015An all-out attack that becomes more powerful the less HP the user has.
Rock Slide759012Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb609516Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Upper Hand6510015The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Vacuum Wave4010030The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.