Moves
Move usage- 1
Waterfall
91.1% - 2
Protect
- - 3
Dragon Dance
- - 4
Crunch
-

Base Stats
Type defenses
Mega Gyarados takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1/2x | 1/2x | 2x | 2x | 1/2x | 2x | 1x | 1x | 1x | 0x | 2x | 1x | 1/2x | 1x | 1/2x | 1/2x | 2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Aqua Tail | 90 | 90 | 12 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
| Avalanche | 60 | 100 | 12 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||
| Bite | 60 | 100 | 20 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
| Blizzard | 110 | 70 | 8 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Bounce | 85 | 85 | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | ||
| Brutal Swing | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | ||
| Bulldoze | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||
| Chilling Water | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||
| Crunch | 80 | 100 | 16 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ||
| Dark Pulse | 80 | 100 | 16 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||
| Dive | 80 | 100 | 10 | The user dives on the first turn, then floats up and attacks on the next turn. | ||
| Double-Edge | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
| Dragon Cheer | 0 | 0 | 15 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | ||
| Dragon Dance | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ||
| Dragon Pulse | 85 | 100 | 12 | The target is attacked with a shock wave generated by the user’s gaping mouth. | ||
| Dragon Rush | 100 | 75 | 12 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | ||
| Dragon Tail | 60 | 90 | 12 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Earthquake | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | ||
| Endeavor | - | 100 | 5 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fire Blast | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||
| Flail | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||
| Flamethrower | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Helping Hand | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hurricane | 110 | 70 | 12 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ||
| Hydro Pump | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Ice Beam | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
| Ice Fang | 65 | 95 | 16 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||
| Icy Wind | 55 | 95 | 16 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ||
| Iron Head | 80 | 100 | 16 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
| Iron Tail | 100 | 75 | 16 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ||
| Lash Out | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | ||
| Muddy Water | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||
| Outrage | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Payback | 50 | 100 | 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
| Power Whip | 120 | 85 | 12 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Roar | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Sandstorm | - | - | 12 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||
| Scald | 80 | 100 | 16 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | ||
| Scale Shot | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Spite | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||
| Stone Edge | 100 | 80 | 8 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Surf | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | ||
| Swagger | - | 85 | 16 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ||
| Taunt | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
| Temper Flare | 75 | 100 | 10 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | ||
| Thrash | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Thunder | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||
| Thunder Wave | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | ||
| Thunderbolt | 90 | 100 | 16 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||
| Uproar | 90 | 100 | 12 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
| Water Pulse | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
| Waterfall | 80 | 100 | 16 | The user charges at the target and may make it flinch. | ||
| Whirlpool | 35 | 85 | 16 | The user traps the target in a violent swirling whirlpool for four to five turns. |