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Pokemon Champions profile

Mega Falinks

Rank #184BST 570
SeasonSeason 4
Format
Battle data is recorded for FalinksMega Falinks has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 570
HP
65
Atk
135
Def
135
SpA
70
SpD
65
Spe
100

Type defenses

Type defenses

Mega Falinks takes damage from each attacking type below.

Weak to
Flying2xPsychic2xFairy2x
Resists
Bug1/2xRock1/2xDark1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1x1x1x2x2x1/2x1/2x1x1x1/2x1x2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1x
Poison1x
Ground1x
Flying2x
Psychic2x
Bug1/2x
Rock1/2x
Ghost1x
Dragon1x
Dark1/2x
Steel1x
Fairy2x

Forms / Mega

Available forms

Base vs Mega

Mega FalinksType unchangedAbility: Battle Armor / Defiant -> DefiantHP +0 / Atk +35 / Def +35 / SpA +0 / SpD +5 / Spe +25

Battle Data

Common choices

Moves

Move usage
10
  1. 1FightingClose Combat80.5%
  2. 2FightingNo Retreat-
  3. 3NormalProtect-
  4. 4RockRock Slide-

Held Items

Item usage
10
  1. 1Falinksite88.5%
  2. 2Focus Sash-
  3. 3Sitrus Berry-
  4. 4Quick Claw-

Nature

Set usage
10
  1. 1AdamantAttackSp. Atk63.0%
  2. 2JollySpeedSp. Atk-
  3. 3CarefulSp. DefSp. Atk-

Abilities

Set usage
2
  1. 1Defiant95.6%
  2. 2Battle Armor-

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3220.5%
  2. 2HP32Atk21Def2SpA0SpD0Spe11-
  3. 3HP0Atk32Def0SpA0SpD2Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Assurance6010010This move's power is doubled if the target has already taken some damage in the same turn.
Beat Up-10010The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Body Press8010012The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up--20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Close Combat1201008The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Coaching--10The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Counter-10020A retaliatory attack that counters any physical move, inflicting double the damage taken.
Double Hit359012The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
First Impression9010010Although this move has great power, it works only on the first turn each time the user enters battle.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Energy--20The user takes a deep breath and focuses so that critical hits land more easily.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
High Horsepower959512The user fiercely attacks the target using its entire body.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Defense--16The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head8010016The user slams the target with its steel-hard head. This may also make the target flinch.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Lunge8010016The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Megahorn1208512Using its tough and impressive horn, the user rams into the target with no letup.
No Retreat--5This move boosts all the user's stats but prevents the user from switching out or fleeing.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poison Jab8010020The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal-10015An all-out attack that becomes more powerful the less HP the user has.
Rock Slide759012Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb609516Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Screech-8520An earsplitting screech harshly lowers the target’s Defense stat.
Seed Bomb8010016The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Smart Strike70-12The user stabs the target with a sharp horn. This attack never misses.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Superpower1201008The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Swords Dance--20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Upper Hand6510015The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.