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Mega Delphox animated sprite
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Pokemon Champions profile

Mega Delphox

Rank #25BST 634
SeasonSeason 4
Format
Battle data is recorded for DelphoxMega Delphox has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 634
HP
75
Atk
69
Def
72
SpA
159
SpD
125
Spe
134

Type defenses

Type defenses

Mega Delphox takes damage from each attacking type below.

Weak to
Water2xGround2xRock2xGhost2xDark2x
Resists
Fire1/2xGrass1/2xIce1/2xFighting1/2xPsychic1/2xSteel1/2xFairy1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x2x1x1/2x1/2x1/2x1x2x1x1/2x1x2x2x1x2x1/2x1/2x
Normal1x
Fire1/2x
Water2x
Electric1x
Grass1/2x
Ice1/2x
Fighting1/2x
Poison1x
Ground2x
Flying1x
Psychic1/2x
Bug1x
Rock2x
Ghost2x
Dragon1x
Dark2x
Steel1/2x
Fairy1/2x

Forms / Mega

Available forms

Base vs Mega

Mega DelphoxType unchangedAbility: Blaze / Magician -> LevitateHP +0 / Atk +0 / Def +0 / SpA +45 / SpD +25 / Spe +30

Battle Data

Common choices

Moves

Move usage
10
  1. 1FireHeat Wave95.8%
  2. 2NormalProtect-
  3. 3DarkNasty Plot-
  4. 4PsychicPsyshock-

Held Items

Item usage
10
  1. 1Delphoxite98.5%
  2. 2Focus Sash-
  3. 3Charcoal-
  4. 4Life Orb-

Nature

Set usage
10
  1. 1TimidSpeedAttack63.3%
  2. 2ModestSp. AtkAttack-
  3. 3BoldDefenseAttack-

Abilities

Set usage
2
  1. 1Blaze89.2%
  2. 2Magician-

Stat Points

Set usage
8
  1. 1HP23Atk0Def11SpA1SpD0Spe3123.4%
  2. 2HP2Atk0Def0SpA32SpD0Spe32-
  3. 3HP0Atk0Def2SpA32SpD0Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Blast Burn150905The target is razed by a fiery explosion. The user can't move on the next turn.
Burning Jealousy701005The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Copycat--20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Blast110858The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Fire Spin358516The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Flame Charge5010020Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz12010016The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Heat Wave959012The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Howl--20The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mud Shot559516The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
Mud-Slap2010012The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Mystical Fire7510010The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Overheat130908The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Role Play--10The user mimics the target completely, copying the target's Ability.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Scorching Sands7010010The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Switcheroo-10010The user trades held items with the target faster than the eye can follow.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.