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Pokemon Champions profile

Mega Chandelure

Rank #62BST 620
SeasonSeason 4
Format
Battle data is recorded for ChandelureMega Chandelure has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 620
HP
60
Atk
75
Def
110
SpA
175
SpD
110
Spe
90

Type defenses

Type defenses

Mega Chandelure takes damage from each attacking type below.

Weak to
Water2xGround2xRock2xGhost2xDark2x
Resists
Fire1/2xGrass1/2xIce1/2xPoison1/2xSteel1/2xFairy1/2xBug1/4x
Immune to
Normal0xFighting0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x1/2x2x1x1/2x1/2x0x1/2x2x1x1x1/4x2x2x1x2x1/2x1/2x
Normal0x
Fire1/2x
Water2x
Electric1x
Grass1/2x
Ice1/2x
Fighting0x
Poison1/2x
Ground2x
Flying1x
Psychic1x
Bug1/4x
Rock2x
Ghost2x
Dragon1x
Dark2x
Steel1/2x
Fairy1/2x

Forms / Mega

Available forms

Base vs Mega

Mega ChandelureType unchangedAbility: Flash Fire / Flame Body / Infiltrator -> InfiltratorHP +0 / Atk +20 / Def +20 / SpA +30 / SpD +20 / Spe +10

Battle Data

Common choices

Moves

Move usage
10
  1. 1GhostShadow Ball77.5%
  2. 2FireHeat Wave-
  3. 3NormalProtect-
  4. 4PsychicTrick Room-

Held Items

Item usage
10
  1. 1Focus Sash33.6%
  2. 2Chandelurite-
  3. 3Sitrus Berry-
  4. 4Bright Powder-

Nature

Set usage
10
  1. 1ModestSp. AtkAttack36.6%
  2. 2QuietSp. AtkSpeed-
  3. 3RelaxedDefenseSpeed-

Abilities

Set usage
3
  1. 1Flash Fire87.6%
  2. 2Infiltrator-
  3. 3Flame Body-

Stat Points

Set usage
8
  1. 1HP32Atk0Def1SpA32SpD1Spe023.7%
  2. 2HP32Atk0Def11SpA0SpD23Spe0-
  3. 3HP2Atk0Def0SpA32SpD0Spe32-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acid Armor--20The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Burning Jealousy701005The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Clear Smog50-15The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Curse--12A move that works differently for the Ghost type than for all other types.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Blast110858The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Spin358516The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Flame Charge5010020Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz12010016The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Haze--30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heat Wave959012The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Inferno100508The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Lash Out751005The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Memento-10010The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Minimize--12The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Mystical Fire7510010The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Overheat130908The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Poltergeist110905The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
Power Split--10The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skitter Smack709010The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Temper Flare7510010Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.