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Mega Malamar animated sprite
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Pokemon Champions profile

Mega Malamar

Rank #52BST 582
SeasonSeason 4
Format
Battle data is recorded for MalamarMega Malamar has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 582
HP
86
Atk
102
Def
88
SpA
98
SpD
120
Spe
88

Type defenses

Type defenses

Mega Malamar takes damage from each attacking type below.

Weak to
Bug4xFairy2x
Resists
None
Immune to
Psychic0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1x1x1x1x0x4x1x1x1x1x1x2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1x
Poison1x
Ground1x
Flying1x
Psychic0x
Bug4x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel1x
Fairy2x

Forms / Mega

Available forms

Base vs Mega

Mega MalamarType unchangedAbility: Contrary / Suction Cups / Infiltrator -> ContraryHP +0 / Atk +10 / Def +0 / SpA +30 / SpD +45 / Spe +15

Battle Data

Common choices

Moves

Move usage
10
  1. 1FightingSuperpower93.8%
  2. 2DarkKnock Off-
  3. 3NormalProtect-
  4. 4PsychicTrick Room-

Held Items

Item usage
10
  1. 1Malamarite69.0%
  2. 2Roseli Berry-
  3. 3Sitrus Berry-
  4. 4Leftovers-

Nature

Set usage
10
  1. 1AdamantAttackSp. Atk41.0%
  2. 2SassySp. DefSpeed-
  3. 3BraveAttackSpeed-

Abilities

Set usage
3
  1. 1Contrary98.9%
  2. 2Infiltrator-
  3. 3Suction Cups-

Stat Points

Set usage
8
  1. 1HP30Atk28Def4SpA0SpD4Spe025.3%
  2. 2HP32Atk32Def0SpA0SpD2Spe0-
  3. 3HP32Atk0Def2SpA0SpD32Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acupressure--30The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Aerial Ace60-20The user confounds the target with speed, then slashes. This attack never misses.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Brutal Swing6010020The user swings its body around violently to inflict damage on everything in its vicinity.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Dark Pulse8010016The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Destiny Bond--5If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Double Hit359012The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Lash Out751005The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Liquidation8510012The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Lunge8010016The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Night Slash7010016The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Pluck6010020The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Jab8010020The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psycho Cut7010020The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal-10015An all-out attack that becomes more powerful the less HP the user has.
Rock Slide759012Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Scary Face-10012The user frightens the target with a scary face to harshly lower its Speed stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite-10012The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Superpower1201008The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Switcheroo-10010The user trades held items with the target faster than the eye can follow.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Topsy-Turvy--20All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wrap159020A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.