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Pokemon Champions profile

Klefki

Rank #104BST 470
SeasonSeason 4
Format

Base Stats

Stat spread

BST 470
HP
57
Atk
80
Def
91
SpA
80
SpD
87
Spe
75

Type defenses

Type defenses

Klefki takes damage from each attacking type below.

Weak to
Fire2xGround2x
Resists
Normal1/2xGrass1/2xIce1/2xFlying1/2xPsychic1/2xRock1/2xDark1/2xFairy1/2xBug1/4x
Immune to
Poison0xDragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1/2x2x1x1x1/2x1/2x1x0x2x1/2x1/2x1/4x1/2x1x0x1/2x1x1/2x
Normal1/2x
Fire2x
Water1x
Electric1x
Grass1/2x
Ice1/2x
Fighting1x
Poison0x
Ground2x
Flying1/2x
Psychic1/2x
Bug1/4x
Rock1/2x
Ghost1x
Dragon0x
Dark1/2x
Steel1x
Fairy1/2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1PsychicLight Screen44.3%
  2. 2PsychicReflect42.4%
  3. 3FairyDraining Kiss40.5%
  4. 4NormalPsych Up35.1%

Held Items

Item usage
10
  1. 1Sitrus Berry39.6%
  2. 2Light Clay31.5%
  3. 3Leftovers7.5%
  4. 4Mental Herb5.4%

Nature

Set usage
10
  1. 1BoldDefenseAttack49.7%
  2. 2CalmSp. DefAttack21.2%
  3. 3ModestSp. AtkAttack12.0%

Abilities

Set usage
2
  1. 1Prankster99.3%
  2. 2Magician0.7%

Stat Points

Set usage
8
  1. 1HP32Atk0Def29SpA0SpD5Spe019.9%
  2. 2HP32Atk0Def32SpA0SpD2Spe07.5%
  3. 3HP32Atk0Def2SpA0SpD32Spe05.4%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Astonish3010015Has a chance to make the target flinch.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fairy Lock--10By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Flash Cannon8010012The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Defense--16The user hardens its body’s surface like iron, sharply raising its Defense stat.
Last Resort1401005This move can be used only after the user has used all the other moves it knows in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet Rise--12The user levitates using electrically generated magnetism for five turns.
Metal Sound-8540A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recycle--10The user recycles a held item that has been used in battle so it can be used again.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Sandstorm--12A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Skitter Smack709010The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spikes--20The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Steel Beam140955The user fires a beam of steel that it collected from its entire body. This also damages the user.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Switcheroo-10010The user trades held items with the target faster than the eye can follow.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.