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Mega Gallade animated sprite
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Pokemon Champions profile

Mega Gallade

Rank #51BST 618
SeasonSeason 4
Format
Battle data is recorded for GalladeMega Gallade has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 618
HP
68
Atk
165
Def
95
SpA
65
SpD
115
Spe
110

Type defenses

Type defenses

Mega Gallade takes damage from each attacking type below.

Weak to
Flying2xGhost2xFairy2x
Resists
Fighting1/2xRock1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1/2x1x1x2x1x1x1/2x2x1x1x1x2x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1/2x
Poison1x
Ground1x
Flying2x
Psychic1x
Bug1x
Rock1/2x
Ghost2x
Dragon1x
Dark1x
Steel1x
Fairy2x

Forms / Mega

Available forms

Base vs Mega

Mega GalladeType unchangedAbility: Steadfast / Sharpness / Justified -> Inner FocusHP +0 / Atk +40 / Def +30 / SpA +0 / SpD +0 / Spe +30

Battle Data

Common choices

Moves

Move usage
10
  1. 1FightingSacred Sword93.8%
  2. 2PsychicPsycho Cut-
  3. 3GrassLeaf Blade-
  4. 4NormalProtect-

Held Items

Item usage
10
  1. 1Focus Sash19.5%
  2. 2Expert Belt-
  3. 3Iron Ball-
  4. 4Galladite-

Nature

Set usage
10
  1. 1AdamantAttackSp. Atk41.0%
  2. 2BraveAttackSpeed-
  3. 3JollySpeedSp. Atk-

Abilities

Set usage
3
  1. 1Sharpness93.5%
  2. 2Justified-
  3. 3Steadfast-

Stat Points

Set usage
8
  1. 1HP2Atk32Def0SpA0SpD0Spe3221.9%
  2. 2HP32Atk32Def2SpA0SpD0Spe0-
  3. 3HP21Atk32Def13SpA0SpD0Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Aerial Ace60-20The user confounds the target with speed, then slashes. This attack never misses.
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Air Slash759516The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Alluring Voice8010010The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Aqua Cutter7010020The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Aura Sphere80-20The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up--20The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Bulldoze6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Close Combat1201008The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
Coaching--10The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Destiny Bond--5If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Double Team--16By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Earthquake10010012The user sets off an earthquake that strikes every Pokémon around it.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Feint3010010This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Heal Pulse--12The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hex6510012This relentless attack does massive damage to a target affected by status conditions.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Leaf Blade9010016The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Life Dew--12The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Low Sweep6510020The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mean Look--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Memento-10010The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Mystical Fire7510010The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Night Shade-10016The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
Night Slash7010016The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Pain Split--20The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Poison Jab8010020The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Cut7010020The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Quick Guard--15The user protects itself and its allies from priority moves.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Reversal-10015An all-out attack that becomes more powerful the less HP the user has.
Rock Slide759012Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tomb609516Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Sacred Sword9010015The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Claw7010016The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Sneak4010020The user extends its shadow and attacks the target from behind. This move always goes first.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solar Blade12510012In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
Stone Edge100808The user stabs the target from below with sharpened stones. Critical hits land more easily.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Swords Dance--20A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Axel209012A consecutive three-kick attack that becomes more powerful with each successful hit.
Upper Hand6510015The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Vacuum Wave4010030The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Wide Guard--12The user and its allies are protected from wide-ranging attacks for one turn.
Will-O-Wisp-8516The user shoots a sinister flame at the target to inflict a burn.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
X-Scissor8010016The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.