Moves
Move usage- 1
Protect
77.5% - 2
Flamethrower
- - 3
Giga Drain
- - 4
Thunderbolt
-

Base Stats
Type defenses
Mega Eelektross takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 1x | 1x | 1/2x | 1x | 1x | 1x | 1x | 2x | 1/2x | 1x | 1x | 1x | 1x | 1x | 1x | 1/2x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acid Spray | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | ||
| Acrobatics | 55 | 100 | 16 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
| Body Press | 80 | 100 | 12 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ||
| Body Slam | 85 | 100 | 16 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
| Bounce | 85 | 85 | 5 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Bulk Up | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ||
| Bulldoze | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ||
| Charge | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | ||
| Charge Beam | 50 | 90 | 12 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Coil | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | ||
| Confuse Ray | - | 100 | 12 | The target is exposed to a sinister ray that triggers confusion. | ||
| Crunch | 80 | 100 | 16 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ||
| Crush Claw | 75 | 95 | 10 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | ||
| Discharge | 80 | 100 | 16 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | ||
| Dragon Claw | 80 | 100 | 16 | The user slashes the target with huge sharp claws. | ||
| Dragon Pulse | 85 | 100 | 12 | The target is attacked with a shock wave generated by the user’s gaping mouth. | ||
| Dragon Tail | 60 | 90 | 12 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Drain Punch | 75 | 100 | 12 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ||
| Eerie Impulse | - | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||
| Electric Terrain | - | - | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | ||
| Electro Ball | - | 100 | 12 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | ||
| Electroweb | 55 | 95 | 15 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Fire Punch | 75 | 100 | 16 | The target is punched with a fiery fist. This may also leave the target with a burn. | ||
| Flamethrower | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||
| Flash Cannon | 80 | 100 | 12 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ||
| Focus Punch | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | ||
| Gastro Acid | - | 100 | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | ||
| Giga Drain | 75 | 100 | 12 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Grass Knot | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ||
| Heavy Slam | - | 100 | 12 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ||
| Hex | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Iron Tail | 100 | 75 | 16 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ||
| Knock Off | 65 | 100 | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Liquidation | 85 | 100 | 12 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ||
| Lunge | 80 | 100 | 16 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | ||
| Muddy Water | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||
| Outrage | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Poison Fang | 50 | 100 | 16 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psychic Fangs | 85 | 100 | 10 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Rising Voltage | 70 | 100 | 20 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | ||
| Rock Slide | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||
| Rock Tomb | 60 | 95 | 16 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Scary Face | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Stomping Tantrum | 75 | 100 | 10 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Super Fang | - | 90 | 12 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | ||
| Supercell Slam | 100 | 95 | 15 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | ||
| Superpower | 120 | 100 | 8 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ||
| Thrash | 120 | 100 | 12 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
| Throat Chop | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | ||
| Thunder | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||
| Thunder Fang | 65 | 95 | 16 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ||
| Thunder Punch | 75 | 100 | 16 | The target is punched with an electrified fist. This may also leave the target with paralysis. | ||
| Thunder Wave | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | ||
| Thunderbolt | 90 | 100 | 16 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||
| U-turn | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Volt Switch | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
| Waterfall | 80 | 100 | 16 | The user charges at the target and may make it flinch. | ||
| Wild Charge | 90 | 100 | 16 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ||
| Zap Cannon | 120 | 50 | 5 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | ||
| Zen Headbutt | 80 | 90 | 16 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |