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Pokemon Champions profile

Mega Chimecho

Rank #163BST 555
SeasonSeason 4
Format
Battle data is recorded for ChimechoMega Chimecho has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 555
HP
75
Atk
50
Def
110
SpA
135
SpD
120
Spe
65

Type defenses

Type defenses

Mega Chimecho takes damage from each attacking type below.

Weak to
Fire2xGround2xGhost2xDark2x
Resists
Normal1/2xGrass1/2xIce1/2xFlying1/2xRock1/2xDragon1/2xSteel1/2xFairy1/2xPsychic1/4x
Immune to
Poison0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1/2x2x1x1x1/2x1/2x1x0x2x1/2x1/4x1x1/2x2x1/2x2x1/2x1/2x
Normal1/2x
Fire2x
Water1x
Electric1x
Grass1/2x
Ice1/2x
Fighting1x
Poison0x
Ground2x
Flying1/2x
Psychic1/4x
Bug1x
Rock1/2x
Ghost2x
Dragon1/2x
Dark2x
Steel1/2x
Fairy1/2x

Forms / Mega

Available forms

Base vs Mega

Mega ChimechoType: Psychic -> Psychic / SteelAbility unchangedHP +0 / Atk +0 / Def +30 / SpA +40 / SpD +30 / Spe +0

Battle Data

Common choices

Moves

Move usage
10
  1. 1SteelFlash Cannon57.7%
  2. 2PsychicPsychic-
  3. 3PsychicTrick Room-
  4. 4NormalProtect-

Held Items

Item usage
10
  1. 1Chimechite89.8%
  2. 2Focus Sash-
  3. 3Sitrus Berry-
  4. 4Leftovers-

Nature

Set usage
10
  1. 1QuietSp. AtkSpeed34.4%
  2. 2ModestSp. AtkAttack-
  3. 3BoldDefenseAttack-

Abilities

Set usage
1
  1. 1Levitate100.0%

Stat Points

Set usage
8
  1. 1HP32Atk0Def2SpA32SpD0Spe026.7%
  2. 2HP32Atk0Def0SpA32SpD2Spe0-
  3. 3HP32Atk0Def32SpA0SpD2Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Boomburst14010010The user attacks everything around it with the destructive power of a terrible explosive sound.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Cosmic Power--20The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Curse--12A move that works differently for the Ghost type than for all other types.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Disable-10020For four turns, this move prevents the target from using the move it last used.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Extrasensory8010020The user attacks with an odd, unseeable power. This may also make the target flinch.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flash Cannon8010012The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Gravity--5Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heal Bell--8The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heal Pulse--12The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Healing Wish--10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Imprison--12If opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Off6510020The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Metal Sound-8540A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych Up--10The user hypnotizes itself into copying any stat change made by the target.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Noise7510010The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recover--8Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle--10The user recycles a held item that has been used in battle so it can be used again.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Screech-8520An earsplitting screech harshly lowers the target’s Defense stat.
Self-Destruct2001008The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snarl559516The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Wrap159020A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.