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Mega Audino animated sprite
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Pokemon Champions profile

Mega Audino

Rank #95BST 545
SeasonSeason 4
Format
Battle data is recorded for AudinoMega Audino has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 545
HP
103
Atk
60
Def
126
SpA
80
SpD
126
Spe
50

Type defenses

Type defenses

Mega Audino takes damage from each attacking type below.

Weak to
Poison2xSteel2x
Resists
Bug1/2xDark1/2x
Immune to
Ghost0xDragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1x1x1x1x2x1x1x1x1/2x1x0x0x1/2x2x1x
Normal1x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting1x
Poison2x
Ground1x
Flying1x
Psychic1x
Bug1/2x
Rock1x
Ghost0x
Dragon0x
Dark1/2x
Steel2x
Fairy1x

Forms / Mega

Available forms

Base vs Mega

Mega AudinoType: Normal -> Normal / FairyAbility: Healer / Regenerator / Klutz -> HealerHP +0 / Atk +0 / Def +40 / SpA +20 / SpD +40 / Spe +0

Battle Data

Common choices

Moves

Move usage
10
  1. 1PsychicTrick Room89.0%
  2. 2NormalSimple Beam-
  3. 3PsychicHeal Pulse-
  4. 4NormalProtect-

Held Items

Item usage
10
  1. 1Mental Herb67.1%
  2. 2Audinite-
  3. 3Sitrus Berry-
  4. 4Chople Berry-

Nature

Set usage
10
  1. 1RelaxedDefenseSpeed69.1%
  2. 2BoldDefenseAttack-
  3. 3SassySp. DefSpeed-

Abilities

Set usage
3
  1. 1Healer80.9%
  2. 2Regenerator-
  3. 3Klutz-

Stat Points

Set usage
8
  1. 1HP32Atk0Def32SpA0SpD2Spe045.1%
  2. 2HP32Atk0Def24SpA0SpD10Spe0-
  3. 3HP32Atk0Def14SpA0SpD20Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
After You--15The user helps the target and makes it use its move right after the user.
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Amnesia--20The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Baby-Doll Eyes-10020The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Entrainment-10015The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Blast110858The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Flamethrower9010016The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Heal Pulse--12The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
Healing Wish--10The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hyper Voice9010012The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Last Resort1401005This move can be used only after the user has used all the other moves it knows in the battle.
Life Dew--12The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Simple Beam-10015The user emits a mysterious psychic wave that changes the target's Ability to Simple.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Stomping Tantrum7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Surf9010016The user attacks everything around it by swamping its surroundings with a giant wave.
Sweet Kiss-7512The user kisses the target with a sweet, angelic cuteness that causes confusion.
Throat Chop8010015The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wild Charge9010016The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Wish--12One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Yawn--12The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.