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Mega Ampharos animated sprite
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Pokemon Champions profile

Mega Ampharos

Rank #127BST 610
SeasonSeason 4
Format
Battle data is recorded for AmpharosMega Ampharos has no separate usage table in the Champions source; the statistics below belong to its pre-transformation form.

Base Stats

Stat spread

BST 610
HP
90
Atk
95
Def
105
SpA
165
SpD
110
Spe
45

Type defenses

Type defenses

Mega Ampharos takes damage from each attacking type below.

Weak to
Ice2xGround2xDragon2xFairy2x
Resists
Fire1/2xWater1/2xGrass1/2xFlying1/2xSteel1/2xElectric1/4x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1/2x1/2x1/4x1/2x2x1x1x2x1/2x1x1x1x1x2x1x1/2x2x
Normal1x
Fire1/2x
Water1/2x
Electric1/4x
Grass1/2x
Ice2x
Fighting1x
Poison1x
Ground2x
Flying1/2x
Psychic1x
Bug1x
Rock1x
Ghost1x
Dragon2x
Dark1x
Steel1/2x
Fairy2x

Forms / Mega

Available forms

Base vs Mega

Mega AmpharosType: Electric -> Electric / DragonAbility: Static / Plus -> Mold BreakerHP +0 / Atk +20 / Def +20 / SpA +50 / SpD +20 / Spe -10

Battle Data

Common choices

Moves

Move usage
10
  1. 1DragonDragon Pulse82.5%
  2. 2NormalProtect-
  3. 3ElectricThunderbolt-
  4. 4ElectricParabolic Charge-

Held Items

Item usage
10
  1. 1Ampharosite83.4%
  2. 2Magnet-
  3. 3Shuca Berry-
  4. 4Sitrus Berry-

Nature

Set usage
10
  1. 1QuietSp. AtkSpeed59.1%
  2. 2ModestSp. AtkAttack-
  3. 3BoldDefenseAttack-

Abilities

Set usage
2
  1. 1Static90.7%
  2. 2Plus-

Stat Points

Set usage
8
  1. 1HP32Atk0Def2SpA32SpD0Spe037.7%
  2. 2HP32Atk0Def0SpA32SpD2Spe0-
  3. 3HP32Atk0Def0SpA25SpD9Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
After You--15The user helps the target and makes it use its move right after the user.
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Breaking Swipe6010015The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Brutal Swing6010020The user swings its body around violently to inflict damage on everything in its vicinity.
Bulldoze6010020The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charge--20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Cotton Guard--12The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.
Cotton Spore-10040The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Discharge8010016The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Double-Edge12010015A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Dragon Cheer0015The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Dragon Pulse8510012The target is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Tail609012The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Eerie Impulse-10015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain--10The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball-10012The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Electroweb559515The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fire Punch7510016The target is punched with a fiery fist. This may also leave the target with a burn.
Flatter-10015Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Focus Punch15010020The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Low Kick-10020A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Magnetic Flux--20The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Meteor Beam1209010The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Outrage12010012The user rampages and attacks for two to three turns. The user then becomes confused.
Parabolic Charge6510020The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Power Gem8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rising Voltage7010020The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Roar--20The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Screech-8520An earsplitting screech harshly lowers the target’s Defense stat.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stomping Tantrum7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Supercell Slam1009515The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Volt Switch7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge9010016The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Zap Cannon120505The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.