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Mr. Rime animated sprite
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Pokemon Champions profile

Mr. Rime

Rank #116BST 520
SeasonSeason 4
Format

Base Stats

Stat spread

BST 520
HP
80
Atk
85
Def
75
SpA
110
SpD
100
Spe
70

Type defenses

Type defenses

Mr. Rime takes damage from each attacking type below.

Weak to
Fire2xBug2xRock2xGhost2xDark2xSteel2x
Resists
Ice1/2xPsychic1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x2x1x1x1x1/2x1x1x1x1x1/2x2x2x2x1x2x2x1x
Normal1x
Fire2x
Water1x
Electric1x
Grass1x
Ice1/2x
Fighting1x
Poison1x
Ground1x
Flying1x
Psychic1/2x
Bug2x
Rock2x
Ghost2x
Dragon1x
Dark2x
Steel2x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1IceFreeze-Dry71.8%
  2. 2NormalFake Out-
  3. 3NormalProtect-
  4. 4IceSheer Cold-

Held Items

Item usage
10
  1. 1Focus Sash44.5%
  2. 2Never-Melt Ice-
  3. 3Sitrus Berry-
  4. 4Leftovers-

Nature

Set usage
10
  1. 1QuietSp. AtkSpeed31.8%
  2. 2TimidSpeedAttack-
  3. 3ModestSp. AtkAttack-

Abilities

Set usage
3
  1. 1Screen Cleaner79.6%
  2. 2Ice Body-
  3. 3Tangled Feet-

Stat Points

Set usage
8
  1. 1HP32Atk0Def2SpA32SpD0Spe024.1%
  2. 2HP2Atk0Def0SpA32SpD0Spe32-
  3. 3HP32Atk0Def25SpA0SpD9Spe0-

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
After You--15The user helps the target and makes it use its move right after the user.
Ally Switch--15The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Attract-10015If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
Avalanche6010012The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Baton Pass--40The user switches places with a party Pokémon in waiting and passes along any stat changes.
Blizzard110708A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block--5The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Body Slam8510016The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Brick Break7510016The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Calm Mind--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Chilling Water5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Confuse Ray-10012The target is exposed to a sinister ray that triggers confusion.
Copycat--20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Drain Punch7510012An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Encore-1008The user compels the target to keep using the move it encored for three turns.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ball9010012The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Expanding Force8010010The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out4010012This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Fake Tears-10020The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blast120708The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Foul Play9510016The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Freeze-Dry7010020The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Frost Breath609010The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
Future Sight12010012Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Guard Swap--10The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Hail--10Changes the weather to a hailstorm for five turns.
Haze--30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Hypnosis-6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Ice Beam9010012The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Punch7510016The target is punched with an icy fist. This may also leave the target frozen.
Ice Shard4010020The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Ice Spinner8010016The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Icicle Spear2510020The user launches sharp icicles at the target two to five times in a row.
Icy Wind559516The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Iron Defense--16The user hardens its body’s surface like iron, sharply raising its Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Room--10The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Mega Kick120758The target is attacked by a kick launched with muscle-packed power.
Mirror Coat-10020A retaliatory attack that counters any special move, inflicting double the damage taken.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Nasty Plot--20The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
Payback5010010The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Power Split--10The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap--10The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic9010012The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Psychic Terrain--12This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshock8010012The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rapid Spin5010020A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
Recycle--10The user recycles a held item that has been used in battle so it can be used again.
Reflect--20A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Role Play--10The user mimics the target completely, copying the target's Ability.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Safeguard--20The user creates a protective field that prevents status conditions for five turns.
Screech-8520An earsplitting screech harshly lowers the target’s Defense stat.
Shadow Ball8010016The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sheer Cold-305The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
Skill Swap--10The user employs its psychic power to exchange Abilities with the target.
Slack Off--12The user slacks off, restoring its own HP by up to half of its max HP.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snowscape0-10The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Solar Beam12010012In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Stomping Tantrum7510010Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stored Power2010012The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sucker Punch701008This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Swagger-8516The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Taunt-10020The target is taunted into a rage that allows it to use only attack moves for three turns.
Teeter Dance-10020The user performs a wobbly dance that confuses every Pokémon around it.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tickle-10020The user tickles the target into laughing, reducing its Attack and Defense stats.
Torment-10016The user torments and enrages the target, making it incapable of using the same move twice in a row.
Trick-10012The user catches the target off guard and swaps its held item with its own.
Trick Room--8The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Axel209012A consecutive three-kick attack that becomes more powerful with each successful hit.
Uproar9010012The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wonder Room--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809016The user focuses its willpower to its head and attacks the target. This may also make the target flinch.