Moves
Move usage- 1
Freeze-Dry
60% - 2
Fake Out
43.5% - 3
Protect
33.2% - 4
Expanding Force
32.7%

Base Stats
Type defenses
Mr. Rime takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1x | 2x | 1x | 1x | 1x | 1/2x | 1x | 1x | 1x | 1x | 1/2x | 2x | 2x | 2x | 1x | 2x | 2x | 1x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| After You | - | - | 15 | The target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn. | ||
| Ally Switch | - | - | 15 | The user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch. | ||
| Attract | - | 100 | 15 | Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune. | ||
| Avalanche | 60 | 100 | 10 | Power doubles if the user was hit by the target this turn. | ||
| Baton Pass | - | - | 20 | The user is replaced with another Pokemon in its party. The selected Pokemon has the user's stat stage changes transferred to it, as well as the effects of confusion, Aqua Ring, Curse, Dragon Cheer, Embargo, Focus Energy, Gastro Acid, Heal Block, Ingrain, Leech Seed, Lock-On (Mind Reader), Magnet Rise, Perish Song, Power Trick, Telekinesis, and a substitute with its remaining HP. The effect of Gastro Acid is not transferred if the recipient has an Ability that cannot be affected. | ||
| Blizzard | 110 | 70 | 5 | Has a 10% chance to freeze the target. If the weather is Snow, this move does not check accuracy. | ||
| Block | - | - | 5 | Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field. | ||
| Body Slam | 85 | 100 | 15 | Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active. | ||
| Brick Break | 75 | 100 | 15 | If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. | ||
| Calm Mind | - | - | 20 | Raises the user's Special Attack and Special Defense by 1 stage. | ||
| Charm | - | 100 | 20 | Lowers the target's Attack by 2 stages. | ||
| Chilling Water | 50 | 100 | 20 | Has a 100% chance to lower the target's Attack by 1 stage. | ||
| Confuse Ray | - | 100 | 10 | Causes the target to become confused. | ||
| Copycat | - | - | 20 | The user uses the last move used by any Pokemon, including itself. Fails if no move has been used, or if the last move used was Assist, Baneful Bunker, Beak Blast, Behemoth Bash, Behemoth Blade, Belch, Bestow, Blazing Torque, Celebrate, Chatter, Circle Throw, Combat Torque, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Dynamax Cannon, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Magical Torque, Mat Block, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Protect, Rage Powder, Roar, Shell Trap, Sketch, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Tera Starstorm, Thief, Transform, Trick, Whirlwind, or Wicked Torque. | ||
| Dazzling Gleam | 80 | 100 | 10 | No additional effect. | ||
| Drain Punch | 75 | 100 | 10 | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | ||
| Encore | - | 100 | 5 | For its next 3 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Assist, Blazing Torque, Combat Torque, Copycat, Dynamax Cannon, Encore, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Sketch, Sleep Talk, Struggle, Transform, or Wicked Torque. | ||
| Endure | - | - | 10 | The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Energy Ball | 90 | 100 | 10 | Has a 10% chance to lower the target's Special Defense by 1 stage. | ||
| Expanding Force | 80 | 100 | 10 | If the current terrain is Psychic Terrain and the user is grounded, this move hits all opposing Pokemon and has its power multiplied by 1.5. | ||
| Facade | 70 | 100 | 20 | Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored. | ||
| Fake Out | 40 | 100 | 10 | Has a 100% chance to make the target flinch. Fails unless it is the user's first turn on the field. | ||
| Fake Tears | - | 100 | 20 | Lowers the target's Special Defense by 2 stages. | ||
| Fling | - | 100 | 10 | The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability. | ||
| Focus Blast | 120 | 70 | 5 | Has a 10% chance to lower the target's Special Defense by 1 stage. | ||
| Foul Play | 95 | 100 | 15 | Damage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal. | ||
| Freeze-Dry | 70 | 100 | 20 | Has a 10% chance to freeze the target. This move's type effectiveness against Water is changed to be super effective no matter what this move's type is. | ||
| Frost Breath | 60 | 90 | 10 | This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. | ||
| Future Sight | 120 | 100 | 10 | Deals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Doom Desire is already in effect for the target's position. | ||
| Giga Impact | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Grass Knot | - | 100 | 20 | This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg. | ||
| Guard Swap | - | - | 10 | The user swaps its Defense and Special Defense stat stage changes with the target. | ||
| Haze | - | - | 20 | Resets the stat stages of all active Pokemon to 0. | ||
| Helping Hand | - | - | 20 | The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move. | ||
| Hyper Beam | 150 | 90 | 5 | If this move is successful, the user must recharge on the following turn and cannot select a move. | ||
| Hypnosis | - | 60 | 20 | Causes the target to fall asleep. | ||
| Ice Beam | 90 | 100 | 10 | Has a 10% chance to freeze the target. | ||
| Ice Punch | 75 | 100 | 15 | Has a 10% chance to freeze the target. | ||
| Ice Shard | 40 | 100 | 20 | No additional effect. | ||
| Ice Spinner | 80 | 100 | 15 | Ends the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain. | ||
| Icicle Spear | 25 | 100 | 20 | Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | ||
| Icy Wind | 55 | 95 | 15 | Has a 100% chance to lower the target's Speed by 1 stage. | ||
| Iron Defense | - | - | 15 | Raises the user's Defense by 2 stages. | ||
| Light Screen | - | - | 20 | For 5 turns, the user and its party members take 0.5× damage from special attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side. | ||
| Magic Room | - | - | 10 | For 5 turns, the held items of all active Pokemon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokemon. If this move is used during the effect, the effect ends. | ||
| Mega Kick | 120 | 75 | 5 | No additional effect. | ||
| Mirror Coat | - | 100 | 20 | Deals damage to the last opposing Pokemon to hit the user with a special attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's special attack this turn. | ||
| Misty Terrain | - | - | 10 | For 5 turns, the terrain becomes Misty Terrain. During the effect, the power of Dragon-type attacks used against grounded Pokemon is multiplied by 0.5 and grounded Pokemon cannot be inflicted with a non-volatile status condition nor confusion. Grounded Pokemon can become affected by Yawn but cannot fall asleep from its effect. Camouflage transforms the user into a Fairy type, Nature Power becomes Moonblast, and Secret Power has a 30% chance to lower Special Attack by 1 stage. Fails if the current terrain is Misty Terrain. | ||
| Nasty Plot | - | - | 20 | Raises the user's Special Attack by 2 stages. | ||
| Payback | 50 | 100 | 10 | Power doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action. | ||
| Power Split | - | - | 10 | The user and the target have their Attack and Special Attack stats set to be equal to the average of the user and the target's Attack and Special Attack stats, respectively, rounded down. Stat stage changes are unaffected. | ||
| Power Swap | - | - | 10 | The user swaps its Attack and Special Attack stat stage changes with the target. | ||
| Protect | - | - | 5 | The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Psychic | 90 | 100 | 10 | Has a 10% chance to lower the target's Special Defense by 1 stage. | ||
| Psychic Terrain | - | - | 10 | For 5 turns, the terrain becomes Psychic Terrain. During the effect, the power of Psychic-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot be hit by moves with priority greater than 0, unless the target is an ally. Camouflage transforms the user into a Psychic type, Nature Power becomes Psychic, and Secret Power has a 30% chance to lower the target's Speed by 1 stage. Fails if the current terrain is Psychic Terrain. | ||
| Psyshock | 80 | 100 | 10 | Deals damage to the target based on its Defense instead of Special Defense. | ||
| Rain Dance | - | - | 5 | For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain. | ||
| Rapid Spin | 50 | 100 | 20 | If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 stage. | ||
| Recycle | - | - | 10 | The user regains the item it last used. Fails if the user is holding an item, if the user has not held an item, if the item was a popped Air Balloon, if the item was picked up by a Pokemon with the Pickup Ability, or if the item was lost to Bug Bite, Corrosive Gas, Covet, Incinerate, Knock Off, Pluck, or Thief. Items thrown with Fling can be regained. | ||
| Reflect | - | - | 20 | For 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side. | ||
| Rest | - | - | 5 | The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep. | ||
| Role Play | - | - | 10 | The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero. | ||
| Round | 60 | 100 | 15 | If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user. | ||
| Safeguard | - | - | 20 | For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side. | ||
| Screech | - | 85 | 20 | Lowers the target's Defense by 2 stages. | ||
| Shadow Ball | 80 | 100 | 15 | Has a 20% chance to lower the target's Special Defense by 1 stage. | ||
| Sheer Cold | - | 30 | 5 | Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + X)%, where X is 30 if the user is an Ice type and 20 otherwise, and fails if the target is at a higher level. Ice-type Pokemon and Pokemon with the Sturdy Ability are immune. | ||
| Skill Swap | - | - | 10 | The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Wonder Guard, Zen Mode, or Zero to Hero. | ||
| Slack Off | - | - | 5 | The user restores 1/2 of its maximum HP, rounded half up. | ||
| Sleep Talk | - | - | 10 | One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move. | ||
| Snore | 50 | 100 | 15 | Has a 30% chance to make the target flinch. Fails if the user is not asleep. | ||
| Snowscape | - | - | 5 | For 5 turns, the weather becomes Snow. During the effect, the Defense of Ice-type Pokemon is multiplied by 1.5 when taking damage from a physical attack. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Snow. | ||
| Solar Beam | 120 | 100 | 10 | This attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge. | ||
| Stomping Tantrum | 75 | 100 | 10 | Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows. | ||
| Stored Power | 20 | 100 | 10 | Power is equal to 20+(X × 20), where X is the user's total stat stage changes that are greater than 0. | ||
| Substitute | - | - | 10 | The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute. | ||
| Sucker Punch | 70 | 100 | 5 | Fails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user. | ||
| Sunny Day | - | - | 5 | For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun. | ||
| Swagger | - | 85 | 15 | Raises the target's Attack by 2 stages and confuses it. | ||
| Taunt | - | 100 | 20 | Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune. | ||
| Teeter Dance | - | 100 | 20 | Causes the target to become confused. | ||
| Thief | 60 | 100 | 20 | If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | ||
| Thunder | 110 | 70 | 10 | Has a 30% chance to paralyze the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%. | ||
| Thunder Wave | - | 90 | 20 | Paralyzes the target. This move does not ignore type immunity. | ||
| Thunderbolt | 90 | 100 | 15 | Has a 10% chance to paralyze the target. | ||
| Tickle | - | 100 | 20 | Lowers the target's Attack and Defense by 1 stage. | ||
| Torment | - | 100 | 15 | Prevents the target from selecting the same move for use two turns in a row. This effect ends when the target is no longer active. | ||
| Trick | - | 100 | 10 | The user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability. | ||
| Trick Room | - | - | 5 | For 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends. | ||
| Triple Axel | 20 | 90 | 10 | Hits three times. Power increases to 40 for the second hit and 60 for the third. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit three times. | ||
| Uproar | 90 | 100 | 10 | The user spends three turns locked into this move. This move targets an opponent at random on each turn. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means, and Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends. | ||
| Wonder Room | - | - | 10 | For 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends. | ||
| Zen Headbutt | 80 | 90 | 15 | Has a 20% chance to make the target flinch. |