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Jolteon animated sprite
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Jolteon

BST 525
SeasonM-6
Format

Base Stats

Stat spread

BST 525
HP
65
Atk
65
Def
60
SpA
110
SpD
95
Spe
130

Type defenses

Type defenses

Jolteon takes damage from each attacking type below.

Weak to
Ground2x
Resists
Electric1/2xFlying1/2xSteel1/2x
Immune to
None
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1/2x1x1x1x1x2x1/2x1x1x1x1x1x1x1/2x1x
Normal1x
Fire1x
Water1x
Electric1/2x
Grass1x
Ice1x
Fighting1x
Poison1x
Ground2x
Flying1/2x
Psychic1x
Bug1x
Rock1x
Ghost1x
Dragon1x
Dark1x
Steel1/2x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1ElectricThunderbolt39.9%
  2. 2GhostShadow Ball38.3%
  3. 3NormalProtect37.4%
  4. 4ElectricRising Voltage34.3%

Held Items

Item usage
10
  1. 1Life Orb27.5%
  2. 2Focus Sash22.5%
  3. 3Magnet22.2%
  4. 4Choice Scarf4.4%

Nature

Set usage
10
  1. 1TimidSpeed↑Attack↓63.6%
  2. 2ModestSp. Atk↑Attack↓27.2%
  3. 3HastySpeed↑Defense↓2.9%

Abilities

Set usage
2
  1. 1Volt Absorb89.7%
  2. 2Quick Feet10.3%

Stat Points

Set usage
30
  1. 1HP2Atk0Def0SpA32SpD0Spe3243.7%
  2. 2HP0Atk0Def2SpA32SpD0Spe3215.1%
  3. 3HP0Atk0Def0SpA32SpD2Spe3211.6%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20Raises the user's Speed by 2 stages.
Alluring Voice8010010Has a 100% chance to confuse the target if it had a stat stage raised this turn.
Baby-Doll Eyes-10020Lowers the target's Attack by 1 stage.
Baton Pass--20The user is replaced with another Pokemon in its party. The selected Pokemon has the user's stat stage changes transferred to it, as well as the effects of confusion, Aqua Ring, Curse, Dragon Cheer, Embargo, Focus Energy, Gastro Acid, Heal Block, Ingrain, Leech Seed, Lock-On (Mind Reader), Magnet Rise, Perish Song, Power Trick, Telekinesis, and a substitute with its remaining HP. The effect of Gastro Acid is not transferred if the recipient has an Ability that cannot be affected.
Bite6010020Has a 30% chance to make the target flinch.
Body Slam8510015Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Calm Mind--20Raises the user's Special Attack and Special Defense by 1 stage.
Charge--20Raises the user's Special Defense by 1 stage. The user's next Electric-type attack will have its power doubled; the effect ends when the user is no longer active, or after the user attempts to use any Electric-type move besides Charge, even if it is not successful.
Charge Beam509010Has a 70% chance to raise the user's Special Attack by 1 stage.
Charm-10020Lowers the target's Attack by 2 stages.
Copycat--20The user uses the last move used by any Pokemon, including itself. Fails if no move has been used, or if the last move used was Assist, Baneful Bunker, Beak Blast, Behemoth Bash, Behemoth Blade, Belch, Bestow, Blazing Torque, Celebrate, Chatter, Circle Throw, Combat Torque, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Dynamax Cannon, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Magical Torque, Mat Block, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Protect, Rage Powder, Roar, Shell Trap, Sketch, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Tera Starstorm, Thief, Transform, Trick, Whirlwind, or Wicked Torque.
Covet6010020If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Curse--10If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected.
Detect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Dig8010010This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
Discharge8010015Has a 30% chance to paralyze the target.
Double-Edge12010015If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Eerie Impulse-10015Lowers the target's Special Attack by 2 stages.
Electric Terrain--10For 5 turns, the terrain becomes Electric Terrain. During the effect, the power of Electric-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot fall asleep; Pokemon already asleep do not wake up. Grounded Pokemon cannot become affected by Yawn or fall asleep from its effect. Camouflage transforms the user into an Electric type, Nature Power becomes Thunderbolt, and Secret Power has a 30% chance to cause paralysis. Fails if the current terrain is Electric Terrain.
Electro Ball-10010The power of this move depends on (user's current Speed / target's current Speed), rounded down. Power is equal to 150 if the result is 4 or more, 120 if 3, 80 if 2, 60 if 1, 40 if less than 1. If the target's current Speed is 0, this move's power is 40.
Electroweb559515Has a 100% chance to lower the target's Speed by 1 stage.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Fake Tears-10020Lowers the target's Special Defense by 2 stages.
Flail-10015The power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down.
Focus Energy--20Raises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Helping Hand--20The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Hyper Voice9010010No additional effect.
Last Resort1401005This move fails unless the user knows this move and at least one other move, and has used all the other moves it knows at least once each since it became active or Transformed.
Light Screen--20For 5 turns, the user and its party members take 0.5× damage from special attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Metal Sound-8520Lowers the target's Special Defense by 2 stages.
Mud-Slap2010010Has a 100% chance to lower the target's accuracy by 1 stage.
Pin Missile259520Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Quick Attack4010020No additional effect.
Rain Dance--5For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Rising Voltage7010020If the current terrain is Electric Terrain and the target is grounded, this move's power is doubled.
Roar--20The target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability.
Round6010015If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Shadow Ball8010015Has a 20% chance to lower the target's Special Defense by 1 stage.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Snore5010015Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Stored Power2010010Power is equal to 20+(X × 20), where X is the user's total stat stage changes that are greater than 0.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Thunder1107010Has a 30% chance to paralyze the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%.
Thunder Fang659515Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Thunder Wave-9020Paralyzes the target. This move does not ignore type immunity.
Thunderbolt9010015Has a 10% chance to paralyze the target.
Tickle-10020Lowers the target's Attack and Defense by 1 stage.
Trailblaze5010020Has a 100% chance to raise the user's Speed by 1 stage.
Volt Switch7010020If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Weather Ball5010010Power doubles if a weather condition other than Strong Winds is active, and this move's type changes to match. Ice type during Snow, Water type during Heavy Rain or Rain, Rock type during Sandstorm, and Fire type during Intense Sun or Sun. If the user is holding Utility Umbrella and uses Weather Ball during Heavy Rain, Rain, Intense Sun, or Sun, this move remains Normal type and does not double in power.
Wild Charge9010015If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
Wish--5At the end of the next turn, the Pokemon at the user's position has 1/2 of the user's maximum HP restored to it, rounded down. Fails if this move is already in effect for the user's position.
Yawn--10Causes the target to fall asleep at the end of the next turn. Fails when used if the target cannot fall asleep or if it already has a non-volatile status condition. At the end of the next turn, if the target is still active, does not have a non-volatile status condition, and can fall asleep, it falls asleep. If the target becomes affected, this effect cannot be prevented by Safeguard or a substitute, or by falling asleep and waking up during the effect.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready