Moves
Move usage- 1
Power Gem
94.9% - 2
Spiky Shield
- - 3
Earth Power
- - 4
Sludge Bomb
-

Base Stats
Type defenses
Mega Glimmora takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/2x | 1/2x | 2x | 1x | 1x | 1x | 1x | 1/4x | 4x | 1/2x | 2x | 1/2x | 1x | 1x | 1x | 1x | 2x | 1/2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Acid Armor | - | - | 20 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||
| Acid Spray | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | ||
| Ancient Power | 60 | 100 | 8 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | ||
| Confuse Ray | - | 100 | 12 | The target is exposed to a sinister ray that triggers confusion. | ||
| Dazzling Gleam | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | ||
| Earth Power | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ||
| Explosion | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Flash Cannon | 80 | 100 | 12 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Gunk Shot | 120 | 80 | 8 | The user shoots filthy garbage at the target to attack. This may also poison the target. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Iron Defense | - | - | 16 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
| Light Screen | - | - | 20 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||
| Memento | - | 100 | 10 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | ||
| Meteor Beam | 120 | 90 | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | ||
| Mortal Spin | 30 | 100 | 15 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon. | ||
| Mud Shot | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ||
| Power Gem | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Rock Blast | 25 | 90 | 12 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ||
| Rock Polish | - | - | 20 | The user polishes its body to reduce drag. This sharply raises the Speed stat. | ||
| Rock Slide | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||
| Rock Tomb | 60 | 95 | 16 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ||
| Sand Tomb | 35 | 85 | 15 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | ||
| Sandstorm | - | - | 12 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||
| Self-Destruct | 200 | 100 | 8 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Sludge Bomb | 90 | 100 | 12 | Unsanitary sludge is hurled at the target. This may also poison the target. | ||
| Sludge Wave | 95 | 100 | 12 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ||
| Smack Down | 50 | 100 | 15 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | ||
| Solar Beam | 120 | 100 | 12 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||
| Spikes | - | - | 20 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | ||
| Spiky Shield | - | - | 10 | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. | ||
| Stealth Rock | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ||
| Stone Edge | 100 | 80 | 8 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Toxic | - | 90 | 12 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||
| Toxic Spikes | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||
| Venoshock | 65 | 100 | 12 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |