Champions Dex
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Dedenne animated sprite
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Pokemon Champions profile

Dedenne

Rank #217BST 431
SeasonSeason 4
Format

Base Stats

Stat spread

BST 431
HP
67
Atk
58
Def
57
SpA
81
SpD
67
Spe
101

Type defenses

Type defenses

Dedenne takes damage from each attacking type below.

Weak to
Poison2xGround2x
Resists
Electric1/2xFighting1/2xFlying1/2xBug1/2xDark1/2x
Immune to
Dragon0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
1x1x1x1/2x1x1x1/2x2x2x1/2x1x1/2x1x1x0x1/2x1x1x
Normal1x
Fire1x
Water1x
Electric1/2x
Grass1x
Ice1x
Fighting1/2x
Poison2x
Ground2x
Flying1/2x
Psychic1x
Bug1/2x
Rock1x
Ghost1x
Dragon0x
Dark1/2x
Steel1x
Fairy1x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1FairyDazzling Gleam55.9%
  2. 2NormalProtect43.2%
  3. 3ElectricNuzzle33.9%
  4. 4NormalSuper Fang28.2%

Held Items

Item usage
10
  1. 1Sitrus Berry44.1%
  2. 2Focus Sash26.0%
  3. 3Life Orb7.0%
  4. 4Shuca Berry4.3%

Nature

Set usage
10
  1. 1TimidSpeedAttack53.0%
  2. 2ModestSp. AtkAttack21.0%
  3. 3BoldDefenseAttack6.3%

Abilities

Set usage
3
  1. 1Cheek Pouch49.9%
  2. 2Plus37.4%
  3. 3Pickup12.7%

Stat Points

Set usage
8
  1. 1HP2Atk0Def0SpA32SpD0Spe3226.0%
  2. 2HP32Atk0Def2SpA0SpD0Spe3210.7%
  3. 3HP0Atk0Def2SpA32SpD0Spe327.5%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Agility--20The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Charge--20The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Charge Beam509012The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm-10020The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
Covet6010025The user endearingly approaches the target, then steals the target's held item.
Dazzling Gleam8010012The user damages opposing Pokémon by emitting a powerful flash.
Dig8010010The user burrows into the ground on the first turn, then attacks on the next turn.
Discharge8010016The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Draining Kiss5010012The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Eerie Impulse-10015The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain--10The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ball-10012The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
Electroweb559515The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endeavor-1005The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Endure--10The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Entrainment-10015The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Facade7010020This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fling-10010The user flings its held item at the target to attack. This move's power and effects depend on the item.
Giga Impact150908The user charges at the target using every bit of its power. The user can’t move on the next turn.
Grass Knot-10020The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Helping Hand--20The user assists an ally by boosting the power of that ally’s attack.
Hyper Beam150908The target is attacked with a powerful beam. The user can’t move on the next turn.
Iron Tail1007516The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Light Screen--20A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magnet Rise--12The user levitates using electrically generated magnetism for five turns.
Misty Terrain--12This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Nuzzle2010020The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge6510020The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Play Rough909012The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Protect--12This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance--8The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rest--8The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Rising Voltage7010020The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Round6010015The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Seed Bomb8010016The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk--12While it is asleep, the user randomly uses one of the moves it knows.
Snore5010016This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Substitute--12The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Sunny Day--8The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Super Fang-9012The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Tearful Look--20The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Thief6010020The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Thunder1107012A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punch7510016The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Wave-9020The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt9010016A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Trailblaze5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
U-turn7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Switch7010020After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Charge9010016The user shrouds itself in electricity and smashes into its target. This also damages the user a little.