Champions Dex
Pokédex
Annihilape animated sprite
Back to Pokédex

Pokemon Champions profile

Annihilape

BST 535
SeasonM-6
Format

Base Stats

Stat spread

BST 535
HP
110
Atk
115
Def
80
SpA
50
SpD
90
Spe
90

Type defenses

Type defenses

Annihilape takes damage from each attacking type below.

Weak to
Flying2xPsychic2xGhost2xFairy2x
Resists
Poison1/2xRock1/2xBug1/4x
Immune to
Normal0xFighting0x
Damage taken from each attacking type
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
0x1x1x1x1x1x0x1/2x1x2x2x1/4x1/2x2x1x1x1x2x
Normal0x
Fire1x
Water1x
Electric1x
Grass1x
Ice1x
Fighting0x
Poison1/2x
Ground1x
Flying2x
Psychic2x
Bug1/4x
Rock1/2x
Ghost2x
Dragon1x
Dark1x
Steel1x
Fairy2x

Forms / Mega

Available forms

Battle Data

Common choices

Moves

Move usage
10
  1. 1GhostRage Fist63.3%
  2. 2FightingDrain Punch51.6%
  3. 3NormalProtect50.2%
  4. 4FightingClose Combat44.7%

Held Items

Item usage
10
  1. 1Choice Scarf33.9%
  2. 2Leftovers22%
  3. 3Sitrus Berry13%
  4. 4Focus Sash7.6%

Nature

Set usage
10
  1. 1AdamantAttack↑Sp. Atk↓56.2%
  2. 2JollySpeed↑Sp. Atk↓27%
  3. 3CarefulSp. Def↑Sp. Atk↓8.9%

Abilities

Set usage
3
  1. 1Defiant97.9%
  2. 2Inner Focus1.5%
  3. 3Vital Spirit0.6%

Stat Points

Set usage
30
  1. 1HP2Atk32Def0SpA0SpD0Spe3228.7%
  2. 2HP0Atk32Def2SpA0SpD0Spe325.9%
  3. 3HP32Atk32Def2SpA0SpD0Spe05.3%

Learnable Moves

Move list

MoveTypeCategoryPowerAccuracyPPDescription
Acrobatics5510015Power doubles if the user has no held item.
Assurance6010010Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.
Beat Up-10010Hits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the user's party. The power of each hit is equal to 5+(X/10), where X is each participating Pokemon's base Attack; each hit is considered to come from the user.
Body Slam8510015Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Brick Break7510015If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.
Bulk Up--20Raises the user's Attack and Defense by 1 stage.
Bulldoze6010020Has a 100% chance to lower the target's Speed by 1 stage.
Close Combat1201005Lowers the user's Defense and Special Defense by 1 stage.
Coaching--10Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Counter-10020Deals damage to the last opposing Pokemon to hit the user with a physical attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical attack this turn.
Cross Chop100805Has a higher chance for a critical hit.
Curse--10If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected.
Dig8010010This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
Double-Edge12010015If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Drain Punch7510010The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Dynamic Punch100505Has a 100% chance to confuse the target.
Earthquake10010010Damage doubles if the target is using Dig.
Encore-1005For its next 3 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Assist, Blazing Torque, Combat Torque, Copycat, Dynamax Cannon, Encore, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Sketch, Sleep Talk, Struggle, Transform, or Wicked Torque.
Endeavor-1005Deals damage to the target equal to (target's current HP - user's current HP). The target is unaffected if its current HP is less than or equal to the user's current HP.
Endure--10The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Facade7010020Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Fire Punch7510015Has a 10% chance to burn the target.
Fling-10010The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability.
Focus Blast120705Has a 10% chance to lower the target's Special Defense by 1 stage.
Focus Energy--20Raises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally.
Focus Punch15010020The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move.
Giga Impact150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Gunk Shot120805Has a 30% chance to poison the target.
Helping Hand--20The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move.
Hyper Beam150905If this move is successful, the user must recharge on the following turn and cannot select a move.
Ice Punch7510015Has a 10% chance to freeze the target.
Lash Out751005Power doubles if the user had a stat stage lowered this turn.
Low Kick-10020This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
Low Sweep6510020Has a 100% chance to lower the target's Speed by 1 stage.
Night Shade-10015Deals damage to the target equal to the user's level.
Night Slash7010020Has a higher chance for a critical hit.
Outrage12010010The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Overheat130905Lowers the user's Special Attack by 2 stages.
Phantom Force9010010If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn.
Poison Jab8010020Has a 30% chance to poison the target.
Protect--5The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Rage Fist5010010Power is equal to 50+(X × 50), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 6 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted.
Rain Dance--5For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Rest--5The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Reversal-10015The power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down.
Rock Slide759010Has a 30% chance to make the target flinch.
Rock Tomb609515Has a 100% chance to lower the target's Speed by 1 stage.
Scary Face-10010Lowers the target's Speed by 2 stages.
Screech-8520Lowers the target's Defense by 2 stages.
Seed Bomb8010015No additional effect.
Seismic Toss-10020Deals damage to the target equal to the user's level.
Shadow Ball8010015Has a 20% chance to lower the target's Special Defense by 1 stage.
Shadow Claw7010015Has a higher chance for a critical hit.
Shadow Punch60-20This move does not check accuracy.
Sleep Talk--10One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Smack Down5010015This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target.
Spite-10010Causes the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move.
Stealth Rock--20Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25×, 0.5×, neutral, 2×, or 4×, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Stomping Tantrum7510010Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Stone Edge100805Has a higher chance for a critical hit.
Storm Throw6010010This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities.
Substitute--10The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sunny Day--5For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Swagger-8515Raises the target's Attack by 2 stages and confuses it.
Taunt-10020Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Thief6010020If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Thrash12010010The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Throat Chop8010015For 2 turns, the target cannot use sound-based moves.
Thunder1107010Has a 30% chance to paralyze the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%.
Thunder Punch7510015Has a 10% chance to paralyze the target.
Thunderbolt9010015Has a 10% chance to paralyze the target.
Torment-10015Prevents the target from selecting the same move for use two turns in a row. This effect ends when the target is no longer active.
U-turn7010020If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Uproar9010010The user spends three turns locked into this move. This move targets an opponent at random on each turn. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means, and Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends.
Vacuum Wave4010020No additional effect.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready