Moves
Move usage- 1
King's Shield
91.0% - 2
Iron Head
- - 3
Shadow Sneak
- - 4
Poltergeist
-

Base Stats
Type defenses
Aegislash Blade Forme takes damage from each attacking type below.
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | 2x | 1x | 1x | 1/2x | 1/2x | 0x | 0x | 2x | 1/2x | 1/2x | 1/4x | 1/2x | 2x | 1/2x | 2x | 1/2x | 1/2x |
Forms / Mega
Battle Data
Learnable Moves
| Move | Type | Category | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|---|
| Aerial Ace | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. | ||
| Air Slash | 75 | 95 | 16 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||
| Attract | - | 100 | 15 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | ||
| Block | - | - | 5 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. | ||
| Brick Break | 75 | 100 | 16 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||
| Brutal Swing | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | ||
| Close Combat | 120 | 100 | 8 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ||
| Destiny Bond | - | - | 5 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | ||
| Double Hit | 35 | 90 | 12 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ||
| Endure | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Facade | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||
| Flash Cannon | 80 | 100 | 12 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ||
| Giga Impact | 150 | 90 | 8 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | ||
| Gyro Ball | - | 100 | 8 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | ||
| Head Smash | 150 | 80 | 5 | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. | ||
| Hyper Beam | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can’t move on the next turn. | ||
| Iron Defense | - | - | 16 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | ||
| Iron Head | 80 | 100 | 16 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
| King’s Shield | - | - | 10 | The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact. | ||
| Metal Sound | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | ||
| Night Slash | 70 | 100 | 16 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||
| Poltergeist | 110 | 90 | 5 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | ||
| Power Trick | - | - | 10 | The user employs its psychic power to switch its Attack stat with its Defense stat. | ||
| Protect | - | - | 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psycho Cut | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | ||
| Rain Dance | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||
| Reflect | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||
| Rest | - | - | 8 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ||
| Reversal | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. | ||
| Rock Slide | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||
| Round | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
| Sacred Sword | 90 | 100 | 15 | The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. | ||
| Screech | - | 85 | 20 | An earsplitting screech harshly lowers the target’s Defense stat. | ||
| Shadow Ball | 80 | 100 | 16 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ||
| Shadow Claw | 70 | 100 | 16 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ||
| Shadow Sneak | 40 | 100 | 20 | The user extends its shadow and attacks the target from behind. This move always goes first. | ||
| Sleep Talk | - | - | 12 | While it is asleep, the user randomly uses one of the moves it knows. | ||
| Snore | 50 | 100 | 16 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
| Solar Blade | 125 | 100 | 12 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | ||
| Steel Beam | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||
| Substitute | - | - | 12 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
| Sunny Day | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||
| Swords Dance | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ||
| Wide Guard | - | - | 12 | The user and its allies are protected from wide-ranging attacks for one turn. | ||
| Zen Headbutt | 80 | 90 | 16 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |