Champions Dex

Pokemon Champions glossary

Moves

Search Pokemon Champions moves with Vietnamese descriptions.

Move snapshot522English move descriptions availableMoves: 522
522 moves
MoveTypeCategoryPowerAccuracyPPPriorityTargetDescription
Accelerock4010020+1Single TargetNo additional effect.
Acid Armor--20SelfRaises the user's Defense by 2 stages.
Acid Spray4010020Single TargetHas a 100% chance to lower the target's Special Defense by 2 stages.
Acrobatics5510015Single TargetPower doubles if the user has no held item.
Acupressure--20Single AllyRaises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute.
Aerial Ace60-20Single TargetThis move does not check accuracy.
After You--15Single TargetThe target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn.
Agility--20SelfRaises the user's Speed by 2 stages.
Air Cutter609520All OpponentsHas a higher chance for a critical hit.
Air Slash759515Single TargetHas a 30% chance to make the target flinch.
Alluring Voice8010010Single TargetHas a 100% chance to confuse the target if it had a stat stage raised this turn.
Ally Switch--15+2SelfThe user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch.
Amnesia--20SelfRaises the user's Special Defense by 2 stages.
Anchor Shot9010020Single TargetPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Ancient Power601005Single TargetHas a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Apple Acid9010010Single TargetHas a 100% chance to lower the target's Special Defense by 1 stage.
Aqua Cutter7010020Single TargetHas a higher chance for a critical hit.
Aqua Jet4010020+1Single TargetNo additional effect.
Aqua Ring--20SelfThe user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. If the user uses Baton Pass, the replacement will receive the healing effect.
Aqua Step8010010Single TargetHas a 100% chance to raise the user's Speed by 1 stage.
Aqua Tail909010Single TargetNo additional effect.
Armor Cannon1201005Single TargetLowers the user's Defense and Special Defense by 1 stage.
Aromatic Mist--20Single AllyRaises the target's Special Defense by 1 stage. Fails if there is no ally adjacent to the user.
Assurance6010010Single TargetPower doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.
Attract-10015Single TargetCauses the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Aura Sphere80-20Single TargetThis move does not check accuracy.
Aura Wheel11010010Single TargetHas a 100% chance to raise the user's Speed by 1 stage. If the user is a Morpeko in Full Belly Mode, this move is Electric type. If the user is a Morpeko in Hangry Mode, this move is Dark type. This move cannot be used successfully unless the user's current form, while considering Transform, is Full Belly or Hangry Mode Morpeko.
Aurora Veil--20User's SideFor 5 turns, the user and its party members take 0.5× damage from physical and special attacks, or 0.66× damage if in a Double Battle; does not reduce damage further with Reflect or Light Screen. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Brick Break and Psychic Fangs remove the effect before damage is calculated. Lasts for 8 turns if the user is holding Light Clay. Fails unless the weather is Snow.
Avalanche6010010-4Single TargetPower doubles if the user was hit by the target this turn.
Axe Kick1209010Single TargetHas a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.
Baby-Doll Eyes-10020+1Single TargetLowers the target's Attack by 1 stage.
Baneful Bunker--5+4SelfThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Barb Barrage6010010Single TargetHas a 50% chance to poison the target. Power doubles if the target is already poisoned.
Baton Pass--20SelfThe user is replaced with another Pokemon in its party. The selected Pokemon has the user's stat stage changes transferred to it, as well as the effects of confusion, Aqua Ring, Curse, Dragon Cheer, Embargo, Focus Energy, Gastro Acid, Heal Block, Ingrain, Leech Seed, Lock-On (Mind Reader), Magnet Rise, Perish Song, Power Trick, Telekinesis, and a substitute with its remaining HP. The effect of Gastro Acid is not transferred if the recipient has an Ability that cannot be affected.
Beak Blast1201005-3Single TargetIf the user is hit by a contact move this turn before it can execute this move, the attacker is burned.
Beat Up-10010Single TargetHits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the user's party. The power of each hit is equal to 5+(X/10), where X is each participating Pokemon's base Attack; each hit is considered to come from the user.
Belch1209010Single TargetThis move cannot be selected until the user eats a Berry, either by eating one that was held, stealing and eating one off another Pokemon with Bug Bite or Pluck, or eating one that was thrown at it with Fling. Once the condition is met, this move can be selected and used for the rest of the battle even if the user gains or uses another item or switches out. Consuming a Berry with Natural Gift does not count for the purposes of eating one.
Belly Drum--10SelfRaises the user's Attack by 12 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack stat stage is 6.
Bind158520Single TargetPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Bite6010020Single TargetHas a 30% chance to make the target flinch.
Bitter Blade9010010Single TargetThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Bitter Malice7510010Single TargetHas a 100% chance to lower the target's Attack by 1 stage.
Blast Burn150905Single TargetIf this move is successful, the user must recharge on the following turn and cannot select a move.
Blaze Kick859010Single TargetHas a 10% chance to burn the target and a higher chance for a critical hit.
Blizzard110705All OpponentsHas a 10% chance to freeze the target. If the weather is Snow, this move does not check accuracy.
Block--5Single TargetPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Body Press8010010Single TargetDamage is calculated using the user's Defense stat as its Attack, including stat stage changes. Other effects that modify the Attack stat are used as normal.
Body Slam8510015Single TargetHas a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Bolt Beak8010010Single TargetPower doubles if the user moves before the target.
Bone Rush309010Single TargetHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Boomburst14010010All PokémonNo additional effect.
Bounce85855Single TargetHas a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn.
Brave Bird12010015Single TargetIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Breaking Swipe6010015All OpponentsHas a 100% chance to lower the target's Attack by 1 stage.
Brick Break7510015Single TargetIf this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.
Brutal Swing6010020All PokémonNo additional effect.
Bug Bite6010020Single TargetIf this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Bug Buzz9010010Single TargetHas a 10% chance to lower the target's Special Defense by 1 stage.
Bulk Up--20SelfRaises the user's Attack and Defense by 1 stage.
Bulldoze6010020All PokémonHas a 100% chance to lower the target's Speed by 1 stage.
Bullet Punch4010020+1Single TargetNo additional effect.
Bullet Seed2510020Single TargetHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Burn Up1301005Single TargetFails unless the user is a Fire type. If this move is successful and the user is not Terastallized, the user's Fire type becomes typeless as long as it remains active.
Burning Jealousy701005All OpponentsHas a 100% chance to burn the target if it had a stat stage raised this turn.
Calm Mind--20SelfRaises the user's Special Attack and Special Defense by 1 stage.
Ceaseless Edge659015Single TargetIf this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Charge--20SelfRaises the user's Special Defense by 1 stage. The user's next Electric-type attack will have its power doubled; the effect ends when the user is no longer active, or after the user attempts to use any Electric-type move besides Charge, even if it is not successful.
Charge Beam509010Single TargetHas a 70% chance to raise the user's Special Attack by 1 stage.
Charm-10020Single TargetLowers the target's Attack by 2 stages.
Chilling Water5010020Single TargetHas a 100% chance to lower the target's Attack by 1 stage.
Chilly Reception--10Entire FieldFor 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
Circle Throw609010-6Single TargetIf both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target is under the effect of Ingrain, has the Suction Cups Ability, or this move hit a substitute.
Clanging Scales1101005All OpponentsLowers the user's Defense by 1 stage.
Clangorous Soul--5SelfRaises the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage in exchange for the user losing 33% of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Defense, Special Attack, Special Defense, and Speed stat stages would not change.
Clear Smog50-15Single TargetResets all of the target's stat stages to 0.
Close Combat1201005Single TargetLowers the user's Defense and Special Defense by 1 stage.
Coaching--10Single AllyRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Coil--20SelfRaises the user's Attack, Defense, and accuracy by 1 stage.
Comeuppance-10010VariesDeals damage to the last opposing Pokemon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical or special attack this turn.
Confuse Ray-10010Single TargetCauses the target to become confused.
Copycat--20SelfThe user uses the last move used by any Pokemon, including itself. Fails if no move has been used, or if the last move used was Assist, Baneful Bunker, Beak Blast, Behemoth Bash, Behemoth Blade, Belch, Bestow, Blazing Torque, Celebrate, Chatter, Circle Throw, Combat Torque, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Dynamax Cannon, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Magical Torque, Mat Block, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Protect, Rage Powder, Roar, Shell Trap, Sketch, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Tera Starstorm, Thief, Transform, Trick, Whirlwind, or Wicked Torque.
Corrosive Gas-10020All PokémonThe target loses its held item. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item or cause a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon to lose their Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Cosmic Power--20SelfRaises the user's Defense and Special Defense by 1 stage.
Cotton Guard--10SelfRaises the user's Defense by 3 stages.
Cotton Spore-10020All OpponentsLowers the target's Speed by 2 stages.
Counter-10020-5VariesDeals damage to the last opposing Pokemon to hit the user with a physical attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical attack this turn.
Court Change-10010Entire FieldSwitches the Mist, Light Screen, Reflect, Spikes, Safeguard, Tailwind, Toxic Spikes, Stealth Rock, Water Pledge, Fire Pledge, Grass Pledge, Sticky Web, Aurora Veil, G-Max Steelsurge, G-Max Cannonade, G-Max Vine Lash, and G-Max Wildfire effects from the user's side to the opposing side and vice versa.
Covet6010020Single TargetIf this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Crabhammer1009510Single TargetHas a higher chance for a critical hit.
Cross Chop100805Single TargetHas a higher chance for a critical hit.
Cross Poison7010020Single TargetHas a 10% chance to poison the target and a higher chance for a critical hit.
Crunch8010015Single TargetHas a 20% chance to lower the target's Defense by 1 stage.
Crush Claw759510Single TargetHas a 50% chance to lower the target's Defense by 1 stage.
Curse--10Single TargetIf the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected.
Dark Pulse8010015Single TargetHas a 20% chance to make the target flinch.
Darkest Lariat8510010Single TargetIgnores the target's stat stage changes, including evasiveness.
Dazzling Gleam8010010All OpponentsNo additional effect.
Decorate--15Single TargetRaises the target's Attack and Special Attack by 2 stages.
Defog--15Single TargetLowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.
Destiny Bond--5SelfUntil the user's next move, if an opposing Pokemon's attack knocks the user out, that Pokemon faints as well, unless the attack was Doom Desire or Future Sight. Fails if the user used this move successfully as its last move, disregarding moves used through the Dancer Ability.
Detect--5+4SelfThe user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Dig8010010Single TargetThis attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
Dire Claw8010015Single TargetHas a 50% chance to cause the target to either fall asleep, become poisoned, or become paralyzed.
Disable-10020Single TargetFor 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Max or G-Max Move.
Discharge8010015All PokémonHas a 30% chance to paralyze the target.
Dive8010010Single TargetThis attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Surf and Whirlpool but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn.
Double Hit359010Single TargetHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
Double Shock1201005Single TargetFails unless the user is an Electric type. If this move is successful and the user is not Terastallized, the user's Electric type becomes typeless as long as it remains active.
Double Team--15SelfRaises the user's evasiveness by 1 stage.
Double-Edge12010015Single TargetIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Draco Meteor130905Single TargetLowers the user's Special Attack by 2 stages.
Dragon Cheer--15Single AllyRaises the target's chance for a critical hit by 1 stage, or by 2 stages if the target is Dragon type. Fails if there is no ally adjacent to the user, or if the target already has this effect or the Focus Energy effect. Baton Pass can be used to transfer this effect to an ally.
Dragon Claw8010015Single TargetNo additional effect.
Dragon Dance--20SelfRaises the user's Attack and Speed by 1 stage.
Dragon Darts5010010Single TargetHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. In Double Battles, this move attempts to hit the targeted Pokemon and its ally once each. If hitting one of these Pokemon would be prevented by immunity, protection, semi-invulnerability, an Ability, or accuracy, it attempts to hit the other Pokemon twice instead. If this move is redirected, it hits that target twice.
Dragon Pulse8510010Single TargetNo additional effect.
Dragon Rush1007510Single TargetHas a 20% chance to make the target flinch. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Dragon Tail609010-6Single TargetIf both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Suction Cups Ability, or this move hit a substitute.
Drain Punch7510010Single TargetThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Draining Kiss5010010Single TargetThe user recovers 3/4 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Drill Peck8010020Single TargetNo additional effect.
Drill Run809510Single TargetHas a higher chance for a critical hit.
Drum Beating8010010Single TargetHas a 100% chance to lower the target's Speed by 1 stage.
Dual Wingbeat409010Single TargetHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
Dynamic Punch100505Single TargetHas a 100% chance to confuse the target.
Earth Power9010010Single TargetHas a 10% chance to lower the target's Special Defense by 1 stage.
Earthquake10010010All PokémonDamage doubles if the target is using Dig.
Eerie Impulse-10015Single TargetLowers the target's Special Attack by 2 stages.
Eerie Spell801005Single TargetIf this move is successful and the user has not fainted, the target loses 3 PP from its last move.
Electric Terrain--10Entire FieldFor 5 turns, the terrain becomes Electric Terrain. During the effect, the power of Electric-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot fall asleep; Pokemon already asleep do not wake up. Grounded Pokemon cannot become affected by Yawn or fall asleep from its effect. Camouflage transforms the user into an Electric type, Nature Power becomes Thunderbolt, and Secret Power has a 30% chance to cause paralysis. Fails if the current terrain is Electric Terrain.
Electrify--20Single TargetCauses the target's move to become Electric type this turn. Among effects that can change a move's type, this effect happens last. Fails if the target already moved this turn.
Electro Ball-10010Single TargetThe power of this move depends on (user's current Speed / target's current Speed), rounded down. Power is equal to 150 if the result is 4 or more, 120 if 3, 80 if 2, 60 if 1, 40 if less than 1. If the target's current Speed is 0, this move's power is 40.
Electro Shot13010010Single TargetThis attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb or the weather is Heavy Rain or Rain, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Heavy Rain or Rain, the move still requires a turn to charge.
Electroweb559515All OpponentsHas a 100% chance to lower the target's Speed by 1 stage.
Encore-1005Single TargetFor its next 3 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Assist, Blazing Torque, Combat Torque, Copycat, Dynamax Cannon, Encore, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Sketch, Sleep Talk, Struggle, Transform, or Wicked Torque.
Endeavor-1005Single TargetDeals damage to the target equal to (target's current HP - user's current HP). The target is unaffected if its current HP is less than or equal to the user's current HP.
Endure--10+4SelfThe user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Energy Ball9010010Single TargetHas a 10% chance to lower the target's Special Defense by 1 stage.
Entrainment-10015Single TargetCauses the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero.
Eruption1501005All OpponentsPower is equal to (user's current HP × 150 / user's maximum HP), rounded down, but not less than 1.
Expanding Force8010010Single TargetIf the current terrain is Psychic Terrain and the user is grounded, this move hits all opposing Pokemon and has its power multiplied by 1.5.
Explosion2501005All PokémonThe user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability.
Extrasensory8010020Single TargetHas a 10% chance to make the target flinch.
Extreme Speed801005+2Single TargetNo additional effect.
Facade7010020Single TargetPower doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored.
Fairy Lock--10Entire FieldPrevents all active Pokemon from switching next turn. A Pokemon can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. Fails if the effect is already active.
Fake Out4010010+3Single TargetHas a 100% chance to make the target flinch. Fails unless it is the user's first turn on the field.
Fake Tears-10020Single TargetLowers the target's Special Defense by 2 stages.
Feather Dance-10015Single TargetLowers the target's Attack by 2 stages.
Feint3010010+2Single TargetIf this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally.
Fell Stinger5010020Single TargetRaises the user's Attack by 3 stages if this move knocks out the target.
Fickle Beam801005Single TargetHas a 30% chance this move's power is doubled.
Fiery Dance8010010Single TargetHas a 50% chance to raise the user's Special Attack by 1 stage.
Final Gambit-1005Single TargetDeals damage to the target equal to the user's current HP. If this move is successful, the user faints.
Fire Blast110855Single TargetHas a 10% chance to burn the target.
Fire Fang659515Single TargetHas a 10% chance to burn the target and a 10% chance to make it flinch.
Fire Lash9010015Single TargetHas a 100% chance to lower the target's Defense by 1 stage.
Fire Punch7510015Single TargetHas a 10% chance to burn the target.
Fire Spin358515Single TargetPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
First Impression10010010+2Single TargetFails unless it is the user's first turn on the field.
Fishious Rend8010010Single TargetPower doubles if the user moves before the target.
Fissure-305Single TargetDeals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune.
Flail-10015Single TargetThe power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down.
Flame Charge5010020Single TargetHas a 100% chance to raise the user's Speed by 1 stage.
Flamethrower9010015Single TargetHas a 10% chance to burn the target.
Flare Blitz12010015Single TargetHas a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Flash Cannon8010010Single TargetHas a 10% chance to lower the target's Special Defense by 1 stage.
Flatter-10015Single TargetRaises the target's Special Attack by 1 stage and confuses it.
Fling-10010Single TargetThe power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability.
Flip Turn6010020Single TargetIf this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Flower Trick70-10Single TargetThis move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. This move does not check accuracy.
Fly909515Single TargetThis attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn.
Flying Press1009510Single TargetThis move combines Flying in its type effectiveness against the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Focus Blast120705Single TargetHas a 10% chance to lower the target's Special Defense by 1 stage.
Focus Energy--20SelfRaises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally.
Focus Punch15010020-3Single TargetThe user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move.
Follow Me--20+2SelfUntil the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop.
Forest's Curse-10020Single TargetCauses the Grass type to be added to the target, effectively making it have two or three types. Fails if the target is already a Grass type. If Trick-or-Treat adds a type to the target, it replaces the type added by this move and vice versa.
Foul Play9510015Single TargetDamage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal.
Freeze-Dry7010020Single TargetHas a 10% chance to freeze the target. This move's type effectiveness against Water is changed to be super effective no matter what this move's type is.
Frenzy Plant150905Single TargetIf this move is successful, the user must recharge on the following turn and cannot select a move.
Frost Breath609010Single TargetThis move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities.
Future Sight12010010Single TargetDeals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Doom Desire is already in effect for the target's position.
Gastro Acid-10010Single TargetCauses the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately.
Gear Grind609015Single TargetHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
Giga Drain7510010Single TargetThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Giga Impact150905Single TargetIf this move is successful, the user must recharge on the following turn and cannot select a move.
Gigaton Hammer1601005Single TargetCannot be selected the turn after it's used.
Glaive Rush1201005Single TargetIf this move is successful, moves targeted at the user deal double damage and do not check accuracy until the user's next turn.
Glare-10020Single TargetParalyzes the target.
Grass Knot-10020Single TargetThis move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
Grassy Glide5510020Single TargetIf the current terrain is Grassy Terrain and the user is grounded, this move has its priority increased by 1.
Grassy Terrain--10Entire FieldFor 5 turns, the terrain becomes Grassy Terrain. During the effect, the power of Grass-type attacks used by grounded Pokemon is multiplied by 1.3, the power of Bulldoze, Earthquake, and Magnitude used against grounded Pokemon is multiplied by 0.5, and grounded Pokemon have 1/16 of their maximum HP, rounded down, restored at the end of each turn, including the last turn. Camouflage transforms the user into a Grass type, Nature Power becomes Energy Ball, and Secret Power has a 30% chance to cause sleep. Fails if the current terrain is Grassy Terrain.
Grav Apple9010010Single TargetHas a 100% chance to lower the target's Defense by 1 stage. Power is multiplied by 1.5 during Gravity's effect.
Gravity--5Entire FieldFor 5 turns, the evasiveness of all active Pokemon is multiplied by 0.6. At the time of use, Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end immediately for all active Pokemon. During the effect, Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis are prevented from being used by all active Pokemon. Ground-type attacks, Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability can affect Flying types or Pokemon with the Levitate Ability. Fails if this move is already in effect.
Growth--20SelfRaises the user's Attack and Special Attack by 1 stage. If the weather is Sun or Intense Sun, this move raises the user's Attack and Special Attack by 2 stages. If the user is holding Utility Umbrella, this move will only raise the user's Attack and Special Attack by 1 stage, even if the weather is Sun or Intense Sun.
Guard Split--10Single TargetThe user and the target have their Defense and Special Defense stats set to be equal to the average of the user and the target's Defense and Special Defense stats, respectively, rounded down. Stat stage changes are unaffected.
Guard Swap--10Single TargetThe user swaps its Defense and Special Defense stat stage changes with the target.
Guillotine-305Single TargetDeals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune.
Gunk Shot120805Single TargetHas a 30% chance to poison the target.
Gyro Ball-1005Single TargetPower is equal to (25 * target's current Speed / user's current Speed) + 1, rounded down, but not more than 150. If the user's current Speed is 0, this move's power is 1.
Hammer Arm1009010Single TargetLowers the user's Speed by 1 stage.
Hard Press-10010Single TargetPower is equal to 100 × (target's current HP / target's maximum HP), rounded half down, but not less than 1.
Haze--20Entire FieldResets the stat stages of all active Pokemon to 0.
Head Smash150805Single TargetIf the target lost HP, the user takes recoil damage equal to 1/2 the HP lost by the target, rounded half up, but not less than 1 HP.
Headlong Rush1201005Single TargetLowers the user's Defense and Special Defense by 1 stage.
Heal Bell--5User's SideEvery Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Soundproof Ability are not cured, unless they are the user.
Heal Pulse--10Single TargetThe target restores 1/2 of its maximum HP, rounded half up. If the user has the Mega Launcher Ability, the target instead restores 3/4 of its maximum HP, rounded half down.
Healing Wish--10SelfThe user faints, and if the Pokemon brought out to replace it does not have full HP or has a non-volatile status condition, its HP is fully restored along with having any non-volatile status condition cured. The replacement is sent out at the end of the turn, and the healing happens before hazards take effect. This effect continues until a Pokemon that meets either of these conditions switches in at the user's position or gets swapped into the position with Ally Switch. Fails if the user is the last unfainted Pokemon in its party.
Heat Crash-10010Single TargetThe power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Heat Wave959010All OpponentsHas a 10% chance to burn the target.
Heavy Slam-10010Single TargetThe power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Helping Hand--20+5Single AllyThe power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move.
Hex6510010Single TargetPower doubles if the target has a non-volatile status condition.
High Horsepower959510Single TargetNo additional effect.
High Jump Kick1309010Single TargetIf this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage.
Horn Drill-305Single TargetDeals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune.
Horn Leech7510010Single TargetThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Howl--20VariesRaises the Attack of the user and all allies 1 stage.
Hurricane1107010Single TargetHas a 30% chance to confuse the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%.
Hydro Cannon150905Single TargetIf this move is successful, the user must recharge on the following turn and cannot select a move.
Hydro Pump110805Single TargetNo additional effect.
Hyper Beam150905Single TargetIf this move is successful, the user must recharge on the following turn and cannot select a move.
Hyper Voice9010010All OpponentsNo additional effect.
Hypnosis-6020Single TargetCauses the target to fall asleep.
Ice Beam9010010Single TargetHas a 10% chance to freeze the target.
Ice Fang659515Single TargetHas a 10% chance to freeze the target and a 10% chance to make it flinch.
Ice Hammer1009010Single TargetLowers the user's Speed by 1 stage.
Ice Punch7510015Single TargetHas a 10% chance to freeze the target.
Ice Shard4010020+1Single TargetNo additional effect.
Ice Spinner8010015Single TargetEnds the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Icicle Crash859010Single TargetHas a 30% chance to make the target flinch.
Icicle Spear2510020Single TargetHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Icy Wind559515All OpponentsHas a 100% chance to lower the target's Speed by 1 stage.
Imprison--10SelfThe user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active.
Infernal Parade6510015Single TargetHas a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition.
Inferno100505Single TargetHas a 100% chance to burn the target.
Infestation2010020Single TargetPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Ingrain--20SelfThe user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Levitate Ability.
Instruct--15Single TargetThe target immediately uses its last used move. Fails if the target has not made a move, if the move has 0 PP, if the target is preparing to use Beak Blast, Focus Punch, or Shell Trap, or if the move is Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Ice Ball, Instruct, King's Shield, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Obstruct, Outrage, Petal Dance, Rollout, Shell Trap, Sketch, Sleep Talk, Struggle, Thrash, Transform, Uproar, Wicked Torque, any two-turn move, or any recharge move.
Iron Defense--15SelfRaises the user's Defense by 2 stages.
Iron Head8010015Single TargetHas a 30% chance to make the target flinch.
Iron Tail1007515Single TargetHas a 30% chance to lower the target's Defense by 1 stage.
Jaw Lock8010010Single TargetPrevents the user and the target from switching out. The user and the target can still switch out if either of them is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Jet Punch6010015+1Single TargetNo additional effect.
King's Shield--5+4SelfThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Knock Off6510020Single TargetThis move's power is multiplied by 1.5 if the target is holding an item, and the target loses its held item if the user has not fainted. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. This move does not increase in power or remove the target's item if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Kowtow Cleave85-10Single TargetThis move does not check accuracy.
Lash Out751005Single TargetPower doubles if the user had a stat stage lowered this turn.
Last Resort1401005Single TargetThis move fails unless the user knows this move and at least one other move, and has used all the other moves it knows at least once each since it became active or Transformed.
Last Respects5010010Single TargetPower is equal to 50+(X × 50), where X is the total number of times any Pokemon has fainted on the user's side, and X cannot be greater than 100.
Lava Plume8010015All PokémonHas a 30% chance to burn the target.
Leaf Blade9010015Single TargetHas a higher chance for a critical hit.
Leaf Storm130905Single TargetLowers the user's Special Attack by 2 stages.
Leech Life8010010Single TargetThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Leech Seed-9010Single TargetThe Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3× normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Mortal Spin or Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect.
Life Dew--10VariesEach Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
Light of Ruin140905Single TargetIf the target lost HP, the user takes recoil damage equal to 1/2 the HP lost by the target, rounded half up, but not less than 1 HP.
Light Screen--20User's SideFor 5 turns, the user and its party members take 0.5× damage from special attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Liquidation8510010Single TargetHas a 20% chance to lower the target's Defense by 1 stage.
Lock-On--5Single TargetUntil the end of the next turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. The effect ends if either the user or the target leaves the field. Fails if this effect is active for the user.
Low Kick-10020Single TargetThis move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg.
Low Sweep6510020Single TargetHas a 100% chance to lower the target's Speed by 1 stage.
Lumina Crash8010010Single TargetHas a 100% chance to lower the target's Special Defense by 2 stages.
Lunge8010015Single TargetHas a 100% chance to lower the target's Attack by 1 stage.
Mach Punch4010020+1Single TargetNo additional effect.
Magic Powder-10020Single TargetCauses the target to become a Psychic type. Fails if the target is an Arceus or a Silvally, if the target is already purely Psychic type, or if the target is Terastallized.
Magic Room--10Entire FieldFor 5 turns, the held items of all active Pokemon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokemon. If this move is used during the effect, the effect ends.
Magnet Rise--10SelfFor 5 turns, the user is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability as long as it remains active. If the user uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the user is under any of their effects. Fails if the user is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows.
Magnetic Flux--20User's SideRaises the Defense and Special Defense of Pokemon on the user's side with the Plus or Minus Abilities by 1 stage.
Make It Rain120955All OpponentsLowers the user's Special Attack by 1 stage.
Matcha Gotcha809015All OpponentsHas a 20% chance to burn the target. The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. The target thaws out if it is frozen.
Mean Look--5Single TargetPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Mega Kick120755Single TargetNo additional effect.
Megahorn1208510Single TargetNo additional effect.
Memento-10010Single TargetLowers the target's Attack and Special Attack by 2 stages. The user faints unless this move misses or there is no target. Fails entirely if this move hits a substitute, but does not fail if the target's stats cannot be changed.
Metal Burst-10010VariesDeals damage to the last opposing Pokemon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical or special attack this turn.
Metal Sound-8520Single TargetLowers the target's Special Defense by 2 stages.
Meteor Assault1701005Single TargetIf this move is successful, the user must recharge on the following turn and cannot select a move.
Meteor Beam1209010Single TargetThis attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb, the move completes in one turn.
Meteor Mash909010Single TargetHas a 20% chance to raise the user's Attack by 1 stage.
Milk Drink--5Single AllyThe user restores 1/2 of its maximum HP, rounded half up.
Minimize--10SelfRaises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active.
Mirror Coat-10020-5VariesDeals damage to the last opposing Pokemon to hit the user with a special attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's special attack this turn.
Misty Explosion1001005All PokémonIf the current terrain is Misty Terrain and the user is grounded, this move's power is multiplied by 1.5. The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability.
Misty Terrain--10Entire FieldFor 5 turns, the terrain becomes Misty Terrain. During the effect, the power of Dragon-type attacks used against grounded Pokemon is multiplied by 0.5 and grounded Pokemon cannot be inflicted with a non-volatile status condition nor confusion. Grounded Pokemon can become affected by Yawn but cannot fall asleep from its effect. Camouflage transforms the user into a Fairy type, Nature Power becomes Moonblast, and Secret Power has a 30% chance to lower Special Attack by 1 stage. Fails if the current terrain is Misty Terrain.
Moonblast9510015Single TargetHas a 30% chance to lower the target's Special Attack by 1 stage.
Moonlight--5SelfThe user restores 1/2 of its maximum HP if Strong Winds or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Intense Sun or Sun, and 1/4 of its maximum HP if the weather is Heavy Rain, Rain, Sandstorm, or Snow, all rounded half down.
Morning Sun--5SelfThe user restores 1/2 of its maximum HP if Strong Winds or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Intense Sun or Sun, and 1/4 of its maximum HP if the weather is Heavy Rain, Rain, Sandstorm, or Snow, all rounded half down.
Mortal Spin3010015All OpponentsIf this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target.
Mountain Gale1208510Single TargetHas a 30% chance to make the target flinch.
Mud Shot559515Single TargetHas a 100% chance to lower the target's Speed by 1 stage.
Mud-Slap2010010Single TargetHas a 100% chance to lower the target's accuracy by 1 stage.
Muddy Water908510All OpponentsHas a 30% chance to lower the target's accuracy by 1 stage.
Mystical Fire7510010Single TargetHas a 100% chance to lower the target's Special Attack by 1 stage.
Nasty Plot--20SelfRaises the user's Special Attack by 2 stages.
Night Daze909510Single TargetHas a 40% chance to lower the target's accuracy by 1 stage.
Night Shade-10015Single TargetDeals damage to the target equal to the user's level.
Night Slash7010020Single TargetHas a higher chance for a critical hit.
No Retreat--5SelfRaises the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage, but it becomes prevented from switching out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. Fails if the user has already been prevented from switching by this effect.
Noble Roar-10020Single TargetLowers the target's Attack and Special Attack by 1 stage.
Nuzzle2010020Single TargetHas a 100% chance to paralyze the target.
Obstruct-1005+4SelfThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Octolock-10015Single TargetPrevents the target from switching out. At the end of each turn during effect, the target's Defense and Special Defense are lowered by 1 stage. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Outrage12010010VariesThe user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Overdrive8010010All OpponentsNo additional effect.
Overheat130905Single TargetLowers the user's Special Attack by 2 stages.
Pain Split--20Single TargetThe user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one.
Parabolic Charge6510020All PokémonThe user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
Parting Shot-10020Single TargetLowers the target's Attack and Special Attack by 1 stage. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if the target's Attack and Special Attack stat stages were both unchanged, or if there are no unfainted party members.
Payback5010010Single TargetPower doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action.
Perish Song--5Entire FieldEach active Pokemon receives a perish count of 4 if it doesn't already have a perish count. At the end of each turn including the turn used, the perish count of all active Pokemon lowers by 1 and Pokemon faint if the number reaches 0. The perish count is removed from Pokemon that switch out. If a Pokemon uses Baton Pass while it has a perish count, the replacement will gain the perish count and continue to count down.
Petal Blizzard9010015All PokémonNo additional effect.
Petal Dance12010010VariesThe user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Phantom Force9010010Single TargetIf this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn.
Pin Missile259520Single TargetHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Play Rough909010Single TargetHas a 10% chance to lower the target's Attack by 1 stage.
Pluck6010020Single TargetIf this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Poison Fang5010015Single TargetHas a 50% chance to badly poison the target.
Poison Jab8010020Single TargetHas a 30% chance to poison the target.
Poison Powder-7520Single TargetPoisons the target.
Pollen Puff9010015Single TargetIf the target is an ally, this move restores 1/2 of its maximum HP, rounded down, instead of dealing damage.
Poltergeist110905Single TargetFails if the target has no held item.
Population Bomb209010Single TargetHits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits.
Pounce5010020Single TargetHas a 100% chance to lower the target's Speed by 1 stage.
Pound4010020Single TargetNo additional effect.
Power Gem8010020Single TargetNo additional effect.
Power Shift--10SelfThe user swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass.
Power Split--10Single TargetThe user and the target have their Attack and Special Attack stats set to be equal to the average of the user and the target's Attack and Special Attack stats, respectively, rounded down. Stat stage changes are unaffected.
Power Swap--10Single TargetThe user swaps its Attack and Special Attack stat stage changes with the target.
Power Trick--10SelfThe user swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass.
Power Trip2010010Single TargetPower is equal to 20+(X × 20), where X is the user's total stat stage changes that are greater than 0.
Power Whip1208510Single TargetNo additional effect.
Protect--5+4SelfThe user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Psych Up--10Single TargetThe user copies all of the target's current stat stage changes.
Psychic9010010Single TargetHas a 10% chance to lower the target's Special Defense by 1 stage.
Psychic Fangs8510010Single TargetIf this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated.
Psychic Noise7510010Single TargetFor 2 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected.
Psychic Terrain--10Entire FieldFor 5 turns, the terrain becomes Psychic Terrain. During the effect, the power of Psychic-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot be hit by moves with priority greater than 0, unless the target is an ally. Camouflage transforms the user into a Psychic type, Nature Power becomes Psychic, and Secret Power has a 30% chance to lower the target's Speed by 1 stage. Fails if the current terrain is Psychic Terrain.
Psycho Cut7010020Single TargetHas a higher chance for a critical hit.
Psyshield Bash909010Single TargetHas a 100% chance to raise the user's Defense by 1 stage.
Psyshock8010010Single TargetDeals damage to the target based on its Defense instead of Special Defense.
Purify--5Single TargetThe target is cured if it has a non-volatile status condition. If the target was cured, the user restores 1/2 of its maximum HP, rounded down.
Pyro Ball120905Single TargetHas a 10% chance to burn the target.
Quash-10015Single TargetCauses the target to take its turn after all other Pokemon this turn, no matter the priority of its selected move. Fails if the target already moved this turn.
Quick Attack4010020+1Single TargetNo additional effect.
Quick Guard--15+3User's SideThe user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.
Quiver Dance--20SelfRaises the user's Special Attack, Special Defense, and Speed by 1 stage.
Rage Fist5010010Single TargetPower is equal to 50+(X × 50), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 6 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted.
Rage Powder--20+2SelfUntil the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop.
Raging Bull9010010Single TargetIf this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed.
Raging Fury12010010VariesThe user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Rain Dance--5Entire FieldFor 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain.
Rapid Spin5010020Single TargetIf this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 stage.
Razor Shell759510Single TargetHas a 50% chance to lower the target's Defense by 1 stage.
Recover--5SelfThe user restores 1/2 of its maximum HP, rounded half up.
Recycle--10SelfThe user regains the item it last used. Fails if the user is holding an item, if the user has not held an item, if the item was a popped Air Balloon, if the item was picked up by a Pokemon with the Pickup Ability, or if the item was lost to Bug Bite, Corrosive Gas, Covet, Incinerate, Knock Off, Pluck, or Thief. Items thrown with Fling can be regained.
Reflect--20User's SideFor 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side.
Reflect Type--15Single TargetCauses the user's types to become the same as the current types of the target. If the target's current types include typeless and a non-added type, typeless is ignored. If the target's current types include typeless and an added type from Forest's Curse or Trick-or-Treat, typeless is copied as the Normal type instead. Fails if the user is an Arceus or a Silvally, if the user is Terastallized, or if the target's current type is typeless alone.
Rest--5SelfThe user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep.
Reversal-10015Single TargetThe power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down.
Revival Blessing--1SelfA fainted party member is selected and revived with 1/2 its max HP, rounded down. Fails if there are no fainted party members.
Rising Voltage7010020Single TargetIf the current terrain is Electric Terrain and the target is grounded, this move's power is doubled.
Roar--20-6Single TargetThe target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability.
Rock Blast259010Single TargetHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Rock Polish--20SelfRaises the user's Speed by 2 stages.
Rock Slide759010All OpponentsHas a 30% chance to make the target flinch.
Rock Tomb609515Single TargetHas a 100% chance to lower the target's Speed by 1 stage.
Rock Wrecker150905Single TargetIf this move is successful, the user must recharge on the following turn and cannot select a move.
Role Play--10Single TargetThe user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero.
Roost--5SelfThe user restores 1/2 of its maximum HP, rounded half up. If the user is not Terastallized, until the end of the turn Flying-type users lose their Flying type and pure Flying-type users become Normal type. Does nothing if the user's HP is full.
Round6010015Single TargetIf there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user.
Sacred Sword9010015Single TargetIgnores the target's stat stage changes, including evasiveness.
Safeguard--20User's SideFor 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side.
Salt Cure4010015Single TargetCauses damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active.
Sand Tomb358515Single TargetPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Sandstorm--5Entire FieldFor 5 turns, the weather becomes Sandstorm. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are a Ground, Rock, or Steel type, or have the Magic Guard, Overcoat, Sand Force, Sand Rush, or Sand Veil Abilities. During the effect, the Special Defense of Rock-type Pokemon is multiplied by 1.5 when taking damage from a special attack. Lasts for 8 turns if the user is holding Smooth Rock. Fails if the current weather is Sandstorm.
Scald8010015Single TargetHas a 30% chance to burn the target. The target thaws out if it is frozen.
Scale Shot259020Single TargetHits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Scary Face-10010Single TargetLowers the target's Speed by 2 stages.
Scorching Sands7010010Single TargetHas a 30% chance to burn the target. The target thaws out if it is frozen.
Screech-8520Single TargetLowers the target's Defense by 2 stages.
Seed Bomb8010015Single TargetNo additional effect.
Seismic Toss-10020Single TargetDeals damage to the target equal to the user's level.
Self-Destruct2001005All PokémonThe user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability.
Shadow Ball8010015Single TargetHas a 20% chance to lower the target's Special Defense by 1 stage.
Shadow Claw7010015Single TargetHas a higher chance for a critical hit.
Shadow Punch60-20Single TargetThis move does not check accuracy.
Shadow Sneak4010020+1Single TargetNo additional effect.
Shed Tail--10SelfThe user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members.
Sheer Cold-305Single TargetDeals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + X)%, where X is 30 if the user is an Ice type and 20 otherwise, and fails if the target is at a higher level. Ice-type Pokemon and Pokemon with the Sturdy Ability are immune.
Shell Side Arm9010010Single TargetHas a 20% chance to poison the target. This move becomes a physical attack that makes contact if the value of ((((2 × the user's level / 5 + 2) × 90 × X) / Y) / 50), where X is the user's Attack stat and Y is the target's Defense stat, is greater than the same value where X is the user's Special Attack stat and Y is the target's Special Defense stat. No stat modifiers other than stat stage changes are considered for this purpose. If the two values are equal, this move chooses a damage category at random.
Shell Smash--15SelfLowers the user's Defense and Special Defense by 1 stage. Raises the user's Attack, Special Attack, and Speed by 2 stages.
Shell Trap15010010-3All OpponentsFails unless the user is hit by a physical attack from an opponent this turn before it can execute the move. If the user was hit and has not fainted, it attacks immediately after being hit, and the effect ends. If the opponent's physical attack had a secondary effect removed by the Sheer Force Ability, it does not count for the purposes of this effect.
Shelter--10SelfRaises the user's Defense by 2 stages.
Shift Gear--10SelfRaises the user's Speed by 2 stages and its Attack by 1 stage.
Simple Beam-10015Single TargetCauses the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero.
Sing-5515Single TargetCauses the target to fall asleep.
Skill Swap--10Single TargetThe user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Wonder Guard, Zen Mode, or Zero to Hero.
Skitter Smack709010Single TargetHas a 100% chance to lower the target's Special Attack by 1 stage.
Sky Attack140905Single TargetHas a 30% chance to make the target flinch and a higher chance for a critical hit. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn.
Slack Off--5SelfThe user restores 1/2 of its maximum HP, rounded half up.
Slash8010020Single TargetHas a higher chance for a critical hit.
Sleep Powder-7515Single TargetCauses the target to fall asleep.
Sleep Talk--10SelfOne of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move.
Sludge Bomb9010010Single TargetHas a 30% chance to poison the target.
Sludge Wave9510010All PokémonHas a 10% chance to poison the target.
Smack Down5010015Single TargetThis move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target.
Smart Strike70-10Single TargetThis move does not check accuracy.
Snap Trap3510015Single TargetPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Snarl559515All OpponentsHas a 100% chance to lower the target's Special Attack by 1 stage.
Snipe Shot8510015Single TargetHas a higher chance for a critical hit. This move cannot be redirected to a different target by any effect.
Snore5010015Single TargetHas a 30% chance to make the target flinch. Fails if the user is not asleep.
Snowscape--5Entire FieldFor 5 turns, the weather becomes Snow. During the effect, the Defense of Ice-type Pokemon is multiplied by 1.5 when taking damage from a physical attack. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Snow.
Soak-10020Single TargetCauses the target to become a Water type. Fails if the target is an Arceus or a Silvally, if the target is already purely Water type, or if the target is Terastallized.
Soft-Boiled--5SelfThe user restores 1/2 of its maximum HP, rounded half up.
Solar Beam12010010Single TargetThis attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge.
Solar Blade12510010Single TargetThis attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge.
Sparkling Aria9010010All PokémonIf the user has not fainted, the target is cured of its burn.
Speed Swap--10Single TargetThe user swaps its Speed stat with the target. Stat stage changes are unaffected.
Spicy Extract--15Single TargetRaises the target's Attack by 2 stages and lowers its Defense by 2 stages.
Spikes--20Opponent's SideSets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Spiky Shield--5+4SelfThe user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Spirit Break7510015Single TargetHas a 100% chance to lower the target's Special Attack by 1 stage.
Spirit Shackle9010010Single TargetPrevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
Spit Up-10010Single TargetPower is equal to 100 times the user's Stockpile count. Fails if the user's Stockpile count is 0. Whether or not this move is successful, the user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.
Spite-10010Single TargetCauses the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move.
Spore-10015Single TargetCauses the target to fall asleep.
Stealth Rock--20Opponent's SideSets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25×, 0.5×, neutral, 2×, or 4×, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Steel Beam140955Single TargetWhether or not this move is successful and even if it would cause fainting, the user loses 1/2 of its maximum HP, rounded up, unless the user has the Magic Guard Ability.
Steel Roller1301005Single TargetFails if there is no terrain active. Ends the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Steel Wing709020Single TargetHas a 10% chance to raise the user's Defense by 1 stage.
Sticky Web--20Opponent's SideSets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Stockpile--20SelfRaises the user's Defense and Special Defense by 1 stage. The user's Stockpile count increases by 1. Fails if the user's Stockpile count is 3. The user's Stockpile count is reset to 0 when it is no longer active.
Stomping Tantrum7510010Single TargetPower doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Stone Axe659015Single TargetIf this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25×, 0.5×, neutral, 2×, or 4×, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
Stone Edge100805Single TargetHas a higher chance for a critical hit.
Stored Power2010010Single TargetPower is equal to 20+(X × 20), where X is the user's total stat stage changes that are greater than 0.
Storm Throw6010010Single TargetThis move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities.
Strength Sap-1005Single TargetLowers the target's Attack by 1 stage. The user restores its HP equal to the target's Attack stat calculated with its stat stage before this move was used. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. Fails if the target's Attack stat stage is -6.
String Shot-9520All OpponentsLowers the target's Speed by 2 stages.
Struggle50-1VariesDeals typeless damage to a random opposing Pokemon. If this move was successful, the user loses 1/4 of its maximum HP, rounded half up, and the Rock Head Ability does not prevent this. This move is automatically used if none of the user's known moves can be selected.
Struggle Bug5010020All OpponentsHas a 100% chance to lower the target's Special Attack by 1 stage.
Stuff Cheeks--10SelfThis move cannot be selected unless the user is holding a Berry. The user eats its Berry and raises its Defense by 2 stages. This effect is not prevented by the Klutz or Unnerve Abilities, or the effects of Embargo or Magic Room. Fails if the user is not holding a Berry.
Stun Spore-7520Single TargetParalyzes the target.
Substitute--10SelfThe user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute.
Sucker Punch701005+1Single TargetFails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user.
Sunny Day--5Entire FieldFor 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun.
Super Fang-9010Single TargetDeals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP.
Supercell Slam1009515Single TargetIf this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Superpower1201005Single TargetLowers the user's Attack and Defense by 1 stage.
Surf9010015All PokémonDamage doubles if the target is using Dive.
Swagger-8515Single TargetRaises the target's Attack by 2 stages and confuses it.
Swallow--10SelfThe user restores its HP based on its Stockpile count. Restores 1/4 of its maximum HP if it's 1, 1/2 of its maximum HP if it's 2, both rounded half down, and all of its HP if it's 3. Fails if the user's Stockpile count is 0. The user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.
Sweet Kiss-7510Single TargetCauses the target to become confused.
Sweet Scent-10020All OpponentsLowers the target's evasiveness by 2 stages.
Switcheroo-10010Single TargetThe user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability.
Swords Dance--20SelfRaises the user's Attack by 2 stages.
Synthesis--5SelfThe user restores 1/2 of its maximum HP if Strong Winds or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Intense Sun or Sun, and 1/4 of its maximum HP if the weather is Heavy Rain, Rain, Sandstorm, or Snow, all rounded half down.
Syrup Bomb609010Single TargetIf this move is successful, it causes the target's Speed to be lowered by 1 stage at the end of each turn for 3 turns.
Tail Slap258510Single TargetHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Tailwind--15User's SideFor 4 turns, the user and its party members have their Speed doubled. Fails if this move is already in effect for the user's side.
Taunt-10020Single TargetPrevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune.
Tearful Look--20Single TargetLowers the target's Attack and Special Attack by 1 stage.
Teatime--10Entire FieldAll active Pokemon consume their held Berries. This effect is not prevented by substitutes, the Klutz or Unnerve Abilities, or the effects of Embargo or Magic Room. Fails if no active Pokemon is holding a Berry.
Teeter Dance-10020All PokémonCauses the target to become confused.
Temper Flare7510010Single TargetPower doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
Terrain Pulse5010010Single TargetPower doubles if the user is grounded and a terrain is active, and this move's type changes to match. Electric type during Electric Terrain, Grass type during Grassy Terrain, Fairy type during Misty Terrain, and Psychic type during Psychic Terrain.
Thief6010020Single TargetIf this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability.
Thrash12010010VariesThe user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user.
Throat Chop8010015Single TargetFor 2 turns, the target cannot use sound-based moves.
Thunder1107010Single TargetHas a 30% chance to paralyze the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%.
Thunder Fang659515Single TargetHas a 10% chance to paralyze the target and a 10% chance to make it flinch.
Thunder Punch7510015Single TargetHas a 10% chance to paralyze the target.
Thunder Wave-9020Single TargetParalyzes the target. This move does not ignore type immunity.
Thunderbolt9010015Single TargetHas a 10% chance to paralyze the target.
Tickle-10020Single TargetLowers the target's Attack and Defense by 1 stage.
Tidy Up--10SelfRaises the user's Attack and Speed by 1 stage. Removes substitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides.
Topsy-Turvy--20Single TargetThe target's positive stat stages become negative and vice versa. Fails if all of the target's stat stages are 0.
Torch Song8010010Single TargetHas a 100% chance to raise the user's Special Attack by 1 stage.
Torment-10015Single TargetPrevents the target from selecting the same move for use two turns in a row. This effect ends when the target is no longer active.
Toxic-9010Single TargetBadly poisons the target. If a Poison-type Pokemon uses this move, the target cannot avoid the attack, even if the target is in the middle of a two-turn move.
Toxic Spikes--20Opponent's SideSets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not.
Toxic Thread-10020Single TargetLowers the target's Speed by 1 stage and poisons it.
Trailblaze5010020Single TargetHas a 100% chance to raise the user's Speed by 1 stage.
Transform--10Single TargetThe user transforms into the target. The target's current stats, stat stages, types, moves, Ability, weight, gender, and sprite are copied. The user's level and HP remain the same and each copied move receives only 5 PP, with a maximum of 5 PP each. The user can no longer change formes if it would have the ability to do so. This move fails if it hits a substitute, if either the user or the target is already transformed, or if either is behind an Illusion.
Tri Attack8010010Single TargetHas a 20% chance to either burn, freeze, or paralyze the target.
Trick-10010Single TargetThe user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability.
Trick Room--5-7Entire FieldFor 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends.
Trick-or-Treat-10020Single TargetCauses the Ghost type to be added to the target, effectively making it have two or three types. Fails if the target is already a Ghost type. If Forest's Curse adds a type to the target, it replaces the type added by this move and vice versa.
Triple Arrows9010010Single TargetHas a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit.
Triple Axel209010Single TargetHits three times. Power increases to 40 for the second hit and 60 for the third. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit three times.
Trop Kick8510015Single TargetHas a 100% chance to lower the target's Attack by 1 stage.
Twin Beam4010010Single TargetHits twice. If the first hit breaks the target's substitute, it will take damage for the second hit.
U-turn7010020Single TargetIf this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Upper Hand6510015+3Single TargetHas a 100% chance to make the target flinch. Fails if the target did not select a physical or special attack for use this turn with altered priority greater than 0, or if the target moves before the user.
Uproar9010010VariesThe user spends three turns locked into this move. This move targets an opponent at random on each turn. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means, and Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends.
Vacuum Wave4010020+1Single TargetNo additional effect.
Venoshock6510010Single TargetPower doubles if the target is poisoned.
Volt Switch7010020Single TargetIf this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
Volt Tackle12010015Single TargetHas a 10% chance to paralyze the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Water Pulse6010020Single TargetHas a 20% chance to confuse the target.
Water Shuriken1510020+1Single TargetHits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times.
Water Spout1501005All OpponentsPower is equal to (user's current HP × 150 / user's maximum HP), rounded down, but not less than 1.
Waterfall8010015Single TargetHas a 20% chance to make the target flinch.
Wave Crash12010010Single TargetIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Weather Ball5010010Single TargetPower doubles if a weather condition other than Strong Winds is active, and this move's type changes to match. Ice type during Snow, Water type during Heavy Rain or Rain, Rock type during Sandstorm, and Fire type during Intense Sun or Sun. If the user is holding Utility Umbrella and uses Weather Ball during Heavy Rain, Rain, Intense Sun, or Sun, this move remains Normal type and does not double in power.
Whirlpool358515Single TargetPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
Whirlwind--20-6Single TargetThe target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability.
Wide Guard--10+3User's SideThe user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.
Wild Charge9010015Single TargetIf the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
Will-O-Wisp-8515Single TargetBurns the target.
Wish--5SelfAt the end of the next turn, the Pokemon at the user's position has 1/2 of the user's maximum HP restored to it, rounded down. Fails if this move is already in effect for the user's position.
Wonder Room--10Entire FieldFor 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends.
Wood Hammer12010015Single TargetIf the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP.
Worry Seed-10010Single TargetCauses the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero.
Wrap159020Single TargetPrevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.
X-Scissor8010015Single TargetNo additional effect.
Yawn--10Single TargetCauses the target to fall asleep at the end of the next turn. Fails when used if the target cannot fall asleep or if it already has a non-volatile status condition. At the end of the next turn, if the target is still active, does not have a non-volatile status condition, and can fall asleep, it falls asleep. If the target becomes affected, this effect cannot be prevented by Safeguard or a substitute, or by falling asleep and waking up during the effect.
Zap Cannon120505Single TargetHas a 100% chance to paralyze the target.
Zen Headbutt809015Single TargetHas a 20% chance to make the target flinch.
Zing Zap8010010Single TargetHas a 30% chance to make the target flinch.
Pokémon Champions — Regulation Set M-C
What’s NewSEASON UPDATE / M-C

New Season - Battle Ready