Pokemon Champions glossary
Moves
Search Pokemon Champions moves with Vietnamese descriptions.
Move snapshot522English move descriptions availableMoves: 522
522 moves
| Move | Type | Category | Power | Accuracy | PP | Priority | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Accelerock | 40 | 100 | 20 | +1 | Single Target | No additional effect. | ||
| Acid Armor | - | - | 20 | Self | Raises the user's Defense by 2 stages. | |||
| Acid Spray | 40 | 100 | 20 | Single Target | Has a 100% chance to lower the target's Special Defense by 2 stages. | |||
| Acrobatics | 55 | 100 | 15 | Single Target | Power doubles if the user has no held item. | |||
| Acupressure | - | - | 20 | Single Ally | Raises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute. | |||
| Aerial Ace | 60 | - | 20 | Single Target | This move does not check accuracy. | |||
| After You | - | - | 15 | Single Target | The target makes its move immediately after the user this turn, no matter the priority of its selected move. Fails if the target would have moved next anyway, or if the target already moved this turn. | |||
| Agility | - | - | 20 | Self | Raises the user's Speed by 2 stages. | |||
| Air Cutter | 60 | 95 | 20 | All Opponents | Has a higher chance for a critical hit. | |||
| Air Slash | 75 | 95 | 15 | Single Target | Has a 30% chance to make the target flinch. | |||
| Alluring Voice | 80 | 100 | 10 | Single Target | Has a 100% chance to confuse the target if it had a stat stage raised this turn. | |||
| Ally Switch | - | - | 15 | +2 | Self | The user swaps positions with its ally. Fails if the user is the only Pokemon on its side. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Ally Switch. | ||
| Amnesia | - | - | 20 | Self | Raises the user's Special Defense by 2 stages. | |||
| Anchor Shot | 90 | 100 | 20 | Single Target | Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field. | |||
| Ancient Power | 60 | 100 | 5 | Single Target | Has a 10% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage. | |||
| Apple Acid | 90 | 100 | 10 | Single Target | Has a 100% chance to lower the target's Special Defense by 1 stage. | |||
| Aqua Cutter | 70 | 100 | 20 | Single Target | Has a higher chance for a critical hit. | |||
| Aqua Jet | 40 | 100 | 20 | +1 | Single Target | No additional effect. | ||
| Aqua Ring | - | - | 20 | Self | The user has 1/16 of its maximum HP, rounded down, restored at the end of each turn while it remains active. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. If the user uses Baton Pass, the replacement will receive the healing effect. | |||
| Aqua Step | 80 | 100 | 10 | Single Target | Has a 100% chance to raise the user's Speed by 1 stage. | |||
| Aqua Tail | 90 | 90 | 10 | Single Target | No additional effect. | |||
| Armor Cannon | 120 | 100 | 5 | Single Target | Lowers the user's Defense and Special Defense by 1 stage. | |||
| Aromatic Mist | - | - | 20 | Single Ally | Raises the target's Special Defense by 1 stage. Fails if there is no ally adjacent to the user. | |||
| Assurance | 60 | 100 | 10 | Single Target | Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split. | |||
| Attract | - | 100 | 15 | Single Target | Causes the target to become infatuated, making it unable to attack 50% of the time. Fails if both the user and the target are the same gender, if either is genderless, or if the target is already infatuated. The effect ends when either the user or the target is no longer active. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune. | |||
| Aura Sphere | 80 | - | 20 | Single Target | This move does not check accuracy. | |||
| Aura Wheel | 110 | 100 | 10 | Single Target | Has a 100% chance to raise the user's Speed by 1 stage. If the user is a Morpeko in Full Belly Mode, this move is Electric type. If the user is a Morpeko in Hangry Mode, this move is Dark type. This move cannot be used successfully unless the user's current form, while considering Transform, is Full Belly or Hangry Mode Morpeko. | |||
| Aurora Veil | - | - | 20 | User's Side | For 5 turns, the user and its party members take 0.5× damage from physical and special attacks, or 0.66× damage if in a Double Battle; does not reduce damage further with Reflect or Light Screen. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Brick Break and Psychic Fangs remove the effect before damage is calculated. Lasts for 8 turns if the user is holding Light Clay. Fails unless the weather is Snow. | |||
| Avalanche | 60 | 100 | 10 | -4 | Single Target | Power doubles if the user was hit by the target this turn. | ||
| Axe Kick | 120 | 90 | 10 | Single Target | Has a 30% chance to confuse the target. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. | |||
| Baby-Doll Eyes | - | 100 | 20 | +1 | Single Target | Lowers the target's Attack by 1 stage. | ||
| Baneful Bunker | - | - | 5 | +4 | Self | The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Barb Barrage | 60 | 100 | 10 | Single Target | Has a 50% chance to poison the target. Power doubles if the target is already poisoned. | |||
| Baton Pass | - | - | 20 | Self | The user is replaced with another Pokemon in its party. The selected Pokemon has the user's stat stage changes transferred to it, as well as the effects of confusion, Aqua Ring, Curse, Dragon Cheer, Embargo, Focus Energy, Gastro Acid, Heal Block, Ingrain, Leech Seed, Lock-On (Mind Reader), Magnet Rise, Perish Song, Power Trick, Telekinesis, and a substitute with its remaining HP. The effect of Gastro Acid is not transferred if the recipient has an Ability that cannot be affected. | |||
| Beak Blast | 120 | 100 | 5 | -3 | Single Target | If the user is hit by a contact move this turn before it can execute this move, the attacker is burned. | ||
| Beat Up | - | 100 | 10 | Single Target | Hits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the user's party. The power of each hit is equal to 5+(X/10), where X is each participating Pokemon's base Attack; each hit is considered to come from the user. | |||
| Belch | 120 | 90 | 10 | Single Target | This move cannot be selected until the user eats a Berry, either by eating one that was held, stealing and eating one off another Pokemon with Bug Bite or Pluck, or eating one that was thrown at it with Fling. Once the condition is met, this move can be selected and used for the rest of the battle even if the user gains or uses another item or switches out. Consuming a Berry with Natural Gift does not count for the purposes of eating one. | |||
| Belly Drum | - | - | 10 | Self | Raises the user's Attack by 12 stages in exchange for the user losing 1/2 of its maximum HP, rounded down. Fails if the user would faint or if its Attack stat stage is 6. | |||
| Bind | 15 | 85 | 20 | Single Target | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. | |||
| Bite | 60 | 100 | 20 | Single Target | Has a 30% chance to make the target flinch. | |||
| Bitter Blade | 90 | 100 | 10 | Single Target | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | |||
| Bitter Malice | 75 | 100 | 10 | Single Target | Has a 100% chance to lower the target's Attack by 1 stage. | |||
| Blast Burn | 150 | 90 | 5 | Single Target | If this move is successful, the user must recharge on the following turn and cannot select a move. | |||
| Blaze Kick | 85 | 90 | 10 | Single Target | Has a 10% chance to burn the target and a higher chance for a critical hit. | |||
| Blizzard | 110 | 70 | 5 | All Opponents | Has a 10% chance to freeze the target. If the weather is Snow, this move does not check accuracy. | |||
| Block | - | - | 5 | Single Target | Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field. | |||
| Body Press | 80 | 100 | 10 | Single Target | Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. Other effects that modify the Attack stat are used as normal. | |||
| Body Slam | 85 | 100 | 15 | Single Target | Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active. | |||
| Bolt Beak | 80 | 100 | 10 | Single Target | Power doubles if the user moves before the target. | |||
| Bone Rush | 30 | 90 | 10 | Single Target | Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | |||
| Boomburst | 140 | 100 | 10 | All Pokémon | No additional effect. | |||
| Bounce | 85 | 85 | 5 | Single Target | Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn. | |||
| Brave Bird | 120 | 100 | 15 | Single Target | If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Breaking Swipe | 60 | 100 | 15 | All Opponents | Has a 100% chance to lower the target's Attack by 1 stage. | |||
| Brick Break | 75 | 100 | 15 | Single Target | If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. | |||
| Brutal Swing | 60 | 100 | 20 | All Pokémon | No additional effect. | |||
| Bug Bite | 60 | 100 | 20 | Single Target | If this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | |||
| Bug Buzz | 90 | 100 | 10 | Single Target | Has a 10% chance to lower the target's Special Defense by 1 stage. | |||
| Bulk Up | - | - | 20 | Self | Raises the user's Attack and Defense by 1 stage. | |||
| Bulldoze | 60 | 100 | 20 | All Pokémon | Has a 100% chance to lower the target's Speed by 1 stage. | |||
| Bullet Punch | 40 | 100 | 20 | +1 | Single Target | No additional effect. | ||
| Bullet Seed | 25 | 100 | 20 | Single Target | Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | |||
| Burn Up | 130 | 100 | 5 | Single Target | Fails unless the user is a Fire type. If this move is successful and the user is not Terastallized, the user's Fire type becomes typeless as long as it remains active. | |||
| Burning Jealousy | 70 | 100 | 5 | All Opponents | Has a 100% chance to burn the target if it had a stat stage raised this turn. | |||
| Calm Mind | - | - | 20 | Self | Raises the user's Special Attack and Special Defense by 1 stage. | |||
| Ceaseless Edge | 65 | 90 | 15 | Single Target | If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. A maximum of three layers may be set, and opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog. | |||
| Charge | - | - | 20 | Self | Raises the user's Special Defense by 1 stage. The user's next Electric-type attack will have its power doubled; the effect ends when the user is no longer active, or after the user attempts to use any Electric-type move besides Charge, even if it is not successful. | |||
| Charge Beam | 50 | 90 | 10 | Single Target | Has a 70% chance to raise the user's Special Attack by 1 stage. | |||
| Charm | - | 100 | 20 | Single Target | Lowers the target's Attack by 2 stages. | |||
| Chilling Water | 50 | 100 | 20 | Single Target | Has a 100% chance to lower the target's Attack by 1 stage. | |||
| Chilly Reception | - | - | 10 | Entire Field | For 5 turns, the weather becomes Snow. The user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members. | |||
| Circle Throw | 60 | 90 | 10 | -6 | Single Target | If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target is under the effect of Ingrain, has the Suction Cups Ability, or this move hit a substitute. | ||
| Clanging Scales | 110 | 100 | 5 | All Opponents | Lowers the user's Defense by 1 stage. | |||
| Clangorous Soul | - | - | 5 | Self | Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage in exchange for the user losing 33% of its maximum HP, rounded down. Fails if the user would faint or if its Attack, Defense, Special Attack, Special Defense, and Speed stat stages would not change. | |||
| Clear Smog | 50 | - | 15 | Single Target | Resets all of the target's stat stages to 0. | |||
| Close Combat | 120 | 100 | 5 | Single Target | Lowers the user's Defense and Special Defense by 1 stage. | |||
| Coaching | - | - | 10 | Single Ally | Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | |||
| Coil | - | - | 20 | Self | Raises the user's Attack, Defense, and accuracy by 1 stage. | |||
| Comeuppance | - | 100 | 10 | Varies | Deals damage to the last opposing Pokemon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical or special attack this turn. | |||
| Confuse Ray | - | 100 | 10 | Single Target | Causes the target to become confused. | |||
| Copycat | - | - | 20 | Self | The user uses the last move used by any Pokemon, including itself. Fails if no move has been used, or if the last move used was Assist, Baneful Bunker, Beak Blast, Behemoth Bash, Behemoth Blade, Belch, Bestow, Blazing Torque, Celebrate, Chatter, Circle Throw, Combat Torque, Copycat, Counter, Covet, Destiny Bond, Detect, Dragon Tail, Dynamax Cannon, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Hold Hands, King's Shield, Magical Torque, Mat Block, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Protect, Rage Powder, Roar, Shell Trap, Sketch, Sleep Talk, Snatch, Spiky Shield, Spotlight, Struggle, Switcheroo, Tera Starstorm, Thief, Transform, Trick, Whirlwind, or Wicked Torque. | |||
| Corrosive Gas | - | 100 | 20 | All Pokémon | The target loses its held item. This move cannot cause Pokemon with the Sticky Hold Ability to lose their held item or cause a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon to lose their Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | |||
| Cosmic Power | - | - | 20 | Self | Raises the user's Defense and Special Defense by 1 stage. | |||
| Cotton Guard | - | - | 10 | Self | Raises the user's Defense by 3 stages. | |||
| Cotton Spore | - | 100 | 20 | All Opponents | Lowers the target's Speed by 2 stages. | |||
| Counter | - | 100 | 20 | -5 | Varies | Deals damage to the last opposing Pokemon to hit the user with a physical attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical attack this turn. | ||
| Court Change | - | 100 | 10 | Entire Field | Switches the Mist, Light Screen, Reflect, Spikes, Safeguard, Tailwind, Toxic Spikes, Stealth Rock, Water Pledge, Fire Pledge, Grass Pledge, Sticky Web, Aurora Veil, G-Max Steelsurge, G-Max Cannonade, G-Max Vine Lash, and G-Max Wildfire effects from the user's side to the opposing side and vice versa. | |||
| Covet | 60 | 100 | 20 | Single Target | If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | |||
| Crabhammer | 100 | 95 | 10 | Single Target | Has a higher chance for a critical hit. | |||
| Cross Chop | 100 | 80 | 5 | Single Target | Has a higher chance for a critical hit. | |||
| Cross Poison | 70 | 100 | 20 | Single Target | Has a 10% chance to poison the target and a higher chance for a critical hit. | |||
| Crunch | 80 | 100 | 15 | Single Target | Has a 20% chance to lower the target's Defense by 1 stage. | |||
| Crush Claw | 75 | 95 | 10 | Single Target | Has a 50% chance to lower the target's Defense by 1 stage. | |||
| Curse | - | - | 10 | Single Target | If the user is not a Ghost type, lowers the user's Speed by 1 stage and raises the user's Attack and Defense by 1 stage. If the user is a Ghost type, the user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected. | |||
| Dark Pulse | 80 | 100 | 15 | Single Target | Has a 20% chance to make the target flinch. | |||
| Darkest Lariat | 85 | 100 | 10 | Single Target | Ignores the target's stat stage changes, including evasiveness. | |||
| Dazzling Gleam | 80 | 100 | 10 | All Opponents | No additional effect. | |||
| Decorate | - | - | 15 | Single Target | Raises the target's Attack and Special Attack by 2 stages. | |||
| Defog | - | - | 15 | Single Target | Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared. | |||
| Destiny Bond | - | - | 5 | Self | Until the user's next move, if an opposing Pokemon's attack knocks the user out, that Pokemon faints as well, unless the attack was Doom Desire or Future Sight. Fails if the user used this move successfully as its last move, disregarding moves used through the Dancer Ability. | |||
| Detect | - | - | 5 | +4 | Self | The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Dig | 80 | 100 | 10 | Single Target | This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Earthquake and Magnitude but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn. | |||
| Dire Claw | 80 | 100 | 15 | Single Target | Has a 50% chance to cause the target to either fall asleep, become poisoned, or become paralyzed. | |||
| Disable | - | 100 | 20 | Single Target | For 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Max or G-Max Move. | |||
| Discharge | 80 | 100 | 15 | All Pokémon | Has a 30% chance to paralyze the target. | |||
| Dive | 80 | 100 | 10 | Single Target | This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Surf and Whirlpool but takes double damage from them, and is also unaffected by weather. If the user is holding a Power Herb, the move completes in one turn. | |||
| Double Hit | 35 | 90 | 10 | Single Target | Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. | |||
| Double Shock | 120 | 100 | 5 | Single Target | Fails unless the user is an Electric type. If this move is successful and the user is not Terastallized, the user's Electric type becomes typeless as long as it remains active. | |||
| Double Team | - | - | 15 | Self | Raises the user's evasiveness by 1 stage. | |||
| Double-Edge | 120 | 100 | 15 | Single Target | If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Draco Meteor | 130 | 90 | 5 | Single Target | Lowers the user's Special Attack by 2 stages. | |||
| Dragon Cheer | - | - | 15 | Single Ally | Raises the target's chance for a critical hit by 1 stage, or by 2 stages if the target is Dragon type. Fails if there is no ally adjacent to the user, or if the target already has this effect or the Focus Energy effect. Baton Pass can be used to transfer this effect to an ally. | |||
| Dragon Claw | 80 | 100 | 15 | Single Target | No additional effect. | |||
| Dragon Dance | - | - | 20 | Self | Raises the user's Attack and Speed by 1 stage. | |||
| Dragon Darts | 50 | 100 | 10 | Single Target | Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. In Double Battles, this move attempts to hit the targeted Pokemon and its ally once each. If hitting one of these Pokemon would be prevented by immunity, protection, semi-invulnerability, an Ability, or accuracy, it attempts to hit the other Pokemon twice instead. If this move is redirected, it hits that target twice. | |||
| Dragon Pulse | 85 | 100 | 10 | Single Target | No additional effect. | |||
| Dragon Rush | 100 | 75 | 10 | Single Target | Has a 20% chance to make the target flinch. Damage doubles and no accuracy check is done if the target has used Minimize while active. | |||
| Dragon Tail | 60 | 90 | 10 | -6 | Single Target | If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Suction Cups Ability, or this move hit a substitute. | ||
| Drain Punch | 75 | 100 | 10 | Single Target | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | |||
| Draining Kiss | 50 | 100 | 10 | Single Target | The user recovers 3/4 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | |||
| Drill Peck | 80 | 100 | 20 | Single Target | No additional effect. | |||
| Drill Run | 80 | 95 | 10 | Single Target | Has a higher chance for a critical hit. | |||
| Drum Beating | 80 | 100 | 10 | Single Target | Has a 100% chance to lower the target's Speed by 1 stage. | |||
| Dual Wingbeat | 40 | 90 | 10 | Single Target | Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. | |||
| Dynamic Punch | 100 | 50 | 5 | Single Target | Has a 100% chance to confuse the target. | |||
| Earth Power | 90 | 100 | 10 | Single Target | Has a 10% chance to lower the target's Special Defense by 1 stage. | |||
| Earthquake | 100 | 100 | 10 | All Pokémon | Damage doubles if the target is using Dig. | |||
| Eerie Impulse | - | 100 | 15 | Single Target | Lowers the target's Special Attack by 2 stages. | |||
| Eerie Spell | 80 | 100 | 5 | Single Target | If this move is successful and the user has not fainted, the target loses 3 PP from its last move. | |||
| Electric Terrain | - | - | 10 | Entire Field | For 5 turns, the terrain becomes Electric Terrain. During the effect, the power of Electric-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot fall asleep; Pokemon already asleep do not wake up. Grounded Pokemon cannot become affected by Yawn or fall asleep from its effect. Camouflage transforms the user into an Electric type, Nature Power becomes Thunderbolt, and Secret Power has a 30% chance to cause paralysis. Fails if the current terrain is Electric Terrain. | |||
| Electrify | - | - | 20 | Single Target | Causes the target's move to become Electric type this turn. Among effects that can change a move's type, this effect happens last. Fails if the target already moved this turn. | |||
| Electro Ball | - | 100 | 10 | Single Target | The power of this move depends on (user's current Speed / target's current Speed), rounded down. Power is equal to 150 if the result is 4 or more, 120 if 3, 80 if 2, 60 if 1, 40 if less than 1. If the target's current Speed is 0, this move's power is 40. | |||
| Electro Shot | 130 | 100 | 10 | Single Target | This attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb or the weather is Heavy Rain or Rain, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Heavy Rain or Rain, the move still requires a turn to charge. | |||
| Electroweb | 55 | 95 | 15 | All Opponents | Has a 100% chance to lower the target's Speed by 1 stage. | |||
| Encore | - | 100 | 5 | Single Target | For its next 3 turns, the target is forced to repeat its last move used. If the affected move runs out of PP, the effect ends. Fails if the target is already under this effect, if it has not made a move, if the move has 0 PP, or if the move is Assist, Blazing Torque, Combat Torque, Copycat, Dynamax Cannon, Encore, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Sketch, Sleep Talk, Struggle, Transform, or Wicked Torque. | |||
| Endeavor | - | 100 | 5 | Single Target | Deals damage to the target equal to (target's current HP - user's current HP). The target is unaffected if its current HP is less than or equal to the user's current HP. | |||
| Endure | - | - | 10 | +4 | Self | The user will survive attacks made by other Pokemon during this turn with at least 1 HP. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Energy Ball | 90 | 100 | 10 | Single Target | Has a 10% chance to lower the target's Special Defense by 1 stage. | |||
| Entrainment | - | 100 | 15 | Single Target | Causes the target's Ability to become the same as the user's. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero, or the same Ability as the user, or if the user's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero. | |||
| Eruption | 150 | 100 | 5 | All Opponents | Power is equal to (user's current HP × 150 / user's maximum HP), rounded down, but not less than 1. | |||
| Expanding Force | 80 | 100 | 10 | Single Target | If the current terrain is Psychic Terrain and the user is grounded, this move hits all opposing Pokemon and has its power multiplied by 1.5. | |||
| Explosion | 250 | 100 | 5 | All Pokémon | The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability. | |||
| Extrasensory | 80 | 100 | 20 | Single Target | Has a 10% chance to make the target flinch. | |||
| Extreme Speed | 80 | 100 | 5 | +2 | Single Target | No additional effect. | ||
| Facade | 70 | 100 | 20 | Single Target | Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user's burn is ignored. | |||
| Fairy Lock | - | - | 10 | Entire Field | Prevents all active Pokemon from switching next turn. A Pokemon can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. Fails if the effect is already active. | |||
| Fake Out | 40 | 100 | 10 | +3 | Single Target | Has a 100% chance to make the target flinch. Fails unless it is the user's first turn on the field. | ||
| Fake Tears | - | 100 | 20 | Single Target | Lowers the target's Special Defense by 2 stages. | |||
| Feather Dance | - | 100 | 15 | Single Target | Lowers the target's Attack by 2 stages. | |||
| Feint | 30 | 100 | 10 | +2 | Single Target | If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. | ||
| Fell Stinger | 50 | 100 | 20 | Single Target | Raises the user's Attack by 3 stages if this move knocks out the target. | |||
| Fickle Beam | 80 | 100 | 5 | Single Target | Has a 30% chance this move's power is doubled. | |||
| Fiery Dance | 80 | 100 | 10 | Single Target | Has a 50% chance to raise the user's Special Attack by 1 stage. | |||
| Final Gambit | - | 100 | 5 | Single Target | Deals damage to the target equal to the user's current HP. If this move is successful, the user faints. | |||
| Fire Blast | 110 | 85 | 5 | Single Target | Has a 10% chance to burn the target. | |||
| Fire Fang | 65 | 95 | 15 | Single Target | Has a 10% chance to burn the target and a 10% chance to make it flinch. | |||
| Fire Lash | 90 | 100 | 15 | Single Target | Has a 100% chance to lower the target's Defense by 1 stage. | |||
| Fire Punch | 75 | 100 | 15 | Single Target | Has a 10% chance to burn the target. | |||
| Fire Spin | 35 | 85 | 15 | Single Target | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. | |||
| First Impression | 100 | 100 | 10 | +2 | Single Target | Fails unless it is the user's first turn on the field. | ||
| Fishious Rend | 80 | 100 | 10 | Single Target | Power doubles if the user moves before the target. | |||
| Fissure | - | 30 | 5 | Single Target | Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune. | |||
| Flail | - | 100 | 15 | Single Target | The power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down. | |||
| Flame Charge | 50 | 100 | 20 | Single Target | Has a 100% chance to raise the user's Speed by 1 stage. | |||
| Flamethrower | 90 | 100 | 15 | Single Target | Has a 10% chance to burn the target. | |||
| Flare Blitz | 120 | 100 | 15 | Single Target | Has a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Flash Cannon | 80 | 100 | 10 | Single Target | Has a 10% chance to lower the target's Special Defense by 1 stage. | |||
| Flatter | - | 100 | 15 | Single Target | Raises the target's Special Attack by 1 stage and confuses it. | |||
| Fling | - | 100 | 10 | Single Target | The power of this move is based on the user's held item. The held item is lost and it activates for the target if applicable. If there is no target or the target avoids this move by protecting itself, the user's held item is still lost. The user can regain a thrown item with Recycle or the Harvest Ability. Fails if the user has no held item, if the held item cannot be thrown, if the user is under the effect of Embargo or Magic Room, or if the user has the Klutz Ability. | |||
| Flip Turn | 60 | 100 | 20 | Single Target | If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities. | |||
| Flower Trick | 70 | - | 10 | Single Target | This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. This move does not check accuracy. | |||
| Fly | 90 | 95 | 15 | Single Target | This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Gust, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, and Twister, and Gust and Twister have doubled power when used against it. If the user is holding a Power Herb, the move completes in one turn. | |||
| Flying Press | 100 | 95 | 10 | Single Target | This move combines Flying in its type effectiveness against the target. Damage doubles and no accuracy check is done if the target has used Minimize while active. | |||
| Focus Blast | 120 | 70 | 5 | Single Target | Has a 10% chance to lower the target's Special Defense by 1 stage. | |||
| Focus Energy | - | - | 20 | Self | Raises the user's chance for a critical hit by 2 stages. Fails if the user already has the effect. Baton Pass can be used to transfer this effect to an ally. | |||
| Focus Punch | 150 | 100 | 20 | -3 | Single Target | The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move. | ||
| Follow Me | - | - | 20 | +2 | Self | Until the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop. | ||
| Forest's Curse | - | 100 | 20 | Single Target | Causes the Grass type to be added to the target, effectively making it have two or three types. Fails if the target is already a Grass type. If Trick-or-Treat adds a type to the target, it replaces the type added by this move and vice versa. | |||
| Foul Play | 95 | 100 | 15 | Single Target | Damage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal. | |||
| Freeze-Dry | 70 | 100 | 20 | Single Target | Has a 10% chance to freeze the target. This move's type effectiveness against Water is changed to be super effective no matter what this move's type is. | |||
| Frenzy Plant | 150 | 90 | 5 | Single Target | If this move is successful, the user must recharge on the following turn and cannot select a move. | |||
| Frost Breath | 60 | 90 | 10 | Single Target | This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. | |||
| Future Sight | 120 | 100 | 10 | Single Target | Deals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokemon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move or Doom Desire is already in effect for the target's position. | |||
| Gastro Acid | - | 100 | 10 | Single Target | Causes the target's Ability to be rendered ineffective as long as it remains active. If the target uses Baton Pass, the replacement will remain under this effect. If the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, or Zero to Hero, this move fails, and receiving the effect through Baton Pass ends the effect immediately. | |||
| Gear Grind | 60 | 90 | 15 | Single Target | Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. | |||
| Giga Drain | 75 | 100 | 10 | Single Target | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | |||
| Giga Impact | 150 | 90 | 5 | Single Target | If this move is successful, the user must recharge on the following turn and cannot select a move. | |||
| Gigaton Hammer | 160 | 100 | 5 | Single Target | Cannot be selected the turn after it's used. | |||
| Glaive Rush | 120 | 100 | 5 | Single Target | If this move is successful, moves targeted at the user deal double damage and do not check accuracy until the user's next turn. | |||
| Glare | - | 100 | 20 | Single Target | Paralyzes the target. | |||
| Grass Knot | - | 100 | 20 | Single Target | This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg. | |||
| Grassy Glide | 55 | 100 | 20 | Single Target | If the current terrain is Grassy Terrain and the user is grounded, this move has its priority increased by 1. | |||
| Grassy Terrain | - | - | 10 | Entire Field | For 5 turns, the terrain becomes Grassy Terrain. During the effect, the power of Grass-type attacks used by grounded Pokemon is multiplied by 1.3, the power of Bulldoze, Earthquake, and Magnitude used against grounded Pokemon is multiplied by 0.5, and grounded Pokemon have 1/16 of their maximum HP, rounded down, restored at the end of each turn, including the last turn. Camouflage transforms the user into a Grass type, Nature Power becomes Energy Ball, and Secret Power has a 30% chance to cause sleep. Fails if the current terrain is Grassy Terrain. | |||
| Grav Apple | 90 | 100 | 10 | Single Target | Has a 100% chance to lower the target's Defense by 1 stage. Power is multiplied by 1.5 during Gravity's effect. | |||
| Gravity | - | - | 5 | Entire Field | For 5 turns, the evasiveness of all active Pokemon is multiplied by 0.6. At the time of use, Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end immediately for all active Pokemon. During the effect, Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis are prevented from being used by all active Pokemon. Ground-type attacks, Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability can affect Flying types or Pokemon with the Levitate Ability. Fails if this move is already in effect. | |||
| Growth | - | - | 20 | Self | Raises the user's Attack and Special Attack by 1 stage. If the weather is Sun or Intense Sun, this move raises the user's Attack and Special Attack by 2 stages. If the user is holding Utility Umbrella, this move will only raise the user's Attack and Special Attack by 1 stage, even if the weather is Sun or Intense Sun. | |||
| Guard Split | - | - | 10 | Single Target | The user and the target have their Defense and Special Defense stats set to be equal to the average of the user and the target's Defense and Special Defense stats, respectively, rounded down. Stat stage changes are unaffected. | |||
| Guard Swap | - | - | 10 | Single Target | The user swaps its Defense and Special Defense stat stage changes with the target. | |||
| Guillotine | - | 30 | 5 | Single Target | Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune. | |||
| Gunk Shot | 120 | 80 | 5 | Single Target | Has a 30% chance to poison the target. | |||
| Gyro Ball | - | 100 | 5 | Single Target | Power is equal to (25 * target's current Speed / user's current Speed) + 1, rounded down, but not more than 150. If the user's current Speed is 0, this move's power is 1. | |||
| Hammer Arm | 100 | 90 | 10 | Single Target | Lowers the user's Speed by 1 stage. | |||
| Hard Press | - | 100 | 10 | Single Target | Power is equal to 100 × (target's current HP / target's maximum HP), rounded half down, but not less than 1. | |||
| Haze | - | - | 20 | Entire Field | Resets the stat stages of all active Pokemon to 0. | |||
| Head Smash | 150 | 80 | 5 | Single Target | If the target lost HP, the user takes recoil damage equal to 1/2 the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Headlong Rush | 120 | 100 | 5 | Single Target | Lowers the user's Defense and Special Defense by 1 stage. | |||
| Heal Bell | - | - | 5 | User's Side | Every Pokemon in the user's party is cured of its non-volatile status condition. Active Pokemon with the Soundproof Ability are not cured, unless they are the user. | |||
| Heal Pulse | - | - | 10 | Single Target | The target restores 1/2 of its maximum HP, rounded half up. If the user has the Mega Launcher Ability, the target instead restores 3/4 of its maximum HP, rounded half down. | |||
| Healing Wish | - | - | 10 | Self | The user faints, and if the Pokemon brought out to replace it does not have full HP or has a non-volatile status condition, its HP is fully restored along with having any non-volatile status condition cured. The replacement is sent out at the end of the turn, and the healing happens before hazards take effect. This effect continues until a Pokemon that meets either of these conditions switches in at the user's position or gets swapped into the position with Ally Switch. Fails if the user is the last unfainted Pokemon in its party. | |||
| Heat Crash | - | 100 | 10 | Single Target | The power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less. Damage doubles and no accuracy check is done if the target has used Minimize while active. | |||
| Heat Wave | 95 | 90 | 10 | All Opponents | Has a 10% chance to burn the target. | |||
| Heavy Slam | - | 100 | 10 | Single Target | The power of this move depends on (user's weight / target's weight), rounded down. Power is equal to 120 if the result is 5 or more, 100 if 4, 80 if 3, 60 if 2, and 40 if 1 or less. Damage doubles and no accuracy check is done if the target has used Minimize while active. | |||
| Helping Hand | - | - | 20 | +5 | Single Ally | The power of the target's attack this turn is multiplied by 1.5 (this effect is stackable). Fails if there is no ally adjacent to the user or if the ally already moved this turn, but does not fail if the ally is using a two-turn move. | ||
| Hex | 65 | 100 | 10 | Single Target | Power doubles if the target has a non-volatile status condition. | |||
| High Horsepower | 95 | 95 | 10 | Single Target | No additional effect. | |||
| High Jump Kick | 130 | 90 | 10 | Single Target | If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. | |||
| Horn Drill | - | 30 | 5 | Single Target | Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + 30)%, and fails if the target is at a higher level. Pokemon with the Sturdy Ability are immune. | |||
| Horn Leech | 75 | 100 | 10 | Single Target | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | |||
| Howl | - | - | 20 | Varies | Raises the Attack of the user and all allies 1 stage. | |||
| Hurricane | 110 | 70 | 10 | Single Target | Has a 30% chance to confuse the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%. | |||
| Hydro Cannon | 150 | 90 | 5 | Single Target | If this move is successful, the user must recharge on the following turn and cannot select a move. | |||
| Hydro Pump | 110 | 80 | 5 | Single Target | No additional effect. | |||
| Hyper Beam | 150 | 90 | 5 | Single Target | If this move is successful, the user must recharge on the following turn and cannot select a move. | |||
| Hyper Voice | 90 | 100 | 10 | All Opponents | No additional effect. | |||
| Hypnosis | - | 60 | 20 | Single Target | Causes the target to fall asleep. | |||
| Ice Beam | 90 | 100 | 10 | Single Target | Has a 10% chance to freeze the target. | |||
| Ice Fang | 65 | 95 | 15 | Single Target | Has a 10% chance to freeze the target and a 10% chance to make it flinch. | |||
| Ice Hammer | 100 | 90 | 10 | Single Target | Lowers the user's Speed by 1 stage. | |||
| Ice Punch | 75 | 100 | 15 | Single Target | Has a 10% chance to freeze the target. | |||
| Ice Shard | 40 | 100 | 20 | +1 | Single Target | No additional effect. | ||
| Ice Spinner | 80 | 100 | 15 | Single Target | Ends the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain. | |||
| Icicle Crash | 85 | 90 | 10 | Single Target | Has a 30% chance to make the target flinch. | |||
| Icicle Spear | 25 | 100 | 20 | Single Target | Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | |||
| Icy Wind | 55 | 95 | 15 | All Opponents | Has a 100% chance to lower the target's Speed by 1 stage. | |||
| Imprison | - | - | 10 | Self | The user prevents all opposing Pokemon from using any moves that the user also knows as long as the user remains active. | |||
| Infernal Parade | 65 | 100 | 15 | Single Target | Has a 30% chance to burn the target. Power doubles if the target has a non-volatile status condition. | |||
| Inferno | 100 | 50 | 5 | Single Target | Has a 100% chance to burn the target. | |||
| Infestation | 20 | 100 | 20 | Single Target | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. | |||
| Ingrain | - | - | 20 | Self | The user has 1/16 of its maximum HP restored at the end of each turn, but it is prevented from switching out and other Pokemon cannot force the user to switch out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the user leaves the field using Baton Pass, the replacement will remain trapped and still receive the healing effect. During the effect, the user can be hit normally by Ground-type attacks and be affected by Spikes, Toxic Spikes, and Sticky Web, even if the user is a Flying type or has the Levitate Ability. | |||
| Instruct | - | - | 15 | Single Target | The target immediately uses its last used move. Fails if the target has not made a move, if the move has 0 PP, if the target is preparing to use Beak Blast, Focus Punch, or Shell Trap, or if the move is Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Ice Ball, Instruct, King's Shield, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Obstruct, Outrage, Petal Dance, Rollout, Shell Trap, Sketch, Sleep Talk, Struggle, Thrash, Transform, Uproar, Wicked Torque, any two-turn move, or any recharge move. | |||
| Iron Defense | - | - | 15 | Self | Raises the user's Defense by 2 stages. | |||
| Iron Head | 80 | 100 | 15 | Single Target | Has a 30% chance to make the target flinch. | |||
| Iron Tail | 100 | 75 | 15 | Single Target | Has a 30% chance to lower the target's Defense by 1 stage. | |||
| Jaw Lock | 80 | 100 | 10 | Single Target | Prevents the user and the target from switching out. The user and the target can still switch out if either of them is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field. | |||
| Jet Punch | 60 | 100 | 15 | +1 | Single Target | No additional effect. | ||
| King's Shield | - | - | 5 | +4 | Self | The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Attack lowered by 1 stage. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Knock Off | 65 | 100 | 20 | Single Target | This move's power is multiplied by 1.5 if the target is holding an item, and the target loses its held item if the user has not fainted. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. This move does not increase in power or remove the target's item if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | |||
| Kowtow Cleave | 85 | - | 10 | Single Target | This move does not check accuracy. | |||
| Lash Out | 75 | 100 | 5 | Single Target | Power doubles if the user had a stat stage lowered this turn. | |||
| Last Resort | 140 | 100 | 5 | Single Target | This move fails unless the user knows this move and at least one other move, and has used all the other moves it knows at least once each since it became active or Transformed. | |||
| Last Respects | 50 | 100 | 10 | Single Target | Power is equal to 50+(X × 50), where X is the total number of times any Pokemon has fainted on the user's side, and X cannot be greater than 100. | |||
| Lava Plume | 80 | 100 | 15 | All Pokémon | Has a 30% chance to burn the target. | |||
| Leaf Blade | 90 | 100 | 15 | Single Target | Has a higher chance for a critical hit. | |||
| Leaf Storm | 130 | 90 | 5 | Single Target | Lowers the user's Special Attack by 2 stages. | |||
| Leech Life | 80 | 100 | 10 | Single Target | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | |||
| Leech Seed | - | 90 | 10 | Single Target | The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3× normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Mortal Spin or Rapid Spin successfully, the effect ends. Grass-type Pokemon are immune to this move on use, but not its effect. | |||
| Life Dew | - | - | 10 | Varies | Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up. | |||
| Light of Ruin | 140 | 90 | 5 | Single Target | If the target lost HP, the user takes recoil damage equal to 1/2 the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Light Screen | - | - | 20 | User's Side | For 5 turns, the user and its party members take 0.5× damage from special attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side. | |||
| Liquidation | 85 | 100 | 10 | Single Target | Has a 20% chance to lower the target's Defense by 1 stage. | |||
| Lock-On | - | - | 5 | Single Target | Until the end of the next turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. The effect ends if either the user or the target leaves the field. Fails if this effect is active for the user. | |||
| Low Kick | - | 100 | 20 | Single Target | This move's power is 20 if the target weighs less than 10 kg, 40 if less than 25 kg, 60 if less than 50 kg, 80 if less than 100 kg, 100 if less than 200 kg, and 120 if greater than or equal to 200 kg. | |||
| Low Sweep | 65 | 100 | 20 | Single Target | Has a 100% chance to lower the target's Speed by 1 stage. | |||
| Lumina Crash | 80 | 100 | 10 | Single Target | Has a 100% chance to lower the target's Special Defense by 2 stages. | |||
| Lunge | 80 | 100 | 15 | Single Target | Has a 100% chance to lower the target's Attack by 1 stage. | |||
| Mach Punch | 40 | 100 | 20 | +1 | Single Target | No additional effect. | ||
| Magic Powder | - | 100 | 20 | Single Target | Causes the target to become a Psychic type. Fails if the target is an Arceus or a Silvally, if the target is already purely Psychic type, or if the target is Terastallized. | |||
| Magic Room | - | - | 10 | Entire Field | For 5 turns, the held items of all active Pokemon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokemon. If this move is used during the effect, the effect ends. | |||
| Magnet Rise | - | - | 10 | Self | For 5 turns, the user is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability as long as it remains active. If the user uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, Thousand Arrows, and Iron Ball override this move if the user is under any of their effects. Fails if the user is already under this effect or the effects of Ingrain, Smack Down, or Thousand Arrows. | |||
| Magnetic Flux | - | - | 20 | User's Side | Raises the Defense and Special Defense of Pokemon on the user's side with the Plus or Minus Abilities by 1 stage. | |||
| Make It Rain | 120 | 95 | 5 | All Opponents | Lowers the user's Special Attack by 1 stage. | |||
| Matcha Gotcha | 80 | 90 | 15 | All Opponents | Has a 20% chance to burn the target. The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. The target thaws out if it is frozen. | |||
| Mean Look | - | - | 5 | Single Target | Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field. | |||
| Mega Kick | 120 | 75 | 5 | Single Target | No additional effect. | |||
| Megahorn | 120 | 85 | 10 | Single Target | No additional effect. | |||
| Memento | - | 100 | 10 | Single Target | Lowers the target's Attack and Special Attack by 2 stages. The user faints unless this move misses or there is no target. Fails entirely if this move hits a substitute, but does not fail if the target's stats cannot be changed. | |||
| Metal Burst | - | 100 | 10 | Varies | Deals damage to the last opposing Pokemon to hit the user with a physical or special attack this turn equal to 1.5 times the HP lost by the user from that attack, rounded down. If the user did not lose HP from that attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's physical or special attack this turn. | |||
| Metal Sound | - | 85 | 20 | Single Target | Lowers the target's Special Defense by 2 stages. | |||
| Meteor Assault | 170 | 100 | 5 | Single Target | If this move is successful, the user must recharge on the following turn and cannot select a move. | |||
| Meteor Beam | 120 | 90 | 10 | Single Target | This attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb, the move completes in one turn. | |||
| Meteor Mash | 90 | 90 | 10 | Single Target | Has a 20% chance to raise the user's Attack by 1 stage. | |||
| Milk Drink | - | - | 5 | Single Ally | The user restores 1/2 of its maximum HP, rounded half up. | |||
| Minimize | - | - | 10 | Self | Raises the user's evasiveness by 2 stages. Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active. | |||
| Mirror Coat | - | 100 | 20 | -5 | Varies | Deals damage to the last opposing Pokemon to hit the user with a special attack this turn equal to twice the HP lost by the user from that attack. If the user did not lose HP from the attack, this move deals 1 HP of damage instead. If that opposing Pokemon's position is no longer in use and there is another opposing Pokemon on the field, the damage is done to it instead. Only the last hit of a multi-hit attack is counted. Fails if the user was not hit by an opposing Pokemon's special attack this turn. | ||
| Misty Explosion | 100 | 100 | 5 | All Pokémon | If the current terrain is Misty Terrain and the user is grounded, this move's power is multiplied by 1.5. The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability. | |||
| Misty Terrain | - | - | 10 | Entire Field | For 5 turns, the terrain becomes Misty Terrain. During the effect, the power of Dragon-type attacks used against grounded Pokemon is multiplied by 0.5 and grounded Pokemon cannot be inflicted with a non-volatile status condition nor confusion. Grounded Pokemon can become affected by Yawn but cannot fall asleep from its effect. Camouflage transforms the user into a Fairy type, Nature Power becomes Moonblast, and Secret Power has a 30% chance to lower Special Attack by 1 stage. Fails if the current terrain is Misty Terrain. | |||
| Moonblast | 95 | 100 | 15 | Single Target | Has a 30% chance to lower the target's Special Attack by 1 stage. | |||
| Moonlight | - | - | 5 | Self | The user restores 1/2 of its maximum HP if Strong Winds or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Intense Sun or Sun, and 1/4 of its maximum HP if the weather is Heavy Rain, Rain, Sandstorm, or Snow, all rounded half down. | |||
| Morning Sun | - | - | 5 | Self | The user restores 1/2 of its maximum HP if Strong Winds or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Intense Sun or Sun, and 1/4 of its maximum HP if the weather is Heavy Rain, Rain, Sandstorm, or Snow, all rounded half down. | |||
| Mortal Spin | 30 | 100 | 15 | All Opponents | If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to poison the target. | |||
| Mountain Gale | 120 | 85 | 10 | Single Target | Has a 30% chance to make the target flinch. | |||
| Mud Shot | 55 | 95 | 15 | Single Target | Has a 100% chance to lower the target's Speed by 1 stage. | |||
| Mud-Slap | 20 | 100 | 10 | Single Target | Has a 100% chance to lower the target's accuracy by 1 stage. | |||
| Muddy Water | 90 | 85 | 10 | All Opponents | Has a 30% chance to lower the target's accuracy by 1 stage. | |||
| Mystical Fire | 75 | 100 | 10 | Single Target | Has a 100% chance to lower the target's Special Attack by 1 stage. | |||
| Nasty Plot | - | - | 20 | Self | Raises the user's Special Attack by 2 stages. | |||
| Night Daze | 90 | 95 | 10 | Single Target | Has a 40% chance to lower the target's accuracy by 1 stage. | |||
| Night Shade | - | 100 | 15 | Single Target | Deals damage to the target equal to the user's level. | |||
| Night Slash | 70 | 100 | 20 | Single Target | Has a higher chance for a critical hit. | |||
| No Retreat | - | - | 5 | Self | Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage, but it becomes prevented from switching out. The user can still switch out if it uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. Fails if the user has already been prevented from switching by this effect. | |||
| Noble Roar | - | 100 | 20 | Single Target | Lowers the target's Attack and Special Attack by 1 stage. | |||
| Nuzzle | 20 | 100 | 20 | Single Target | Has a 100% chance to paralyze the target. | |||
| Obstruct | - | 100 | 5 | +4 | Self | The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to make contact with the user have their Defense lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Octolock | - | 100 | 15 | Single Target | Prevents the target from switching out. At the end of each turn during effect, the target's Defense and Special Defense are lowered by 1 stage. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field. | |||
| Outrage | 120 | 100 | 10 | Varies | The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user. | |||
| Overdrive | 80 | 100 | 10 | All Opponents | No additional effect. | |||
| Overheat | 130 | 90 | 5 | Single Target | Lowers the user's Special Attack by 2 stages. | |||
| Pain Split | - | - | 20 | Single Target | The user and the target's HP become the average of their current HP, rounded down, but not more than the maximum HP of either one. | |||
| Parabolic Charge | 65 | 100 | 20 | All Pokémon | The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. | |||
| Parting Shot | - | 100 | 20 | Single Target | Lowers the target's Attack and Special Attack by 1 stage. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if the target's Attack and Special Attack stat stages were both unchanged, or if there are no unfainted party members. | |||
| Payback | 50 | 100 | 10 | Single Target | Power doubles if the user moves after the target this turn, including actions taken through Instruct or the Dancer Ability. Switching in does not count as an action. | |||
| Perish Song | - | - | 5 | Entire Field | Each active Pokemon receives a perish count of 4 if it doesn't already have a perish count. At the end of each turn including the turn used, the perish count of all active Pokemon lowers by 1 and Pokemon faint if the number reaches 0. The perish count is removed from Pokemon that switch out. If a Pokemon uses Baton Pass while it has a perish count, the replacement will gain the perish count and continue to count down. | |||
| Petal Blizzard | 90 | 100 | 15 | All Pokémon | No additional effect. | |||
| Petal Dance | 120 | 100 | 10 | Varies | The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user. | |||
| Phantom Force | 90 | 100 | 10 | Single Target | If this move is successful, it breaks through the target's Baneful Bunker, Detect, King's Shield, Protect, or Spiky Shield for this turn, allowing other Pokemon to attack the target normally. If the target's side is protected by Crafty Shield, Mat Block, Quick Guard, or Wide Guard, that protection is also broken for this turn and other Pokemon may attack the target's side normally. This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks. If the user is holding a Power Herb, the move completes in one turn. | |||
| Pin Missile | 25 | 95 | 20 | Single Target | Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | |||
| Play Rough | 90 | 90 | 10 | Single Target | Has a 10% chance to lower the target's Attack by 1 stage. | |||
| Pluck | 60 | 100 | 20 | Single Target | If this move is successful and the user has not fainted, it steals the target's held Berry if it is holding one and eats it immediately, gaining its effects even if the user's item is being ignored. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | |||
| Poison Fang | 50 | 100 | 15 | Single Target | Has a 50% chance to badly poison the target. | |||
| Poison Jab | 80 | 100 | 20 | Single Target | Has a 30% chance to poison the target. | |||
| Poison Powder | - | 75 | 20 | Single Target | Poisons the target. | |||
| Pollen Puff | 90 | 100 | 15 | Single Target | If the target is an ally, this move restores 1/2 of its maximum HP, rounded down, instead of dealing damage. | |||
| Poltergeist | 110 | 90 | 5 | Single Target | Fails if the target has no held item. | |||
| Population Bomb | 20 | 90 | 10 | Single Target | Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits. | |||
| Pounce | 50 | 100 | 20 | Single Target | Has a 100% chance to lower the target's Speed by 1 stage. | |||
| Pound | 40 | 100 | 20 | Single Target | No additional effect. | |||
| Power Gem | 80 | 100 | 20 | Single Target | No additional effect. | |||
| Power Shift | - | - | 10 | Self | The user swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass. | |||
| Power Split | - | - | 10 | Single Target | The user and the target have their Attack and Special Attack stats set to be equal to the average of the user and the target's Attack and Special Attack stats, respectively, rounded down. Stat stage changes are unaffected. | |||
| Power Swap | - | - | 10 | Single Target | The user swaps its Attack and Special Attack stat stage changes with the target. | |||
| Power Trick | - | - | 10 | Self | The user swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. This move can be used again to swap the stats back. If the user uses Baton Pass, the replacement will have its Attack and Defense stats swapped if the effect is active. If the user has its stats recalculated by changing forme while its stats are swapped, this effect is ignored but is still active for the purposes of Baton Pass. | |||
| Power Trip | 20 | 100 | 10 | Single Target | Power is equal to 20+(X × 20), where X is the user's total stat stage changes that are greater than 0. | |||
| Power Whip | 120 | 85 | 10 | Single Target | No additional effect. | |||
| Protect | - | - | 5 | +4 | Self | The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Psych Up | - | - | 10 | Single Target | The user copies all of the target's current stat stage changes. | |||
| Psychic | 90 | 100 | 10 | Single Target | Has a 10% chance to lower the target's Special Defense by 1 stage. | |||
| Psychic Fangs | 85 | 100 | 10 | Single Target | If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. | |||
| Psychic Noise | 75 | 100 | 10 | Single Target | For 2 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokemon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected. | |||
| Psychic Terrain | - | - | 10 | Entire Field | For 5 turns, the terrain becomes Psychic Terrain. During the effect, the power of Psychic-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot be hit by moves with priority greater than 0, unless the target is an ally. Camouflage transforms the user into a Psychic type, Nature Power becomes Psychic, and Secret Power has a 30% chance to lower the target's Speed by 1 stage. Fails if the current terrain is Psychic Terrain. | |||
| Psycho Cut | 70 | 100 | 20 | Single Target | Has a higher chance for a critical hit. | |||
| Psyshield Bash | 90 | 90 | 10 | Single Target | Has a 100% chance to raise the user's Defense by 1 stage. | |||
| Psyshock | 80 | 100 | 10 | Single Target | Deals damage to the target based on its Defense instead of Special Defense. | |||
| Purify | - | - | 5 | Single Target | The target is cured if it has a non-volatile status condition. If the target was cured, the user restores 1/2 of its maximum HP, rounded down. | |||
| Pyro Ball | 120 | 90 | 5 | Single Target | Has a 10% chance to burn the target. | |||
| Quash | - | 100 | 15 | Single Target | Causes the target to take its turn after all other Pokemon this turn, no matter the priority of its selected move. Fails if the target already moved this turn. | |||
| Quick Attack | 40 | 100 | 20 | +1 | Single Target | No additional effect. | ||
| Quick Guard | - | - | 15 | +3 | User's Side | The user and its party members are protected from attacks with original or altered priority greater than 0 made by other Pokemon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side. | ||
| Quiver Dance | - | - | 20 | Self | Raises the user's Special Attack, Special Defense, and Speed by 1 stage. | |||
| Rage Fist | 50 | 100 | 10 | Single Target | Power is equal to 50+(X × 50), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 6 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted. | |||
| Rage Powder | - | - | 20 | +2 | Self | Until the end of the turn, all single-target attacks from the opposing side are redirected to the user. Such attacks are redirected to the user before they can be reflected by Magic Coat or the Magic Bounce Ability, or drawn in by the Lightning Rod or Storm Drain Abilities. Fails if it is not a Double Battle or Battle Royal. This effect is ignored while the user is under the effect of Sky Drop. | ||
| Raging Bull | 90 | 100 | 10 | Single Target | If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the target's side of the field before damage is calculated. If the user's current form is a Paldean Tauros, this move's type changes to match. Fighting type for Combat Breed, Fire type for Blaze Breed, and Water type for Aqua Breed. | |||
| Raging Fury | 120 | 100 | 10 | Varies | The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user. | |||
| Rain Dance | - | - | 5 | Entire Field | For 5 turns, the weather becomes Rain. The damage of Water-type attacks is multiplied by 1.5 and the damage of Fire-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Damp Rock. Fails if the current weather is Rain. | |||
| Rapid Spin | 50 | 100 | 20 | Single Target | If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 stage. | |||
| Razor Shell | 75 | 95 | 10 | Single Target | Has a 50% chance to lower the target's Defense by 1 stage. | |||
| Recover | - | - | 5 | Self | The user restores 1/2 of its maximum HP, rounded half up. | |||
| Recycle | - | - | 10 | Self | The user regains the item it last used. Fails if the user is holding an item, if the user has not held an item, if the item was a popped Air Balloon, if the item was picked up by a Pokemon with the Pickup Ability, or if the item was lost to Bug Bite, Corrosive Gas, Covet, Incinerate, Knock Off, Pluck, or Thief. Items thrown with Fling can be regained. | |||
| Reflect | - | - | 20 | User's Side | For 5 turns, the user and its party members take 0.5× damage from physical attacks, or 0.66× damage if in a Double Battle. Damage is not reduced further with Aurora Veil. Critical hits ignore this effect. It is removed from the user's side if the user or an ally is successfully hit by Brick Break, Psychic Fangs, or Defog. Lasts for 8 turns if the user is holding Light Clay. Fails if the effect is already active on the user's side. | |||
| Reflect Type | - | - | 15 | Single Target | Causes the user's types to become the same as the current types of the target. If the target's current types include typeless and a non-added type, typeless is ignored. If the target's current types include typeless and an added type from Forest's Curse or Trick-or-Treat, typeless is copied as the Normal type instead. Fails if the user is an Arceus or a Silvally, if the user is Terastallized, or if the target's current type is typeless alone. | |||
| Rest | - | - | 5 | Self | The user falls asleep for the next two turns and restores all of its HP, curing itself of any non-volatile status condition in the process. Fails if the user has full HP, is already asleep, or if another effect is preventing sleep. | |||
| Reversal | - | 100 | 15 | Single Target | The power of this move is 20 if X is 33 to 48, 40 if X is 17 to 32, 80 if X is 10 to 16, 100 if X is 5 to 9, 150 if X is 2 to 4, and 200 if X is 0 or 1, where X is equal to (user's current HP × 48 / user's maximum HP), rounded down. | |||
| Revival Blessing | - | - | 1 | Self | A fainted party member is selected and revived with 1/2 its max HP, rounded down. Fails if there are no fainted party members. | |||
| Rising Voltage | 70 | 100 | 20 | Single Target | If the current terrain is Electric Terrain and the target is grounded, this move's power is doubled. | |||
| Roar | - | - | 20 | -6 | Single Target | The target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability. | ||
| Rock Blast | 25 | 90 | 10 | Single Target | Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | |||
| Rock Polish | - | - | 20 | Self | Raises the user's Speed by 2 stages. | |||
| Rock Slide | 75 | 90 | 10 | All Opponents | Has a 30% chance to make the target flinch. | |||
| Rock Tomb | 60 | 95 | 15 | Single Target | Has a 100% chance to lower the target's Speed by 1 stage. | |||
| Rock Wrecker | 150 | 90 | 5 | Single Target | If this move is successful, the user must recharge on the following turn and cannot select a move. | |||
| Role Play | - | - | 10 | Single Target | The user's Ability changes to match the target's Ability. Fails if the user's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Zen Mode, Zero to Hero, or already matches the target, or if the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Flower Gift, Forecast, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Power of Alchemy, Protosynthesis, Quark Drive, Receiver, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Trace, Wonder Guard, Zen Mode, or Zero to Hero. | |||
| Roost | - | - | 5 | Self | The user restores 1/2 of its maximum HP, rounded half up. If the user is not Terastallized, until the end of the turn Flying-type users lose their Flying type and pure Flying-type users become Normal type. Does nothing if the user's HP is full. | |||
| Round | 60 | 100 | 15 | Single Target | If there are other active Pokemon that chose this move for use this turn, those Pokemon take their turn immediately after the user, in Speed order, and this move's power is 120 for each other user. | |||
| Sacred Sword | 90 | 100 | 15 | Single Target | Ignores the target's stat stage changes, including evasiveness. | |||
| Safeguard | - | - | 20 | User's Side | For 5 turns, the user and its party members cannot have non-volatile status conditions or confusion inflicted on them by other Pokemon. Pokemon on the user's side cannot become affected by Yawn but can fall asleep from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side. | |||
| Salt Cure | 40 | 100 | 15 | Single Target | Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active. | |||
| Sand Tomb | 35 | 85 | 15 | Single Target | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. | |||
| Sandstorm | - | - | 5 | Entire Field | For 5 turns, the weather becomes Sandstorm. At the end of each turn except the last, all active Pokemon lose 1/16 of their maximum HP, rounded down, unless they are a Ground, Rock, or Steel type, or have the Magic Guard, Overcoat, Sand Force, Sand Rush, or Sand Veil Abilities. During the effect, the Special Defense of Rock-type Pokemon is multiplied by 1.5 when taking damage from a special attack. Lasts for 8 turns if the user is holding Smooth Rock. Fails if the current weather is Sandstorm. | |||
| Scald | 80 | 100 | 15 | Single Target | Has a 30% chance to burn the target. The target thaws out if it is frozen. | |||
| Scale Shot | 25 | 90 | 20 | Single Target | Hits two to five times. Lowers the user's Defense by 1 stage and raises the user's Speed by 1 stage after the last hit. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | |||
| Scary Face | - | 100 | 10 | Single Target | Lowers the target's Speed by 2 stages. | |||
| Scorching Sands | 70 | 100 | 10 | Single Target | Has a 30% chance to burn the target. The target thaws out if it is frozen. | |||
| Screech | - | 85 | 20 | Single Target | Lowers the target's Defense by 2 stages. | |||
| Seed Bomb | 80 | 100 | 15 | Single Target | No additional effect. | |||
| Seismic Toss | - | 100 | 20 | Single Target | Deals damage to the target equal to the user's level. | |||
| Self-Destruct | 200 | 100 | 5 | All Pokémon | The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokemon has the Damp Ability. | |||
| Shadow Ball | 80 | 100 | 15 | Single Target | Has a 20% chance to lower the target's Special Defense by 1 stage. | |||
| Shadow Claw | 70 | 100 | 15 | Single Target | Has a higher chance for a critical hit. | |||
| Shadow Punch | 60 | - | 20 | Single Target | This move does not check accuracy. | |||
| Shadow Sneak | 40 | 100 | 20 | +1 | Single Target | No additional effect. | ||
| Shed Tail | - | - | 10 | Self | The user takes 1/2 of its maximum HP, rounded up, and creates a substitute that has 1/4 of the user's maximum HP, rounded down. The user is replaced with another Pokemon in its party and the selected Pokemon has the substitute transferred to it. Fails if the user would faint, or if there are no unfainted party members. | |||
| Sheer Cold | - | 30 | 5 | Single Target | Deals damage to the target equal to the target's maximum HP. Ignores accuracy and evasiveness modifiers. This attack's accuracy is equal to (user's level - target's level + X)%, where X is 30 if the user is an Ice type and 20 otherwise, and fails if the target is at a higher level. Ice-type Pokemon and Pokemon with the Sturdy Ability are immune. | |||
| Shell Side Arm | 90 | 100 | 10 | Single Target | Has a 20% chance to poison the target. This move becomes a physical attack that makes contact if the value of ((((2 × the user's level / 5 + 2) × 90 × X) / Y) / 50), where X is the user's Attack stat and Y is the target's Defense stat, is greater than the same value where X is the user's Special Attack stat and Y is the target's Special Defense stat. No stat modifiers other than stat stage changes are considered for this purpose. If the two values are equal, this move chooses a damage category at random. | |||
| Shell Smash | - | - | 15 | Self | Lowers the user's Defense and Special Defense by 1 stage. Raises the user's Attack, Special Attack, and Speed by 2 stages. | |||
| Shell Trap | 150 | 100 | 10 | -3 | All Opponents | Fails unless the user is hit by a physical attack from an opponent this turn before it can execute the move. If the user was hit and has not fainted, it attacks immediately after being hit, and the effect ends. If the opponent's physical attack had a secondary effect removed by the Sheer Force Ability, it does not count for the purposes of this effect. | ||
| Shelter | - | - | 10 | Self | Raises the user's Defense by 2 stages. | |||
| Shift Gear | - | - | 10 | Self | Raises the user's Speed by 2 stages and its Attack by 1 stage. | |||
| Simple Beam | - | 100 | 15 | Single Target | Causes the target's Ability to become Simple. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Multitype, Power Construct, RKS System, Schooling, Shields Down, Simple, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero. | |||
| Sing | - | 55 | 15 | Single Target | Causes the target to fall asleep. | |||
| Skill Swap | - | - | 10 | Single Target | The user swaps its Ability with the target's Ability. Fails if either the user or the target's Ability is As One, Battle Bond, Comatose, Commander, Disguise, Embody Aspect, Hunger Switch, Ice Face, Illusion, Multitype, Neutralizing Gas, Poison Puppeteer, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Tera Shell, Tera Shift, Teraform Zero, Wonder Guard, Zen Mode, or Zero to Hero. | |||
| Skitter Smack | 70 | 90 | 10 | Single Target | Has a 100% chance to lower the target's Special Attack by 1 stage. | |||
| Sky Attack | 140 | 90 | 5 | Single Target | Has a 30% chance to make the target flinch and a higher chance for a critical hit. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn. | |||
| Slack Off | - | - | 5 | Self | The user restores 1/2 of its maximum HP, rounded half up. | |||
| Slash | 80 | 100 | 20 | Single Target | Has a higher chance for a critical hit. | |||
| Sleep Powder | - | 75 | 15 | Single Target | Causes the target to fall asleep. | |||
| Sleep Talk | - | - | 10 | Self | One of the user's known moves, besides this move, is selected for use at random. Fails if the user is not asleep. The selected move does not have PP deducted from it, and can currently have 0 PP. This move cannot select Assist, Beak Blast, Belch, Bide, Blazing Torque, Celebrate, Chatter, Combat Torque, Copycat, Dynamax Cannon, Focus Punch, Hold Hands, Magical Torque, Me First, Metronome, Mimic, Mirror Move, Nature Power, Noxious Torque, Shell Trap, Sketch, Sleep Talk, Struggle, Uproar, Wicked Torque, or any two-turn move. | |||
| Sludge Bomb | 90 | 100 | 10 | Single Target | Has a 30% chance to poison the target. | |||
| Sludge Wave | 95 | 100 | 10 | All Pokémon | Has a 10% chance to poison the target. | |||
| Smack Down | 50 | 100 | 15 | Single Target | This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If this move hits a target under the effect of Bounce, Fly, Magnet Rise, or Telekinesis, the effect ends. If the target is a Flying type that has not used Roost this turn or a Pokemon with the Levitate Ability, it loses its immunity to Ground-type attacks and the Arena Trap Ability as long as it remains active. During the effect, Magnet Rise fails for the target and Telekinesis fails against the target. | |||
| Smart Strike | 70 | - | 10 | Single Target | This move does not check accuracy. | |||
| Snap Trap | 35 | 100 | 15 | Single Target | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. | |||
| Snarl | 55 | 95 | 15 | All Opponents | Has a 100% chance to lower the target's Special Attack by 1 stage. | |||
| Snipe Shot | 85 | 100 | 15 | Single Target | Has a higher chance for a critical hit. This move cannot be redirected to a different target by any effect. | |||
| Snore | 50 | 100 | 15 | Single Target | Has a 30% chance to make the target flinch. Fails if the user is not asleep. | |||
| Snowscape | - | - | 5 | Entire Field | For 5 turns, the weather becomes Snow. During the effect, the Defense of Ice-type Pokemon is multiplied by 1.5 when taking damage from a physical attack. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is Snow. | |||
| Soak | - | 100 | 20 | Single Target | Causes the target to become a Water type. Fails if the target is an Arceus or a Silvally, if the target is already purely Water type, or if the target is Terastallized. | |||
| Soft-Boiled | - | - | 5 | Self | The user restores 1/2 of its maximum HP, rounded half up. | |||
| Solar Beam | 120 | 100 | 10 | Single Target | This attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge. | |||
| Solar Blade | 125 | 100 | 10 | Single Target | This attack charges on the first turn and executes on the second. Power is halved if the weather is Heavy Rain, Rain, Sandstorm, or Snow and the user is not holding Utility Umbrella. If the user is holding a Power Herb or the weather is Intense Sun or Sun, the move completes in one turn. If the user is holding Utility Umbrella and the weather is Intense Sun or Sun, the move still requires a turn to charge. | |||
| Sparkling Aria | 90 | 100 | 10 | All Pokémon | If the user has not fainted, the target is cured of its burn. | |||
| Speed Swap | - | - | 10 | Single Target | The user swaps its Speed stat with the target. Stat stage changes are unaffected. | |||
| Spicy Extract | - | - | 15 | Single Target | Raises the target's Attack by 2 stages and lowers its Defense by 2 stages. | |||
| Spikes | - | - | 20 | Opponent's Side | Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog. | |||
| Spiky Shield | - | - | 5 | +4 | Self | The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. | ||
| Spirit Break | 75 | 100 | 15 | Single Target | Has a 100% chance to lower the target's Special Attack by 1 stage. | |||
| Spirit Shackle | 90 | 100 | 10 | Single Target | Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field. | |||
| Spit Up | - | 100 | 10 | Single Target | Power is equal to 100 times the user's Stockpile count. Fails if the user's Stockpile count is 0. Whether or not this move is successful, the user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0. | |||
| Spite | - | 100 | 10 | Single Target | Causes the target's last move used to lose 4 PP. Fails if the target has not made a move, if the move has 0 PP, or if it no longer knows the move. | |||
| Spore | - | 100 | 15 | Single Target | Causes the target to fall asleep. | |||
| Stealth Rock | - | - | 20 | Opponent's Side | Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Fails if the effect is already active on the opposing side. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25×, 0.5×, neutral, 2×, or 4×, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog. | |||
| Steel Beam | 140 | 95 | 5 | Single Target | Whether or not this move is successful and even if it would cause fainting, the user loses 1/2 of its maximum HP, rounded up, unless the user has the Magic Guard Ability. | |||
| Steel Roller | 130 | 100 | 5 | Single Target | Fails if there is no terrain active. Ends the effects of Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain. | |||
| Steel Wing | 70 | 90 | 20 | Single Target | Has a 10% chance to raise the user's Defense by 1 stage. | |||
| Sticky Web | - | - | 20 | Opponent's Side | Sets up a hazard on the opposing side of the field, lowering the Speed by 1 stage of each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog. | |||
| Stockpile | - | - | 20 | Self | Raises the user's Defense and Special Defense by 1 stage. The user's Stockpile count increases by 1. Fails if the user's Stockpile count is 3. The user's Stockpile count is reset to 0 when it is no longer active. | |||
| Stomping Tantrum | 75 | 100 | 10 | Single Target | Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows. | |||
| Stone Axe | 65 | 90 | 15 | Single Target | If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25×, 0.5×, neutral, 2×, or 4×, respectively. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog. | |||
| Stone Edge | 100 | 80 | 5 | Single Target | Has a higher chance for a critical hit. | |||
| Stored Power | 20 | 100 | 10 | Single Target | Power is equal to 20+(X × 20), where X is the user's total stat stage changes that are greater than 0. | |||
| Storm Throw | 60 | 100 | 10 | Single Target | This move is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. | |||
| Strength Sap | - | 100 | 5 | Single Target | Lowers the target's Attack by 1 stage. The user restores its HP equal to the target's Attack stat calculated with its stat stage before this move was used. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down. Fails if the target's Attack stat stage is -6. | |||
| String Shot | - | 95 | 20 | All Opponents | Lowers the target's Speed by 2 stages. | |||
| Struggle | 50 | - | 1 | Varies | Deals typeless damage to a random opposing Pokemon. If this move was successful, the user loses 1/4 of its maximum HP, rounded half up, and the Rock Head Ability does not prevent this. This move is automatically used if none of the user's known moves can be selected. | |||
| Struggle Bug | 50 | 100 | 20 | All Opponents | Has a 100% chance to lower the target's Special Attack by 1 stage. | |||
| Stuff Cheeks | - | - | 10 | Self | This move cannot be selected unless the user is holding a Berry. The user eats its Berry and raises its Defense by 2 stages. This effect is not prevented by the Klutz or Unnerve Abilities, or the effects of Embargo or Magic Room. Fails if the user is not holding a Berry. | |||
| Stun Spore | - | 75 | 20 | Single Target | Paralyzes the target. | |||
| Substitute | - | - | 10 | Self | The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The substitute is removed once enough damage is inflicted on it, if the user switches out or faints, or if any Pokemon uses Tidy Up. Baton Pass can be used to transfer the substitute to an ally, and the substitute will keep its remaining HP. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat stage changes caused by other Pokemon. Sound-based moves and Pokemon with the Infiltrator Ability ignore substitutes. The user still takes normal damage from weather and status effects while behind its substitute. If the substitute breaks during a multi-hit attack, the user will take damage from any remaining hits. If a substitute is created while the user is trapped by a binding move, the binding effect ends immediately. Fails if the user does not have enough HP remaining to create a substitute without fainting, or if it already has a substitute. | |||
| Sucker Punch | 70 | 100 | 5 | +1 | Single Target | Fails if the target did not select a physical attack, special attack, or Me First for use this turn, or if the target moves before the user. | ||
| Sunny Day | - | - | 5 | Entire Field | For 5 turns, the weather becomes Sun. The damage of Fire-type attacks is multiplied by 1.5 and the damage of Water-type attacks is multiplied by 0.5 during the effect. Lasts for 8 turns if the user is holding Heat Rock. Fails if the current weather is Sun. | |||
| Super Fang | - | 90 | 10 | Single Target | Deals damage to the target equal to half of its current HP, rounded down, but not less than 1 HP. | |||
| Supercell Slam | 100 | 95 | 15 | Single Target | If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Magic Guard Ability are unaffected by crash damage. Damage doubles and no accuracy check is done if the target has used Minimize while active. | |||
| Superpower | 120 | 100 | 5 | Single Target | Lowers the user's Attack and Defense by 1 stage. | |||
| Surf | 90 | 100 | 15 | All Pokémon | Damage doubles if the target is using Dive. | |||
| Swagger | - | 85 | 15 | Single Target | Raises the target's Attack by 2 stages and confuses it. | |||
| Swallow | - | - | 10 | Self | The user restores its HP based on its Stockpile count. Restores 1/4 of its maximum HP if it's 1, 1/2 of its maximum HP if it's 2, both rounded half down, and all of its HP if it's 3. Fails if the user's Stockpile count is 0. The user's Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0. | |||
| Sweet Kiss | - | 75 | 10 | Single Target | Causes the target to become confused. | |||
| Sweet Scent | - | 100 | 20 | All Opponents | Lowers the target's evasiveness by 2 stages. | |||
| Switcheroo | - | 100 | 10 | Single Target | The user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability. | |||
| Swords Dance | - | - | 20 | Self | Raises the user's Attack by 2 stages. | |||
| Synthesis | - | - | 5 | Self | The user restores 1/2 of its maximum HP if Strong Winds or no weather conditions are in effect or if the user is holding Utility Umbrella, 2/3 of its maximum HP if the weather is Intense Sun or Sun, and 1/4 of its maximum HP if the weather is Heavy Rain, Rain, Sandstorm, or Snow, all rounded half down. | |||
| Syrup Bomb | 60 | 90 | 10 | Single Target | If this move is successful, it causes the target's Speed to be lowered by 1 stage at the end of each turn for 3 turns. | |||
| Tail Slap | 25 | 85 | 10 | Single Target | Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is holding Loaded Dice, this move will hit 4-5 times. | |||
| Tailwind | - | - | 15 | User's Side | For 4 turns, the user and its party members have their Speed doubled. Fails if this move is already in effect for the user's side. | |||
| Taunt | - | 100 | 20 | Single Target | Prevents the target from using non-damaging moves for its next three turns. Pokemon with the Oblivious Ability or protected by the Aroma Veil Ability are immune. | |||
| Tearful Look | - | - | 20 | Single Target | Lowers the target's Attack and Special Attack by 1 stage. | |||
| Teatime | - | - | 10 | Entire Field | All active Pokemon consume their held Berries. This effect is not prevented by substitutes, the Klutz or Unnerve Abilities, or the effects of Embargo or Magic Room. Fails if no active Pokemon is holding a Berry. | |||
| Teeter Dance | - | 100 | 20 | All Pokémon | Causes the target to become confused. | |||
| Temper Flare | 75 | 100 | 10 | Single Target | Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows. | |||
| Terrain Pulse | 50 | 100 | 10 | Single Target | Power doubles if the user is grounded and a terrain is active, and this move's type changes to match. Electric type during Electric Terrain, Grass type during Grassy Terrain, Fairy type during Misty Terrain, and Psychic type during Psychic Terrain. | |||
| Thief | 60 | 100 | 20 | Single Target | If this attack was successful and the user has not fainted, it steals the target's held item if the user is not holding one. A target with the Sticky Hold Ability does not lose its held item if it has not fainted. The target's item is not stolen if it is a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask held by a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively, or if the user is one of those species and the target is holding the respective item. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. Items lost to this move cannot be regained with Recycle or the Harvest Ability. | |||
| Thrash | 120 | 100 | 10 | Varies | The user spends two or three turns locked into this move and becomes confused immediately after its move on the last turn of the effect if it is not already. This move targets an opposing Pokemon at random on each turn. If the user is prevented from moving, is asleep at the beginning of a turn, or the attack is not successful against the target on the first turn of the effect or the second turn of a three-turn effect, the effect ends without causing confusion. If this move is called by Sleep Talk and the user is asleep, the move is used for one turn and does not confuse the user. | |||
| Throat Chop | 80 | 100 | 15 | Single Target | For 2 turns, the target cannot use sound-based moves. | |||
| Thunder | 110 | 70 | 10 | Single Target | Has a 30% chance to paralyze the target. This move can hit a target using Bounce, Fly, or Sky Drop, or is under the effect of Sky Drop. If the weather is Heavy Rain or Rain, this move does not check accuracy. If the weather is Intense Sun or Sun, this move's accuracy is 50%. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 70%. | |||
| Thunder Fang | 65 | 95 | 15 | Single Target | Has a 10% chance to paralyze the target and a 10% chance to make it flinch. | |||
| Thunder Punch | 75 | 100 | 15 | Single Target | Has a 10% chance to paralyze the target. | |||
| Thunder Wave | - | 90 | 20 | Single Target | Paralyzes the target. This move does not ignore type immunity. | |||
| Thunderbolt | 90 | 100 | 15 | Single Target | Has a 10% chance to paralyze the target. | |||
| Tickle | - | 100 | 20 | Single Target | Lowers the target's Attack and Defense by 1 stage. | |||
| Tidy Up | - | - | 10 | Self | Raises the user's Attack and Speed by 1 stage. Removes substitutes from all active Pokemon and ends the effects of Spikes, Stealth Rock, Sticky Web, and Toxic Spikes for both sides. | |||
| Topsy-Turvy | - | - | 20 | Single Target | The target's positive stat stages become negative and vice versa. Fails if all of the target's stat stages are 0. | |||
| Torch Song | 80 | 100 | 10 | Single Target | Has a 100% chance to raise the user's Special Attack by 1 stage. | |||
| Torment | - | 100 | 15 | Single Target | Prevents the target from selecting the same move for use two turns in a row. This effect ends when the target is no longer active. | |||
| Toxic | - | 90 | 10 | Single Target | Badly poisons the target. If a Poison-type Pokemon uses this move, the target cannot avoid the attack, even if the target is in the middle of a two-turn move. | |||
| Toxic Spikes | - | - | 20 | Opponent's Side | Sets up a hazard on the opposing side of the field, poisoning each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to two times before failing. Opposing Pokemon become poisoned with one layer and badly poisoned with two layers. Can be removed from the opposing side if any Pokemon uses Tidy Up, or if any opposing Pokemon uses Mortal Spin, Rapid Spin, or Defog successfully, is hit by Defog, or a grounded Poison-type Pokemon switches in. Safeguard prevents the opposing party from being poisoned on switch-in, but a substitute does not. | |||
| Toxic Thread | - | 100 | 20 | Single Target | Lowers the target's Speed by 1 stage and poisons it. | |||
| Trailblaze | 50 | 100 | 20 | Single Target | Has a 100% chance to raise the user's Speed by 1 stage. | |||
| Transform | - | - | 10 | Single Target | The user transforms into the target. The target's current stats, stat stages, types, moves, Ability, weight, gender, and sprite are copied. The user's level and HP remain the same and each copied move receives only 5 PP, with a maximum of 5 PP each. The user can no longer change formes if it would have the ability to do so. This move fails if it hits a substitute, if either the user or the target is already transformed, or if either is behind an Illusion. | |||
| Tri Attack | 80 | 100 | 10 | Single Target | Has a 20% chance to either burn, freeze, or paralyze the target. | |||
| Trick | - | 100 | 10 | Single Target | The user swaps its held item with the target's held item. Fails if both the user and the target have no held item, or if the user is trying to give or take a Blue Orb, Red Orb, Adamant Crystal, Lustrous Globe, Griseous Core, Plate, Drive, Memory, Rusted Sword, Rusted Shield, Booster Energy, or Mask to or from a Kyogre, Groudon, Dialga, Palkia, Giratina, Arceus, Genesect, Silvally, Zacian, Zamazenta, Paradox Pokemon, or Ogerpon, respectively. In this case, Paradox Pokemon include every species with the Protosynthesis and Quark Drive Abilities, except Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. The target is immune to this move if it has the Sticky Hold Ability. | |||
| Trick Room | - | - | 5 | -7 | Entire Field | For 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends. | ||
| Trick-or-Treat | - | 100 | 20 | Single Target | Causes the Ghost type to be added to the target, effectively making it have two or three types. Fails if the target is already a Ghost type. If Forest's Curse adds a type to the target, it replaces the type added by this move and vice versa. | |||
| Triple Arrows | 90 | 100 | 10 | Single Target | Has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit. | |||
| Triple Axel | 20 | 90 | 10 | Single Target | Hits three times. Power increases to 40 for the second hit and 60 for the third. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit three times. | |||
| Trop Kick | 85 | 100 | 15 | Single Target | Has a 100% chance to lower the target's Attack by 1 stage. | |||
| Twin Beam | 40 | 100 | 10 | Single Target | Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. | |||
| U-turn | 70 | 100 | 20 | Single Target | If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities. | |||
| Upper Hand | 65 | 100 | 15 | +3 | Single Target | Has a 100% chance to make the target flinch. Fails if the target did not select a physical or special attack for use this turn with altered priority greater than 0, or if the target moves before the user. | ||
| Uproar | 90 | 100 | 10 | Varies | The user spends three turns locked into this move. This move targets an opponent at random on each turn. On the first of the three turns, all sleeping active Pokemon wake up. During the three turns, no active Pokemon can fall asleep by any means, and Pokemon switched in during the effect do not wake up. If the user is prevented from moving or the attack is not successful against the target during one of the turns, the effect ends. | |||
| Vacuum Wave | 40 | 100 | 20 | +1 | Single Target | No additional effect. | ||
| Venoshock | 65 | 100 | 10 | Single Target | Power doubles if the target is poisoned. | |||
| Volt Switch | 70 | 100 | 20 | Single Target | If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities. | |||
| Volt Tackle | 120 | 100 | 15 | Single Target | Has a 10% chance to paralyze the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Water Pulse | 60 | 100 | 20 | Single Target | Has a 20% chance to confuse the target. | |||
| Water Shuriken | 15 | 100 | 20 | +1 | Single Target | Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times. If the user is an Ash-Greninja with the Battle Bond Ability, this move has a power of 20 and always hits three times. If the user is holding Loaded Dice, this move will hit 4-5 times. | ||
| Water Spout | 150 | 100 | 5 | All Opponents | Power is equal to (user's current HP × 150 / user's maximum HP), rounded down, but not less than 1. | |||
| Waterfall | 80 | 100 | 15 | Single Target | Has a 20% chance to make the target flinch. | |||
| Wave Crash | 120 | 100 | 10 | Single Target | If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Weather Ball | 50 | 100 | 10 | Single Target | Power doubles if a weather condition other than Strong Winds is active, and this move's type changes to match. Ice type during Snow, Water type during Heavy Rain or Rain, Rock type during Sandstorm, and Fire type during Intense Sun or Sun. If the user is holding Utility Umbrella and uses Weather Ball during Heavy Rain, Rain, Intense Sun, or Sun, this move remains Normal type and does not double in power. | |||
| Whirlpool | 35 | 85 | 15 | Single Target | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. | |||
| Whirlwind | - | - | 20 | -6 | Single Target | The target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokemon in its party, or if the target used Ingrain previously or has the Suction Cups Ability. | ||
| Wide Guard | - | - | 10 | +3 | User's Side | The user and its party members are protected from moves made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. This move modifies the same 1/X chance of being successful used by other protection moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side. | ||
| Wild Charge | 90 | 100 | 15 | Single Target | If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Will-O-Wisp | - | 85 | 15 | Single Target | Burns the target. | |||
| Wish | - | - | 5 | Self | At the end of the next turn, the Pokemon at the user's position has 1/2 of the user's maximum HP restored to it, rounded down. Fails if this move is already in effect for the user's position. | |||
| Wonder Room | - | - | 10 | Entire Field | For 5 turns, all active Pokemon have their Defense and Special Defense stats swapped. Stat stage changes are unaffected. If this move is used during the effect, the effect ends. | |||
| Wood Hammer | 120 | 100 | 15 | Single Target | If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target, rounded half up, but not less than 1 HP. | |||
| Worry Seed | - | 100 | 10 | Single Target | Causes the target's Ability to become Insomnia. Fails if the target's Ability is As One, Battle Bond, Comatose, Disguise, Gulp Missile, Ice Face, Insomnia, Multitype, Power Construct, RKS System, Schooling, Shields Down, Stance Change, Tera Shift, Truant, Zen Mode, or Zero to Hero. | |||
| Wrap | 15 | 90 | 20 | Single Target | Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move. | |||
| X-Scissor | 80 | 100 | 15 | Single Target | No additional effect. | |||
| Yawn | - | - | 10 | Single Target | Causes the target to fall asleep at the end of the next turn. Fails when used if the target cannot fall asleep or if it already has a non-volatile status condition. At the end of the next turn, if the target is still active, does not have a non-volatile status condition, and can fall asleep, it falls asleep. If the target becomes affected, this effect cannot be prevented by Safeguard or a substitute, or by falling asleep and waking up during the effect. | |||
| Zap Cannon | 120 | 50 | 5 | Single Target | Has a 100% chance to paralyze the target. | |||
| Zen Headbutt | 80 | 90 | 15 | Single Target | Has a 20% chance to make the target flinch. | |||
| Zing Zap | 80 | 100 | 10 | Single Target | Has a 30% chance to make the target flinch. |

