Pokemon Champions glossary
Moves
Search Pokemon Champions moves with Vietnamese descriptions.
Move snapshot502English move descriptions availableMoves: 502
502 moves
| Move | Type | Category | Power | Accuracy | PP | Priority | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Accelerock | 40 | 100 | 20 | +1 | Single Target | The user smashes into the target at high speed. This move always goes first. | ||
| Acid Armor | - | - | 20 | Self | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||
| Acid Spray | 40 | 100 | 20 | Single Target | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | |||
| Acrobatics | 55 | 100 | 16 | Single Target | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||
| Acupressure | - | - | 30 | Varies | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||
| Aerial Ace | 60 | - | 20 | Single Target | The user confounds the target with speed, then slashes. This attack never misses. | |||
| After You | - | - | 15 | Single Target | The user helps the target and makes it use its move right after the user. | |||
| Agility | - | - | 20 | Self | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||
| Air Cutter | 60 | 95 | 20 | All Opponents | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | |||
| Air Slash | 75 | 95 | 16 | Single Target | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |||
| Alluring Voice | 80 | 100 | 10 | Single Target | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | |||
| Ally Switch | - | - | 15 | +2 | Self | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | ||
| Amnesia | - | - | 20 | Self | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||
| Ancient Power | 60 | 100 | 8 | Single Target | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||
| Apple Acid | 80 | 100 | 10 | Single Target | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | |||
| Aqua Cutter | 70 | 100 | 20 | Single Target | The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. | |||
| Aqua Jet | 40 | 100 | 20 | +1 | Single Target | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
| Aqua Ring | - | - | 20 | Self | The user envelops itself in a veil made of water. It regains some HP every turn. | |||
| Aqua Step | 80 | 100 | 10 | Single Target | The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. | |||
| Aqua Tail | 90 | 90 | 12 | Single Target | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||
| Armor Cannon | 120 | 100 | 5 | Single Target | The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats. | |||
| Aromatic Mist | - | - | 20 | Single Ally | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | |||
| Assurance | 60 | 100 | 10 | Single Target | This move's power is doubled if the target has already taken some damage in the same turn. | |||
| Attract | - | 100 | 15 | Single Target | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |||
| Aura Sphere | 80 | - | 20 | Single Target | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||
| Aura Wheel | 110 | 100 | 10 | Single Target | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. | |||
| Aurora Veil | - | - | 20 | User's Side | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |||
| Avalanche | 60 | 100 | 12 | -4 | Single Target | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||
| Axe Kick | 120 | 90 | 10 | Single Target | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. | |||
| Baby-Doll Eyes | - | 100 | 20 | +1 | Single Target | The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first. | ||
| Baneful Bunker | - | - | 10 | +4 | Self | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | ||
| Barb Barrage | 60 | 100 | 10 | Single Target | The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned. | |||
| Baton Pass | - | - | 40 | Self | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||
| Beak Blast | 100 | 100 | 15 | -3 | Single Target | The user first heats up its beak, and then it attacks the target. Making direct contact with the user while it's heating up its beak results in a burn. | ||
| Beat Up | - | 100 | 10 | Single Target | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |||
| Belch | 120 | 90 | 10 | Single Target | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |||
| Belly Drum | - | - | 10 | Self | The user maximizes its Attack stat but loses HP equal to half its max HP. | |||
| Bind | 15 | 85 | 20 | Single Target | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. | |||
| Bite | 60 | 100 | 20 | Single Target | The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||
| Bitter Blade | 90 | 100 | 10 | Single Target | The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. | |||
| Bitter Malice | 75 | 100 | 10 | Single Target | The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat. | |||
| Blast Burn | 150 | 90 | 5 | Single Target | The target is razed by a fiery explosion. The user can't move on the next turn. | |||
| Blaze Kick | 85 | 90 | 12 | Single Target | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | |||
| Blizzard | 110 | 70 | 8 | All Opponents | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||
| Block | - | - | 5 | Single Target | The user blocks the target's way with arms spread wide to prevent the target from fleeing. | |||
| Body Press | 80 | 100 | 12 | Single Target | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | |||
| Body Slam | 85 | 100 | 16 | Single Target | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||
| Bone Rush | 25 | 90 | 10 | Single Target | The user attacks by striking the target with a hard bone. This move hits two to five times in a row. | |||
| Boomburst | 140 | 100 | 10 | All Pokémon | The user attacks everything around it with the destructive power of a terrible explosive sound. | |||
| Bounce | 85 | 85 | 5 | Single Target | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | |||
| Brave Bird | 120 | 100 | 16 | Single Target | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | |||
| Breaking Swipe | 60 | 100 | 15 | All Opponents | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | |||
| Brick Break | 75 | 100 | 16 | Single Target | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||
| Brutal Swing | 60 | 100 | 20 | All Pokémon | The user swings its body around violently to inflict damage on everything in its vicinity. | |||
| Bug Bite | 60 | 100 | 20 | Single Target | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||
| Bug Buzz | 90 | 100 | 12 | Single Target | The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. | |||
| Bulk Up | - | - | 20 | Self | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||
| Bulldoze | 60 | 100 | 20 | All Pokémon | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||
| Bullet Punch | 40 | 100 | 20 | +1 | Single Target | The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||
| Bullet Seed | 25 | 100 | 20 | Single Target | The user forcefully shoots seeds at the target two to five times in a row. | |||
| Burn Up | 130 | 100 | 5 | Single Target | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | |||
| Burning Jealousy | 70 | 100 | 5 | All Opponents | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |||
| Calm Mind | - | - | 20 | Self | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||
| Ceaseless Edge | 65 | 90 | 15 | Single Target | The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. | |||
| Charge | - | - | 20 | Self | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | |||
| Charge Beam | 50 | 90 | 12 | Single Target | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||
| Charm | - | 100 | 20 | Single Target | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | |||
| Chilling Water | 50 | 100 | 20 | Single Target | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||
| Chilly Reception | 0 | - | 10 | Entire Field | The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. | |||
| Circle Throw | 60 | 90 | 10 | -6 | Single Target | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Clanging Scales | 110 | 100 | 5 | All Opponents | The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack. | |||
| Clangorous Soul | - | 100 | 5 | Self | The user boosts all its stats by using some of its own HP. | |||
| Clear Smog | 50 | - | 15 | Single Target | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | |||
| Close Combat | 120 | 100 | 8 | Single Target | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | |||
| Coaching | - | - | 10 | User's Side | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |||
| Coil | - | - | 20 | Self | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||
| Comeuppance | 1 | 100 | 10 | Varies | The user retaliates with much greater force against the opponent that last inflicted damage on it. | |||
| Confuse Ray | - | 100 | 12 | Single Target | The target is exposed to a sinister ray that triggers confusion. | |||
| Copycat | - | - | 20 | Self | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||
| Corrosive Gas | - | 100 | 40 | All Pokémon | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |||
| Cosmic Power | - | - | 20 | Self | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | |||
| Cotton Guard | - | - | 12 | Self | The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. | |||
| Cotton Spore | - | 100 | 40 | All Opponents | The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. | |||
| Counter | - | 100 | 20 | -5 | Varies | A retaliatory attack that counters any physical move, inflicting double the damage taken. | ||
| Covet | 60 | 100 | 25 | Single Target | The user endearingly approaches the target, then steals the target's held item. | |||
| Crabhammer | 100 | 90 | 12 | Single Target | The target is hammered with a large pincer. Critical hits land more easily. | |||
| Cross Chop | 100 | 80 | 8 | Single Target | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||
| Cross Poison | 70 | 100 | 20 | Single Target | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | |||
| Crunch | 80 | 100 | 16 | Single Target | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |||
| Crush Claw | 75 | 95 | 10 | Single Target | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | |||
| Curse | - | - | 12 | Varies | A move that works differently for the Ghost type than for all other types. | |||
| Dark Pulse | 80 | 100 | 16 | Single Target | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||
| Darkest Lariat | 85 | 100 | 10 | Single Target | The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. | |||
| Dazzling Gleam | 80 | 100 | 12 | All Opponents | The user damages opposing Pokémon by emitting a powerful flash. | |||
| Decorate | - | - | 15 | Single Target | The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target. | |||
| Defog | - | - | 15 | Single Target | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||
| Destiny Bond | - | - | 5 | Self | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |||
| Detect | - | - | 5 | +4 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Dig | 80 | 100 | 10 | Single Target | The user burrows into the ground on the first turn, then attacks on the next turn. | |||
| Dire Claw | 80 | 100 | 15 | Single Target | The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep. | |||
| Disable | - | 100 | 20 | Single Target | For four turns, this move prevents the target from using the move it last used. | |||
| Discharge | 80 | 100 | 16 | All Pokémon | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||
| Dive | 80 | 100 | 10 | Single Target | The user dives on the first turn, then floats up and attacks on the next turn. | |||
| Double Hit | 35 | 90 | 12 | Single Target | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||
| Double Shock | 120 | 100 | 5 | Single Target | The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. | |||
| Double Team | - | - | 16 | Self | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||
| Double-Edge | 120 | 100 | 15 | Single Target | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||
| Draco Meteor | 130 | 90 | 8 | Single Target | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||
| Dragon Cheer | 0 | 0 | 15 | Varies | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | |||
| Dragon Claw | 80 | 100 | 16 | Single Target | The user slashes the target with huge sharp claws. | |||
| Dragon Dance | - | - | 20 | Self | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||
| Dragon Darts | 50 | 100 | 10 | Single Target | The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once. | |||
| Dragon Pulse | 85 | 100 | 12 | Single Target | The target is attacked with a shock wave generated by the user’s gaping mouth. | |||
| Dragon Rush | 100 | 75 | 12 | Single Target | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | |||
| Dragon Tail | 60 | 90 | 12 | -6 | Single Target | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Drain Punch | 75 | 100 | 12 | Single Target | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||
| Draining Kiss | 50 | 100 | 12 | Single Target | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | |||
| Drill Peck | 80 | 100 | 20 | Single Target | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. | |||
| Drill Run | 80 | 95 | 12 | Single Target | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||
| Dual Wingbeat | 40 | 90 | 12 | Single Target | The user slams the target with its wings. The target is hit twice in a row. | |||
| Dynamic Punch | 100 | 50 | 5 | Single Target | The user attacks by punching the target with full concentrated power. This also confuses the target. | |||
| Earth Power | 90 | 100 | 12 | Single Target | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | |||
| Earthquake | 100 | 100 | 12 | All Pokémon | The user sets off an earthquake that strikes every Pokémon around it. | |||
| Eerie Impulse | - | 100 | 15 | Single Target | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||
| Eerie Spell | 80 | 100 | 5 | Single Target | The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. | |||
| Electric Terrain | - | - | 10 | Entire Field | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |||
| Electrify | - | - | 20 | Single Target | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | |||
| Electro Ball | - | 100 | 12 | Single Target | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |||
| Electro Shot | 130 | 100 | 10 | Single Target | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | |||
| Electroweb | 55 | 95 | 15 | All Opponents | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |||
| Encore | - | 100 | 8 | Single Target | The user compels the target to keep using the move it encored for three turns. | |||
| Endeavor | - | 100 | 5 | Single Target | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | |||
| Endure | - | - | 10 | +4 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
| Energy Ball | 90 | 100 | 12 | Single Target | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | |||
| Entrainment | - | 100 | 15 | Single Target | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||
| Eruption | 150 | 100 | 5 | All Opponents | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | |||
| Expanding Force | 80 | 100 | 10 | Single Target | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |||
| Explosion | 250 | 100 | 5 | All Pokémon | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||
| Extrasensory | 80 | 100 | 20 | Single Target | The user attacks with an odd, unseeable power. This may also make the target flinch. | |||
| Extreme Speed | 80 | 100 | 8 | +2 | Single Target | The user charges the target at blinding speed. This move always goes first. | ||
| Facade | 70 | 100 | 20 | Single Target | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||
| Fairy Lock | - | - | 10 | Entire Field | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |||
| Fake Out | 40 | 100 | 12 | +3 | Single Target | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ||
| Fake Tears | - | 100 | 20 | Single Target | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||
| Feather Dance | - | 100 | 16 | Single Target | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | |||
| Feint | 30 | 100 | 10 | +2 | Single Target | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||
| Fell Stinger | 50 | 100 | 25 | Single Target | When the user knocks out a target with this move, the user's Attack stat is boosted drastically. | |||
| Fickle Beam | 80 | 100 | 5 | Single Target | The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. | |||
| Fiery Dance | 80 | 100 | 10 | Single Target | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat. | |||
| Final Gambit | - | 100 | 5 | Single Target | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | |||
| Fire Blast | 110 | 85 | 8 | Single Target | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||
| Fire Fang | 65 | 95 | 16 | Single Target | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||
| Fire Lash | 80 | 100 | 15 | Single Target | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | |||
| Fire Punch | 75 | 100 | 16 | Single Target | The target is punched with a fiery fist. This may also leave the target with a burn. | |||
| Fire Spin | 35 | 85 | 16 | Single Target | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||
| First Impression | 90 | 100 | 10 | +2 | Single Target | Although this move has great power, it works only on the first turn each time the user enters battle. | ||
| Fissure | - | 30 | 5 | Single Target | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||
| Flail | - | 100 | 15 | Single Target | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||
| Flame Charge | 50 | 100 | 20 | Single Target | Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | |||
| Flamethrower | 90 | 100 | 16 | Single Target | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||
| Flare Blitz | 120 | 100 | 16 | Single Target | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | |||
| Flash Cannon | 80 | 100 | 12 | Single Target | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | |||
| Flatter | - | 100 | 15 | Single Target | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | |||
| Fling | - | 100 | 10 | Single Target | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||
| Flip Turn | 60 | 100 | 20 | Single Target | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||
| Flower Trick | 70 | - | 10 | Single Target | The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. | |||
| Fly | 90 | 95 | 16 | Single Target | The user flies up into the sky and then strikes its target on the next turn. | |||
| Flying Press | 100 | 95 | 10 | Single Target | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |||
| Focus Blast | 120 | 70 | 8 | Single Target | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | |||
| Focus Energy | - | - | 20 | Self | The user takes a deep breath and focuses so that critical hits land more easily. | |||
| Focus Punch | 150 | 100 | 20 | -3 | Single Target | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | ||
| Follow Me | - | - | 20 | +2 | Self | The user draws attention to itself, making all targets take aim only at the user. | ||
| Forest’s Curse | - | 100 | 20 | Single Target | The user puts a forest curse on the target. This adds Grass type to the target's type. | |||
| Foul Play | 95 | 100 | 16 | Single Target | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | |||
| Freeze-Dry | 70 | 100 | 20 | Single Target | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |||
| Frenzy Plant | 150 | 90 | 5 | Single Target | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | |||
| Frost Breath | 60 | 90 | 10 | Single Target | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. | |||
| Future Sight | 120 | 100 | 12 | Single Target | Two turns after this move is used, a hunk of psychic energy attacks the target. | |||
| Gastro Acid | - | 100 | 10 | Single Target | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||
| Giga Drain | 75 | 100 | 12 | Single Target | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||
| Giga Impact | 150 | 90 | 8 | Single Target | The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||
| Gigaton Hammer | 160 | 100 | 5 | Single Target | The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. | |||
| Glare | - | 100 | 30 | Single Target | The user intimidates the target with the pattern on its belly to cause paralysis. | |||
| Grass Knot | - | 100 | 20 | Single Target | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||
| Grassy Glide | 55 | 100 | 20 | Single Target | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |||
| Grassy Terrain | - | - | 10 | Entire Field | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |||
| Grav Apple | 80 | 100 | 12 | Single Target | The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat. | |||
| Gravity | - | - | 5 | Entire Field | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | |||
| Growth | - | - | 20 | Self | The user’s body grows all at once, raising the Attack and Sp. Atk stats. | |||
| Guard Split | - | - | 10 | Single Target | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||
| Guard Swap | - | - | 10 | Single Target | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||
| Guillotine | - | 30 | 5 | Single Target | A vicious tearing attack with big pincers. The target faints instantly if this attack hits. | |||
| Gunk Shot | 120 | 80 | 8 | Single Target | The user shoots filthy garbage at the target to attack. This may also poison the target. | |||
| Gyro Ball | - | 100 | 8 | Single Target | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |||
| Hammer Arm | 100 | 90 | 12 | Single Target | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | |||
| Hard Press | 0 | 100 | 10 | Single Target | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | |||
| Haze | - | - | 30 | Entire Field | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||
| Head Smash | 150 | 80 | 5 | Single Target | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. | |||
| Headlong Rush | 120 | 100 | 5 | Single Target | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. | |||
| Heal Bell | - | - | 8 | User's Side | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||
| Heal Pulse | - | - | 12 | Single Target | The user emits a healing pulse that restores the target’s HP by up to half of its max HP. | |||
| Healing Wish | - | - | 10 | Self | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||
| Heat Crash | - | 100 | 10 | Single Target | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | |||
| Heat Wave | 95 | 90 | 12 | All Opponents | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | |||
| Heavy Slam | - | 100 | 12 | Single Target | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||
| Helping Hand | - | - | 20 | +5 | Single Ally | The user assists an ally by boosting the power of that ally’s attack. | ||
| Hex | 65 | 100 | 12 | Single Target | This relentless attack does massive damage to a target affected by status conditions. | |||
| High Horsepower | 95 | 95 | 12 | Single Target | The user fiercely attacks the target using its entire body. | |||
| High Jump Kick | 130 | 90 | 12 | Single Target | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||
| Horn Drill | - | 30 | 5 | Single Target | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||
| Horn Leech | 75 | 100 | 10 | Single Target | The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target. | |||
| Howl | - | - | 20 | User's Side | The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | |||
| Hurricane | 110 | 70 | 12 | Single Target | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |||
| Hydro Cannon | 150 | 90 | 5 | Single Target | The target is hit with a watery blast. The user can't move on the next turn. | |||
| Hydro Pump | 110 | 80 | 8 | Single Target | The target is blasted by a huge volume of water launched under great pressure. | |||
| Hyper Beam | 150 | 90 | 8 | Single Target | The target is attacked with a powerful beam. The user can’t move on the next turn. | |||
| Hyper Voice | 90 | 100 | 12 | All Opponents | The user lets loose a horribly echoing shout with the power to inflict damage. | |||
| Hypnosis | - | 60 | 20 | Single Target | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||
| Ice Beam | 90 | 100 | 12 | Single Target | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||
| Ice Fang | 65 | 95 | 16 | Single Target | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||
| Ice Hammer | 100 | 90 | 10 | Single Target | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. | |||
| Ice Punch | 75 | 100 | 16 | Single Target | The target is punched with an icy fist. This may also leave the target frozen. | |||
| Ice Shard | 40 | 100 | 20 | +1 | Single Target | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | ||
| Ice Spinner | 80 | 100 | 16 | Single Target | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | |||
| Icicle Crash | 85 | 90 | 12 | Single Target | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | |||
| Icicle Spear | 25 | 100 | 20 | Single Target | The user launches sharp icicles at the target two to five times in a row. | |||
| Icy Wind | 55 | 95 | 16 | All Opponents | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | |||
| Imprison | - | - | 12 | Self | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||
| Infernal Parade | 60 | 100 | 15 | Single Target | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | |||
| Inferno | 100 | 50 | 8 | Single Target | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |||
| Infestation | 20 | 100 | 20 | Single Target | The target is infested and attacked for four to five turns. The target can't flee during this time. | |||
| Ingrain | - | - | 20 | Self | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | |||
| Instruct | - | - | 15 | Single Target | The user instructs the target to reuse the move last used by the target. | |||
| Iron Defense | - | - | 16 | Self | The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||
| Iron Head | 80 | 100 | 16 | Single Target | The user slams the target with its steel-hard head. This may also make the target flinch. | |||
| Iron Tail | 100 | 75 | 16 | Single Target | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||
| Jet Punch | 60 | 100 | 15 | +1 | Single Target | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. | ||
| King’s Shield | - | - | 10 | +4 | Self | The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact. | ||
| Knock Off | 65 | 100 | 20 | Single Target | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||
| Kowtow Cleave | 85 | - | 10 | Single Target | The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. | |||
| Lash Out | 75 | 100 | 5 | Single Target | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | |||
| Last Resort | 140 | 100 | 5 | Single Target | This move can be used only after the user has used all the other moves it knows in the battle. | |||
| Last Respects | 50 | 100 | 10 | Single Target | The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. | |||
| Lava Plume | 80 | 100 | 15 | All Pokémon | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||
| Leaf Blade | 90 | 100 | 16 | Single Target | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||
| Leaf Storm | 130 | 90 | 8 | Single Target | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||
| Leech Life | 80 | 100 | 12 | Single Target | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | |||
| Leech Seed | - | 90 | 12 | Single Target | A seed is planted on the target. It steals some HP from the target every turn. | |||
| Life Dew | - | - | 12 | User's Side | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |||
| Light of Ruin | 140 | 90 | 5 | Single Target | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | |||
| Light Screen | - | - | 20 | User's Side | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||
| Liquidation | 85 | 100 | 12 | Single Target | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | |||
| Lock-On | - | - | 5 | Single Target | The user takes sure aim at the target. This ensures the user's next move does not miss that target. | |||
| Low Kick | - | 100 | 20 | Single Target | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||
| Low Sweep | 65 | 100 | 20 | Single Target | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||
| Lumina Crash | 80 | 100 | 10 | Single Target | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. | |||
| Lunge | 80 | 100 | 16 | Single Target | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | |||
| Mach Punch | 40 | 100 | 20 | +1 | Single Target | The user throws a punch at blinding speed. This move always goes first. | ||
| Magic Powder | - | 100 | 20 | Single Target | The user scatters a cloud of magic powder that changes the target's type to Psychic. | |||
| Magic Room | - | - | 10 | Entire Field | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||
| Magnet Rise | - | - | 12 | Self | The user levitates using electrically generated magnetism for five turns. | |||
| Magnetic Flux | - | - | 20 | User's Side | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. | |||
| Make It Rain | 120 | 100 | 5 | All Opponents | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | |||
| Matcha Gotcha | 80 | 90 | 15 | Single Target | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. | |||
| Mean Look | - | - | 5 | Single Target | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||
| Mega Kick | 120 | 75 | 8 | Single Target | The target is attacked by a kick launched with muscle-packed power. | |||
| Megahorn | 120 | 85 | 12 | Single Target | Using its tough and impressive horn, the user rams into the target with no letup. | |||
| Memento | - | 100 | 10 | Single Target | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | |||
| Metal Burst | - | 100 | 10 | Varies | The user retaliates with much greater force against the opponent that last inflicted damage on it. | |||
| Metal Sound | - | 85 | 40 | Single Target | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||
| Meteor Beam | 120 | 90 | 10 | Single Target | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | |||
| Meteor Mash | 90 | 90 | 12 | Single Target | The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. | |||
| Milk Drink | - | - | 5 | Self | The user restores its own HP by up to half its max HP. | |||
| Minimize | - | - | 12 | Self | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||
| Mirror Coat | - | 100 | 20 | -5 | Varies | A retaliatory attack that counters any special move, inflicting double the damage taken. | ||
| Misty Explosion | 100 | 100 | 5 | All Pokémon | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. | |||
| Misty Terrain | - | - | 12 | Entire Field | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||
| Moonblast | 95 | 100 | 16 | Single Target | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | |||
| Moonlight | - | - | 8 | Self | The user restores its own HP. The amount of HP regained varies with the weather. | |||
| Morning Sun | - | - | 8 | Self | The user restores its own HP. The amount of HP regained varies with the weather. | |||
| Mortal Spin | 30 | 100 | 15 | All Opponents | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon. | |||
| Mountain Gale | 100 | 85 | 10 | Single Target | The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch. | |||
| Mud Shot | 55 | 95 | 16 | Single Target | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | |||
| Mud-Slap | 20 | 100 | 12 | Single Target | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||
| Muddy Water | 90 | 85 | 12 | All Opponents | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||
| Mystical Fire | 75 | 100 | 10 | Single Target | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | |||
| Nasty Plot | - | - | 20 | Self | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | |||
| Night Daze | 85 | 95 | 12 | Single Target | The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. | |||
| Night Shade | - | 100 | 16 | Single Target | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | |||
| Night Slash | 70 | 100 | 16 | Single Target | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||
| No Retreat | - | - | 5 | Self | This move boosts all the user's stats but prevents the user from switching out or fleeing. | |||
| Noble Roar | - | 100 | 30 | Single Target | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. | |||
| Nuzzle | 20 | 100 | 20 | Single Target | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||
| Outrage | 120 | 100 | 12 | Varies | The user rampages and attacks for two to three turns. The user then becomes confused. | |||
| Overheat | 130 | 90 | 8 | Single Target | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||
| Pain Split | - | - | 20 | Single Target | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||
| Parabolic Charge | 65 | 100 | 20 | All Pokémon | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | |||
| Parting Shot | - | 100 | 20 | Single Target | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. | |||
| Payback | 50 | 100 | 10 | Single Target | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | |||
| Perish Song | - | - | 5 | All Pokémon | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||
| Petal Blizzard | 90 | 100 | 16 | All Pokémon | The user stirs up a violent petal blizzard and attacks everything around it. | |||
| Petal Dance | 120 | 100 | 12 | Varies | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||
| Phantom Force | 90 | 100 | 12 | Single Target | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |||
| Pin Missile | 25 | 95 | 20 | Single Target | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||
| Play Rough | 90 | 90 | 12 | Single Target | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | |||
| Pluck | 60 | 100 | 20 | Single Target | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | |||
| Poison Fang | 50 | 100 | 16 | Single Target | The user bites the target with toxic fangs. This may also leave the target badly poisoned. | |||
| Poison Jab | 80 | 100 | 20 | Single Target | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||
| Poison Powder | - | 75 | 20 | Single Target | The user scatters a cloud of poisonous dust that poisons the target. | |||
| Pollen Puff | 90 | 100 | 16 | Single Target | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |||
| Poltergeist | 110 | 90 | 5 | Single Target | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |||
| Population Bomb | 20 | 90 | 10 | Single Target | The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. | |||
| Pounce | 50 | 100 | 20 | Single Target | The user attacks by pouncing on the target. This also lowers the target's Speed stat. | |||
| Power Gem | 80 | 100 | 20 | Single Target | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||
| Power Shift | 0 | - | 10 | Self | The user swaps its Attack and Defense stats. | |||
| Power Split | - | - | 10 | Single Target | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||
| Power Swap | - | - | 10 | Single Target | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||
| Power Trick | - | - | 10 | Self | The user employs its psychic power to switch its Attack stat with its Defense stat. | |||
| Power Trip | 20 | 100 | 10 | Single Target | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | |||
| Power Whip | 120 | 85 | 12 | Single Target | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | |||
| Protect | - | - | 12 | +4 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
| Psych Up | - | - | 10 | Single Target | The user hypnotizes itself into copying any stat change made by the target. | |||
| Psychic | 90 | 100 | 12 | Single Target | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||
| Psychic Fangs | 85 | 100 | 10 | Single Target | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | |||
| Psychic Noise | 75 | 100 | 10 | Single Target | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | |||
| Psychic Terrain | - | - | 12 | Entire Field | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||
| Psycho Cut | 70 | 100 | 20 | Single Target | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | |||
| Psyshield Bash | 70 | 90 | 10 | Single Target | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. | |||
| Psyshock | 80 | 100 | 12 | Single Target | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||
| Quash | - | 100 | 16 | Single Target | The user suppresses the target and makes its move go last. | |||
| Quick Attack | 40 | 100 | 20 | +1 | Single Target | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
| Quick Guard | - | - | 15 | +3 | User's Side | The user protects itself and its allies from priority moves. | ||
| Quiver Dance | - | - | 20 | Self | The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. | |||
| Rage Fist | 50 | 100 | 10 | Single Target | The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. | |||
| Rage Powder | - | - | 20 | +2 | Self | The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. | ||
| Raging Bull | 90 | 100 | 10 | Single Target | The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. | |||
| Raging Fury | 120 | 100 | 10 | Varies | The user rampages around spewing flames for two to three turns. The user then becomes confused. | |||
| Rain Dance | - | - | 8 | Entire Field | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||
| Rapid Spin | 50 | 100 | 20 | Single Target | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. | |||
| Razor Shell | 75 | 95 | 10 | Single Target | The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. | |||
| Recover | - | - | 8 | Self | Restoring its own cells, the user restores its own HP by half of its max HP. | |||
| Recycle | - | - | 10 | Self | The user recycles a held item that has been used in battle so it can be used again. | |||
| Reflect | - | - | 20 | User's Side | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||
| Reflect Type | - | - | 15 | Single Target | The user reflects the target's type to become the same type as the target. | |||
| Rest | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||
| Reversal | - | 100 | 15 | Single Target | An all-out attack that becomes more powerful the less HP the user has. | |||
| Revival Blessing | 0 | - | 1 | Varies | The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. | |||
| Rising Voltage | 70 | 100 | 20 | Single Target | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | |||
| Roar | - | - | 20 | -6 | Single Target | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Rock Blast | 25 | 90 | 12 | Single Target | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||
| Rock Polish | - | - | 20 | Self | The user polishes its body to reduce drag. This sharply raises the Speed stat. | |||
| Rock Slide | 75 | 90 | 12 | All Opponents | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||
| Rock Tomb | 60 | 95 | 16 | Single Target | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||
| Rock Wrecker | 150 | 90 | 5 | Single Target | The user launches a huge boulder at the target to attack. The user can't move on the next turn. | |||
| Role Play | - | - | 10 | Single Target | The user mimics the target completely, copying the target's Ability. | |||
| Roost | - | - | 12 | Self | The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | |||
| Round | 60 | 100 | 15 | Single Target | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | |||
| Sacred Sword | 90 | 100 | 15 | Single Target | The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. | |||
| Safeguard | - | - | 20 | User's Side | The user creates a protective field that prevents status conditions for five turns. | |||
| Salt Cure | 40 | 100 | 15 | Single Target | The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. | |||
| Sand Tomb | 35 | 85 | 15 | Single Target | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |||
| Sandstorm | - | - | 12 | Entire Field | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||
| Scald | 80 | 100 | 16 | Single Target | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||
| Scale Shot | 25 | 90 | 20 | Single Target | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |||
| Scary Face | - | 100 | 12 | Single Target | The user frightens the target with a scary face to harshly lower its Speed stat. | |||
| Scorching Sands | 70 | 100 | 10 | Single Target | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | |||
| Screech | - | 85 | 20 | Single Target | An earsplitting screech harshly lowers the target’s Defense stat. | |||
| Seed Bomb | 80 | 100 | 16 | Single Target | The user slams a barrage of hard-shelled seeds down on the target from above. | |||
| Seismic Toss | - | 100 | 20 | Single Target | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||
| Self-Destruct | 200 | 100 | 8 | All Pokémon | The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||
| Shadow Ball | 80 | 100 | 16 | Single Target | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||
| Shadow Claw | 70 | 100 | 16 | Single Target | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||
| Shadow Punch | 60 | - | 20 | Single Target | The user throws a punch from the shadows. This attack never misses. | |||
| Shadow Sneak | 40 | 100 | 20 | +1 | Single Target | The user extends its shadow and attacks the target from behind. This move always goes first. | ||
| Shed Tail | 0 | - | 10 | Self | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. | |||
| Sheer Cold | - | 30 | 5 | Single Target | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. | |||
| Shell Side Arm | 90 | 100 | 10 | Single Target | This move is either physical or special—whichever will inflict more damage. This may also poison the target. | |||
| Shell Smash | - | - | 16 | Self | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||
| Shelter | 0 | - | 10 | Self | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. | |||
| Simple Beam | - | 100 | 15 | Single Target | The user emits a mysterious psychic wave that changes the target's Ability to Simple. | |||
| Sing | - | 55 | 16 | Single Target | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||
| Skill Swap | - | - | 10 | Single Target | The user employs its psychic power to exchange Abilities with the target. | |||
| Skitter Smack | 70 | 90 | 10 | Single Target | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | |||
| Sky Attack | 140 | 90 | 8 | Single Target | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | |||
| Slack Off | - | - | 12 | Self | The user slacks off, restoring its own HP by up to half of its max HP. | |||
| Sleep Powder | - | 75 | 16 | Single Target | The user scatters a big cloud of sleep-inducing dust around the target. | |||
| Sleep Talk | - | - | 12 | Self | While it is asleep, the user randomly uses one of the moves it knows. | |||
| Sludge Bomb | 90 | 100 | 12 | Single Target | Unsanitary sludge is hurled at the target. This may also poison the target. | |||
| Sludge Wave | 95 | 100 | 12 | All Pokémon | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||
| Smack Down | 50 | 100 | 15 | Single Target | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |||
| Smart Strike | 70 | - | 12 | Single Target | The user stabs the target with a sharp horn. This attack never misses. | |||
| Snap Trap | 35 | 100 | 15 | Single Target | The user snares the target in a snap trap for four to five turns. | |||
| Snarl | 55 | 95 | 16 | All Opponents | The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||
| Snore | 50 | 100 | 16 | Single Target | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||
| Snowscape | 0 | - | 10 | Entire Field | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |||
| Soak | - | 100 | 20 | Single Target | The user shoots a torrent of water that changes the target's type to Water. | |||
| Soft-Boiled | - | - | 8 | Self | The user restores its own HP by up to half of its max HP. | |||
| Solar Beam | 120 | 100 | 12 | Single Target | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||
| Solar Blade | 125 | 100 | 12 | Single Target | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | |||
| Sparkling Aria | 90 | 100 | 10 | All Pokémon | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. | |||
| Speed Swap | - | - | 10 | Single Target | The user exchanges Speed stats with the target. | |||
| Spicy Extract | 0 | - | 15 | Single Target | The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. | |||
| Spikes | - | - | 20 | Opponent's Side | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | |||
| Spiky Shield | - | - | 10 | +4 | Self | In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. | ||
| Spirit Break | 75 | 100 | 16 | Single Target | The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat. | |||
| Spirit Shackle | 80 | 100 | 10 | Single Target | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing. | |||
| Spit Up | - | 100 | 10 | Single Target | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |||
| Spite | - | 100 | 12 | Single Target | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||
| Spore | - | 100 | 15 | Single Target | The user scatters bursts of spores that induce sleep. | |||
| Stealth Rock | - | - | 20 | Opponent's Side | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||
| Steel Beam | 140 | 95 | 5 | Single Target | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |||
| Steel Roller | 130 | 100 | 5 | Single Target | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. | |||
| Steel Wing | 70 | 90 | 20 | Single Target | The target is hit with wings of steel. This may also raise the user’s Defense stat. | |||
| Sticky Web | - | - | 20 | Opponent's Side | The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. | |||
| Stockpile | - | - | 20 | Self | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||
| Stomping Tantrum | 75 | 100 | 10 | Single Target | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | |||
| Stone Axe | 65 | 90 | 15 | Single Target | The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target. | |||
| Stone Edge | 100 | 80 | 8 | Single Target | The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||
| Stored Power | 20 | 100 | 12 | Single Target | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | |||
| Storm Throw | 60 | 100 | 10 | Single Target | The user strikes the target with a fierce blow. This attack always results in a critical hit. | |||
| Strength Sap | - | 100 | 10 | Single Target | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. | |||
| String Shot | - | 95 | 40 | All Opponents | The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats. | |||
| Struggle | 50 | - | 1 | Varies | This attack is used in desperation only if the user has no PP. It also damages the user a little. | |||
| Struggle Bug | 50 | 100 | 20 | All Opponents | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | |||
| Stuff Cheeks | - | - | 10 | Self | The user eats its held Berry, then sharply boosts its Defense stat. | |||
| Stun Spore | - | 75 | 20 | Single Target | The user scatters a cloud of numbing powder that paralyzes the target. | |||
| Substitute | - | - | 12 | Self | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | |||
| Sucker Punch | 70 | 100 | 8 | +1 | Single Target | This move enables the user to attack first. This move fails if the target is not readying an attack. | ||
| Sunny Day | - | - | 8 | Entire Field | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||
| Super Fang | - | 90 | 12 | Single Target | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | |||
| Supercell Slam | 100 | 95 | 15 | Single Target | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | |||
| Superpower | 120 | 100 | 8 | Single Target | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||
| Surf | 90 | 100 | 16 | All Pokémon | The user attacks everything around it by swamping its surroundings with a giant wave. | |||
| Swagger | - | 85 | 16 | Single Target | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||
| Swallow | - | - | 12 | Self | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||
| Sweet Kiss | - | 75 | 12 | Single Target | The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||
| Sweet Scent | - | 100 | 20 | All Opponents | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | |||
| Switcheroo | - | 100 | 10 | Single Target | The user trades held items with the target faster than the eye can follow. | |||
| Swords Dance | - | - | 20 | Self | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||
| Synthesis | - | - | 8 | Self | The user restores its own HP. The amount of HP regained varies with the weather. | |||
| Syrup Bomb | 60 | 85 | 10 | Single Target | The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. | |||
| Tail Slap | 25 | 85 | 12 | Single Target | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |||
| Tailwind | - | - | 16 | User's Side | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | |||
| Taunt | - | 100 | 20 | Single Target | The target is taunted into a rage that allows it to use only attack moves for three turns. | |||
| Tearful Look | - | - | 20 | Single Target | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | |||
| Teatime | - | - | 10 | All Pokémon | The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry. | |||
| Teeter Dance | - | 100 | 20 | All Pokémon | The user performs a wobbly dance that confuses every Pokémon around it. | |||
| Temper Flare | 75 | 100 | 10 | Single Target | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | |||
| Terrain Pulse | 50 | 100 | 10 | Single Target | The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used. | |||
| Thief | 60 | 100 | 20 | Single Target | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||
| Thrash | 120 | 100 | 12 | Varies | The user rampages and attacks for two to three turns. The user then becomes confused. | |||
| Throat Chop | 80 | 100 | 15 | Single Target | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | |||
| Thunder | 110 | 70 | 12 | Single Target | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||
| Thunder Fang | 65 | 95 | 16 | Single Target | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||
| Thunder Punch | 75 | 100 | 16 | Single Target | The target is punched with an electrified fist. This may also leave the target with paralysis. | |||
| Thunder Wave | - | 90 | 20 | Single Target | The user launches a weak jolt of electricity that paralyzes the target. | |||
| Thunderbolt | 90 | 100 | 16 | Single Target | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||
| Tickle | - | 100 | 20 | Single Target | The user tickles the target into laughing, reducing its Attack and Defense stats. | |||
| Tidy Up | 0 | - | 10 | Self | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats. | |||
| Topsy-Turvy | - | - | 20 | Single Target | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||
| Torch Song | 80 | 100 | 10 | Single Target | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. | |||
| Torment | - | 100 | 16 | Single Target | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||
| Toxic | - | 90 | 12 | Single Target | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||
| Toxic Spikes | - | - | 20 | Opponent's Side | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||
| Toxic Thread | - | 100 | 20 | Single Target | The user shoots poisonous threads to poison the target and lower the target's Speed stat. | |||
| Trailblaze | 50 | 100 | 20 | Single Target | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||
| Transform | - | - | 10 | Single Target | The user transforms into a copy of the target, right down to having the same move set. | |||
| Tri Attack | 80 | 100 | 12 | Single Target | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | |||
| Trick | - | 100 | 12 | Single Target | The user catches the target off guard and swaps its held item with its own. | |||
| Trick Room | - | - | 8 | -7 | Entire Field | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||
| Trick-or-Treat | - | 100 | 20 | Single Target | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | |||
| Triple Arrows | 90 | 100 | 10 | Single Target | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. | |||
| Triple Axel | 20 | 90 | 12 | Single Target | A consecutive three-kick attack that becomes more powerful with each successful hit. | |||
| Trop Kick | 70 | 100 | 15 | Single Target | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | |||
| Twin Beam | 40 | 100 | 10 | Single Target | The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. | |||
| U-turn | 70 | 100 | 20 | Single Target | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||
| Upper Hand | 65 | 100 | 15 | +3 | Single Target | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | ||
| Uproar | 90 | 100 | 12 | Varies | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||
| Vacuum Wave | 40 | 100 | 30 | +1 | Single Target | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||
| Venoshock | 65 | 100 | 12 | Single Target | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | |||
| Volt Switch | 70 | 100 | 20 | Single Target | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||
| Volt Tackle | 120 | 100 | 15 | Single Target | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | |||
| Water Pulse | 60 | 100 | 20 | Single Target | The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||
| Water Shuriken | 15 | 100 | 20 | +1 | Single Target | The user hits the target with throwing stars two to five times in a row. This move always goes first. | ||
| Water Spout | 150 | 100 | 8 | All Opponents | The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | |||
| Waterfall | 80 | 100 | 16 | Single Target | The user charges at the target and may make it flinch. | |||
| Wave Crash | 120 | 100 | 10 | Single Target | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. | |||
| Weather Ball | 50 | 100 | 12 | Single Target | This attack move varies in power and type depending on the weather. | |||
| Whirlpool | 35 | 85 | 16 | Single Target | The user traps the target in a violent swirling whirlpool for four to five turns. | |||
| Whirlwind | - | - | 20 | -6 | Single Target | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
| Wide Guard | - | - | 12 | +3 | User's Side | The user and its allies are protected from wide-ranging attacks for one turn. | ||
| Wild Charge | 90 | 100 | 16 | Single Target | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||
| Will-O-Wisp | - | 85 | 16 | Single Target | The user shoots a sinister flame at the target to inflict a burn. | |||
| Wish | - | - | 12 | Self | One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | |||
| Wonder Room | - | - | 10 | Entire Field | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||
| Wood Hammer | 120 | 100 | 16 | Single Target | The user slams its rugged body into the target to attack. This also damages the user quite a lot. | |||
| Worry Seed | - | 100 | 12 | Single Target | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||
| Wrap | 15 | 90 | 20 | Single Target | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||
| X-Scissor | 80 | 100 | 16 | Single Target | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||
| Yawn | - | - | 12 | Single Target | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||
| Zap Cannon | 120 | 50 | 5 | Single Target | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | |||
| Zen Headbutt | 80 | 90 | 16 | Single Target | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |

