Pokemon Champions glossary
Abilities
Search Pokemon Champions abilities with Vietnamese descriptions.
Ability catalog200Abilities: 200Vietnamese descriptions: 200 / 200
200 abilities
| Ability | Description | Pokemon Count |
|---|---|---|
Adaptability | Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%. | |
Aerilate | The Pokémon’s Normal-type moves become Flying-type moves and their power is boosted by 20%. | |
Aftermath | Attackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP. | |
Analytic | Boosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn. | |
Anger Point | Boosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit. | |
Anticipation | When the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it. | |
Armor Tail | Opponents are unable to use priority moves against the Pokémon or its allies. | |
Aroma Veil | The Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses. | |
Battle Armor | Attacks landed on the Pokémon will never be critical hits. | |
Berserk | Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max. | |
Big Pecks | The Pokémon’s Defense stat cannot be lowered by other Pokémon’s moves or Abilities. | |
Blaze | Boosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max. | |
Bulletproof | The Pokémon is immune to ball and bomb moves. | |
Cheek Pouch | The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect. | |
Chlorophyll | Doubles the Pokémon’s Speed stat in harsh sunlight. | |
Clear Body | The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities. | |
Cloud Nine | Eliminates the effects of weather. | |
Competitive | When the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages. | |
Compound Eyes | Boosts the accuracy of the Pokémon’s moves by 30%. | |
Contrary | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them. | |
Corrosion | The Pokémon can poison or badly poison targets even if they’re Steel or Poison types. | |
Cud Chew | If the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn. | |
Curious Medicine | When the Pokémon enters a battle, it removes all stat changes from its allies. | |
Cursed Body | When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns. | |
Cute Charm | When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders. | |
Damp | All Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger. | |
Defiant | When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages. | |
Disguise | When the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form. | |
Dragonize | The Pokémon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%. | |
Drizzle | Summons rain for 5 turns when the Pokémon enters a battle. | |
Drought | Summons harsh sunlight for 5 turns when the Pokémon enters a battle. | |
Dry Skin | Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight. | |
Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. | |
Earth Eater | Ground-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. | |
Eelevate | The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage. | |
Effect Spore | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep. | |
Electric Surge | Turns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle. | |
Electromorphosis | When the Pokémon takes damage from a move, it gains the Electric Boost status. | |
Fairy Aura | Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%. | |
Filter | Reduces the damage the Pokémon takes from supereffective moves by 25%. | |
Fire Mane | Boosts the power of the Pokémon’s Fire-type moves by 50%. | |
Flame Body | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned. | |
Flash Fire | Fire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status. | |
Flower Veil | Grass-type allies are immune to status conditions and cannot have their stats lowered. | |
Fluffy | Halves the damage the Pokémon takes from contact moves, but doubles the damage taken from Fire-type moves. | |
Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | |
Forewarn | When the Pokémon enters a battle, it identifies the move with the highest power among all the moves the opponents know. | |
Friend Guard | Reduces the damage allies take by 25%. | |
Frisk | When the Pokémon enters a battle, it identifies opponents’ held items. | |
Fur Coat | Halves the damage the Pokémon takes from physical moves. | |
Gale Wings | Increases the priority of the Pokémon’s Flying-type moves by 1 stage while its HP is full. | |
Gluttony | If the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max. | |
Good as Gold | The Pokémon is immune to status moves used by other Pokémon. | |
Gooey | When the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage. | |
Guts | When the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves. | |
Harvest | If the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry. | |
Healer | The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn. | |
Heatproof | Halves the damage the Pokémon takes from Fire-type moves and from being burned. | |
Heavy Metal | Doubles the Pokémon’s weight. | |
Hospitality | When the Pokémon enters a battle, it restores 1/4 of its ally’s max HP. | |
Huge Power | Doubles the power of the Pokémon’s physical moves. | |
Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn. | |
Hustle | When the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%. | |
Hydration | Cures the Pokémon’s status conditions at the end of every turn in rain. | |
Hyper Cutter | The Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities. | |
Ice Body | The Pokémon has 1/16 of its max HP restored at the end of every turn in snow. | |
Illuminate | The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered. | |
Illusion | The Pokémon enters battle disguised as the last Pokémon in its party. It reverts to its usual appearance when it takes damage from a move. | |
Immunity | The Pokémon cannot be poisoned or badly poisoned. | |
Imposter | The Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon’s stats apart from its HP. | |
Infiltrator | When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes. | |
Innards Out | When the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker. | |
Inner Focus | The Pokémon never flinches when attacked and is unaffected by Intimidate. | |
Insomnia | The Pokémon cannot become drowsy or be put to sleep. | |
Intimidate | When the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage. | |
Iron Fist | Boosts the power of the Pokémon’s punching moves by 20%. | |
Justified | When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage. | |
Keen Eye | The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered. | |
Klutz | Items do not work when held by the Pokémon. | |
Leaf Guard | The Pokémon is immune to status conditions in harsh sunlight. | |
Levitate | The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. | |
Light Metal | Halves the Pokémon’s weight. | |
Lightning Rod | The Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage. | |
Limber | The Pokémon cannot be paralyzed. | |
Liquid Voice | The Pokémon’s sound-based moves become Water-type moves. | |
Long Reach | None of the moves used by the Pokémon are considered contact moves. | |
Magic Bounce | Instead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user. | |
Magic Guard | The Pokémon takes damage only from attacks. | |
Magician | If the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves. | |
Magma Armor | The Pokémon cannot be frozen. | |
Marvel Scale | When the Pokémon has a status condition, its Defense stat is boosted by 50%. | |
Mega Launcher | Boosts the power of the Pokémon’s pulse moves by 50%. | |
Mega Sol | Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight. | |
Merciless | The Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned. | |
Mimicry | The Pokémon’s type changes depending on the terrain. | |
Minus | Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle. | |
Mirror Armor | Instead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them. | |
Mold Breaker | The Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions). | |
Moody | At the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage. | |
Motor Drive | Electric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage. | |
Moxie | When the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage. | |
Multiscale | Halves the damage the Pokémon takes while its HP is full. | |
Mummy | When the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy. | |
Natural Cure | The Pokémon’s status conditions are cured when it switches out of battle. | |
No Guard | The accuracy of moves used both by and against the Pokémon becomes 100%. | |
Oblivious | The Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate. | |
Opportunist | When an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way. | |
Overcoat | The Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder. | |
Overgrow | Boosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max. | |
Own Tempo | The Pokémon cannot become confused and is unaffected by Intimidate. | |
Parental Bond | The parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent. | |
Pickpocket | When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item. | |
Pickup | If the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon. | |
Piercing Drill | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered. | |
Pixilate | The Pokémon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%. | |
Plus | Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle. | |
Poison Heal | If poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP. | |
Poison Point | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned. | |
Poison Touch | When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned. | |
Prankster | Increases the priority of the Pokémon’s status moves by 1 stage. | |
Pressure | Causes opponents to expend 1 more PP when using moves against the Pokémon. | |
Protean | Changes the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle. | |
Pure Power | Doubles the power of the Pokémon’s physical moves. | |
Purifying Salt | Halves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions. | |
Queenly Majesty | Opponents are unable to use priority moves against the Pokémon or its allies. | |
Quick Draw | The Pokémon’s moves have a 30% chance of going first among moves of the same priority. | |
Quick Feet | When the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat. | |
Rain Dish | The Pokémon has 1/16 of its max HP restored at the end of every turn in rain. | |
Receiver | The Pokémon changes its Ability to match that of a defeated ally. | |
Reckless | Boosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage. | |
Refrigerate | The Pokémon’s Normal-type moves become Ice-type moves and their power is boosted by 20%. | |
Regenerator | The Pokémon has 1/3 of its max HP restored when it switches out of battle. | |
Ripen | Doubles the effects of Berries eaten by the Pokémon. | |
Rivalry | Boosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown. | |
Rock Head | The Pokémon will not lose HP due to recoil damage from its moves. | |
Rough Skin | When the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP. | |
Sand Force | Boosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm. | |
Sand Rush | Doubles the Pokémon’s Speed stat in a sandstorm. | |
Sand Spit | Summons a sandstorm for 5 turns when the Pokémon takes damage from moves. | |
Sand Stream | Summons a sandstorm for 5 turns when the Pokémon enters a battle. | |
Sand Veil | Boosts the Pokémon’s evasiveness by 25% in a sandstorm. | |
Sap Sipper | Grass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage. | |
Scrappy | The Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate. | |
Screen Cleaner | When the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses. | |
Shadow Tag | Opponents cannot be switched out of battle. | |
Sharpness | Boosts the power of the Pokémon’s slicing moves by 50%. | |
Shed Skin | The Pokémon has a 30% chance of curing its own status conditions at the end of every turn. | |
Sheer Force | The Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%. | |
Shell Armor | Attacks landed on the Pokémon will never be critical hits. | |
Shield Dust | The Pokémon is immune to additional effects from attacks. | |
Skill Link | The Pokémon’s multistrike moves always hit the maximum number of times. | |
Slush Rush | Doubles the Pokémon’s Speed stat in snow. | |
Sniper | Boosts the power of the Pokémon’s critical hits by 125% instead of 50%. | |
Snow Cloak | Boosts the Pokémon’s evasiveness by 25% in snow. | |
Snow Warning | Summons snow for 5 turns when the Pokémon enters a battle. | |
Solar Power | In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn. | |
Solid Rock | Reduces the damage the Pokémon takes from supereffective moves by 25%. | |
Soundproof | The Pokémon is immune to sound-based moves. | |
Speed Boost | Boosts the Pokémon’s Speed stat by 1 stage at the end of every turn. | |
Spicy Spray | When the Pokémon takes damage from a move, it burns the attacker. | |
Stall | The Pokémon’s moves go last among moves of the same priority. | |
Stalwart | The Pokémon ignores the effects of Abilities and moves that draw in moves. | |
Stamina | When the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage. | |
Stance Change | The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield. | |
Static | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed. | |
Steadfast | When the Pokémon flinches, its Speed stat is boosted by 1 stage. | |
Stench | When the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch. | |
Sticky Hold | The Pokémon’s held item cannot be stolen or removed by other Pokémon. | |
Strong Jaw | Boosts the power of the Pokémon’s biting moves by 50%. | |
Sturdy | If the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves. | |
Suction Cups | The Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle. | |
Super Luck | The Pokémon has a 1-stage Critical-Hit Ratio Boost. | |
Supersweet Syrup | When the Pokémon enters a battle, opponents’ evasiveness is lowered by 1 stage. This Ability is triggered only once per battle. | |
Supreme Overlord | When the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%. | |
Surge Surfer | Doubles the Pokémon’s Speed stat on Electric Terrain. | |
Swarm | Boosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max. | |
Sweet Veil | The Pokémon and its allies cannot become drowsy or be put to sleep. | |
Swift Swim | Doubles the Pokémon’s Speed stat in rain. | |
Symbiosis | When an ally consumes an item, the Pokémon gives its own held item to that ally. | |
Synchronize | If the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition. | |
Tangled Feet | Doubles the Pokémon’s evasiveness if it is confused. | |
Technician | Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less. | |
Telepathy | The Pokémon dodges attacks from its allies. | |
Thick Fat | Halves the damage the Pokémon takes from Fire- and Ice-type moves. | |
Torrent | Boosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max. | |
Tough Claws | Boosts the power of the Pokémon’s contact moves by 30%. | |
Toxic Debris | When the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status. | |
Trace | When the Pokémon enters a battle, it changes its Ability to match that of an opponent. | |
Unaware | The Pokémon ignores the target’s stat changes when attacking, and ignores the attacker’s stat changes when being attacked. It cannot ignore changes to the Speed stat, however. | |
Unburden | Doubles the Pokémon’s Speed stat when its held item is consumed or lost. | |
Unnerve | Makes opponents unable to eat Berries. | |
Unseen Fist | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered. | |
Vital Spirit | The Pokémon cannot become drowsy or be put to sleep. | |
Volt Absorb | Electric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. | |
Wandering Spirit | When the Pokémon is hit by a contact move, it swaps Abilities with the attacker. | |
Water Absorb | Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. | |
Water Bubble | Halves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned. | |
Weak Armor | When the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages. | |
White Smoke | The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities. | |
Zero to Hero | The Pokémon changes into its Hero Form when it switches out of battle. |

